#include using namespace std; struct co { int x; int y; }; int main() { //maak een structer :D co coclient; coclient.x = 12; coclient.y = 33; co showme; // pointer wich hold the adress of the structure? char *pointer; // this pointer is of a Structure co type co *holddata; // place the structure into a char pointer = (char *)&coclient; // put the char back to a POINTER structure holddata = (co*)pointer; // holddata holds the Adress ?? cout << holddata; // how do i get it back to a structure and be able to call it like this // cout << structname.x; cin.get(); }