*CODE FOR STAFF EJECT EMITS TO THE OWNER ~By Crunchward *Modified by xPi *Arrival (0:9) When a furre arrives in the dream, (1:10) and the triggering furre is the dream owner, *Misc (0:4) When a furre turns, (1:10) and the triggering furre is the dream owner, (0:36) When a furre says or emotes anything, (1:10) and the triggering furre is the dream owner, (0:74) When a furre ejects someone from the dream, (1:10) and the triggering furre is the dream owner, (5:350) set variable %owner to the X,Y position the triggering furre (moved from/is standing at). *Moving (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:10) and the triggering furre is the dream owner, (5:351) set variable %owner to the X,Y position the triggering furre moved to. *Ejecting (0:74) When a furre ejects someone from the dream, (3:2) at position (%owner) on the map, (5:201) emit message {[FURRE] ejected someone from the dream at [TIME]} to any furre present. (5:300) set variable %ejectedtrigger to the value 1. *Ejected who? (0:10) When a furre leaves the dream, (1:200) and variable %ejectedtrigger is equal to 1, (3:2) at position (%owner) on the map, (5:201) emit message {[furre] was ejected. see previous emit.} to any furre present. (5:300) set variable %ejectedtrigger to the value 0.