public OnPlayerDeath(playerid, killerid, reason) { switch (killerid) { case INVALID_PLAYER_ID: SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); default: SendDeathMessage(killerid,playerid,reason); } return 1; } //============================================================================================= public OnPlayerDeath(playerid, killerid, reason) { if (killerid == INVALID_PLAYER_ID) SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); else SendDeathMessage(killerid,playerid,reason); return 1; }