/*----------------------------------------------| | | | * IsraelPawnoTeam money include | | | | * This include add money foncations | | | | * (c) Copyright 2007, by Amit_B | | | | * GTA.Vgames.co.il | | | -----------------------------------------------*/ #if defined _money_included #endinput #endif #define _money_included #pragma library money #include forward CheckMaxMoney(maximum); forward GiveMoneyToPlayerInArea(playerid,Float:X1,Float:Y1,Float:X2,Float:Y2,money); forward GiveMoneyToAllInArea(Float:X1,Float:Y1,Float:X2,Float:Y2,money); new MoneyPickup,MoneySackPickup; /* New Functions: native GiveMoney(playerid,money); native SetMoney(playerid,money); native GetMoney(playerid); native RemoveMoney(playerid,money); native ResetMoney(playerid); native MultiplyMoney(playerid,money); native DividedMoney(playerid,money); native GiveAllMoney(money); native SetAllMoney(money); native RemoveAllMoney(money); native ResetAllMoney(); native MultiplyAllMoney(money); native DividedAllMoney(money); native SetMaxMoney(maxmoney); native CreateMoneyPickup(Float:X,Float:Y,Float:Z); native CreateMoneySackPickup(Float:X,Float:Y,Float:Z); native DestroyAllMoneyPickup(); native DestroyAllMoneySackPickup(); native CreateMoneyAreaForPlayer(playerid,second,Float:X1,Float:Y1,Float:X2,Float:Y2,money); native CreateMoneyAreaForAll(Float:X1,Float:Y1,Float:X2,Float:Y2,money); native IsPlayerMoney(playerid,money); */ stock GiveMoney(playerid,money) { GivePlayerMoney(playerid,money); } stock SetMoney(playerid,money) { ResetPlayerMoney(playerid); GivePlayerMoney(playerid,money); } stock GetMoney(playerid) { GetPlayerMoney(playerid); } stock RemoveMoney(playerid,money) { GivePlayerMoney(GetPlayerMoney(playerid)-money); } stock ResetMoney(playerid) { ResetPlayerMoney(playerid); } stock MultiplyMoney(playerid,money) { GivePlayerMoney(GetPlayerMoney(playerid)*money); } stock DividedMoney(playerid,money) { GivePlayerMoney(GetPlayerMoney(playerid)/money); } stock GiveAllMoney(money) { for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { GivePlayerMoney(all,money); } } } stock SetAllMoney(money) { for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { ResetPlayerMoney(all); GivePlayerMoney(all,money); } } } stock RemoveAllMoney(money) { for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { GivePlayerMoney(GetPlayerMoney(all)-money); } } } stock ResetAllMoney() { for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { ResetPlayerMoney(all); } } } stock MultiplyAllMoney(money) { for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { GivePlayerMoney(GetPlayerMoney(all)*money); } } } stock DividedAllMoney(money) { for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { GivePlayerMoney(GetPlayerMoney(all)/money); } } } stock SetMaxMoney(maxmoney) { SetTimerEx("CheckMaxMoney",1000,1,"d",maxmoney); } stock CreateMoneyPickup(Float:X,Float:Y,Float:Z) { MoneyPickup=CreatePickup(1212,15,X,Y,Z); } stock CreateMoneySackPickup(Float:X,Float:Y,Float:Z) { MoneySackPickup=CreatePickup(1550,15,X,Y,Z); } stock DestroyAllMoneyPickup() { DestroyPickup(MoneyPickup); } stock DestroyAllMoneySackPickup() { DestroyPickup(MoneySackPickup); } stock CreateMoneyAreaForPlayer(playerid,second,Float:X1,Float:Y1,Float:X2,Float:Y2,money) { SetTimerEx("GiveMoneyToPlayerInArea",second*1000,1,"dddddd",playerid,X1,Y1,X2,Y2,money); } stock CreateMoneyAreaForAll(second,Float:X1,Float:Y1,Float:X2,Float:Y2,money) { SetTimerEx("GiveMoneyToAllInArea",second*1000,1,"dddddd",playerid,X1,Y1,X2,Y2,money); } stock IsPlayerMoney(playerid,money) { if(GetPlayerMoney(playerid)==money) { return 1; } return 0; } public CheckMaxMoney(maximum) { for(new i=0;i<=MAX_PLAYERS;i++) { if(IsPlayerConnected(i)) { if(GetPlayerMoney(i)>maximum) { new string[256],name[MAX_PLAYER_NAME]; GetPlayerName(i,name,sizeof(name)); format(string,sizeof(string),"%s has been kicked. (reason: %d money, maximum: %d$)",name,GetPlayerMoney(i),maximum); SendClientMessageToAll(0xAA3333AA,string); Kick(i); } } } return 1; } public GiveMoneyToPlayerInArea(playerid,Float:X1,Float:Y1,Float:X2,Float:Y2,money) { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid,X,Y,Z); if(X >= X1 && X <= X2 && Y >= Y1 && Y <= Y2) { GivePlayerMoney(playerid,money); } } public GiveMoneyToAllInArea(Float:X1,Float:Y1,Float:X2,Float:Y2,money) { for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { new Float:X,Float:Y,Float:Z; GetPlayerPos(all,X,Y,Z); if(X >= X1 && X <= X2 && Y >= Y1 && Y <= Y2) { GivePlayerMoney(all,money); } } } }