(0:9) When a furre arrives in the dream, (5:399) clear all variables to zero. (0:2) When somebody moves into floor type 0, (1:5) and they successfully moved, (3:6) where the triggering furre moved into, (5:5) change object type 1039 to type 0. (5:351) set variable %first to the X,Y position the triggering furre moved to. (3:2) at position (%ninth) on the map, (4:1) only where the floor is type 0, (5:4) place object type 1039. (4:0) clear all filtering, (5:301) copy the value of variable %eighth.x into variable %ninth.x. (5:301) copy the value of variable %eighth.y into variable %ninth.y. (5:301) copy the value of variable %seventh.x into variable %eighth.x. (5:301) copy the value of variable %seventh.y into variable %eighth.y. (5:301) copy the value of variable %sixth.x into variable %seventh.x. (5:301) copy the value of variable %sixth.y into variable %seventh.y. (5:301) copy the value of variable %fifth.x into variable %sixth.x. (5:301) copy the value of variable %fifth.y into variable %sixth.y. (5:301) copy the value of variable %fourth.x into variable %fifth.x. (5:301) copy the value of variable %fourth.y into variable %fifth.y. (5:301) copy the value of variable %third.x into variable %fourth.x. (5:301) copy the value of variable %third.y into variable %fourth.y. (5:301) copy the value of variable %second.x into variable %third.x. (5:301) copy the value of variable %second.y into variable %third.y. (5:301) copy the value of variable %first.x into variable %second.x. (5:301) copy the value of variable %first.y into variable %second.y.