trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x178240) : function 0x178520 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x178240) : function 0x178520 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x178240) : function 0x178520 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DBaseShaderImpl_AddRef (0x160100) : AddRef increasing from 1 trace:d3d_shader:IWineD3DBaseShaderImpl_Release (0x178240) : Releasing from 2 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x160100) : function 0x1603e0 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x160100) : function 0x1603e0 trace:d3d_shader:shader_glsl_select Using GLSL program 3 trace:d3d_shader:shader_glsl_select glUseProgramObjectARB call ok glsl_shader.c / 3155 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:shader_glsl_load_constants glUniform4fvARB call ok glsl_shader.c / 378 trace:d3d_shader:shader_glsl_load_constantsF glUniform4fvARB() call ok glsl_shader.c / 200 trace:d3d_shader:shader_glsl_load_constantsF No need to load local float constants for this shader trace:d3d_shader:IWineD3DBaseShaderImpl_AddRef (0x1775f8) : AddRef increasing from 1 trace:d3d_shader:IWineD3DBaseShaderImpl_Release (0x160100) : Releasing from 2 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1775f8) : function 0x1778d8 trace:d3d_shader:IWineD3DPixelShaderImpl_CompileShader (0x1775f8) : function 0x1778d8 trace:d3d_shader:shader_glsl_select Using GLSL program 6 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader .c / 3155