// | r_ graphics | seta r_gamma "3" seta r_intensity "1.5" seta r_mode "6" seta r_mapOverBrightBits "3.00" seta r_overbrightbits "1.0" seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST" seta r_lightmap "0" seta r_depthbits "24" seta r_texturebits "16" seta r_colorbits "32" seta r_allowExtensions "1" seta r_allowSoftwareGL "0" seta r_ati_fsaa_samples "0"//0 seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" seta r_ati_truform_tess "0" seta r_clamptopedge "0" seta r_compressmodels "1" seta r_detailtextures "0" seta r_dynamiclight "0" seta r_displayRefresh "75" seta r_drawSun "0" seta r_drawFoliage "0" seta r_ext_compressed_textures "1" seta r_ext_NV_fog_dist "0" seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" seta r_ext_texture_filter_anisotropic "0" seta r_ext_ATI_pntriangles "0" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "1" seta r_facePlaneCull "1" seta r_finish "0" seta r_flares "0" seta r_glDriver "opengl32" seta r_highQualityVideo "1" seta r_ignorefastpath "0" seta r_ignorehwgamma "1" seta r_inGameVideo "1" seta r_lodCurveError "150" seta r_lodbias "0" seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" seta r_primitives "2" seta r_picmip "3" seta r_picmip2 "3" seta r_preloadTextures "1" seta r_roundimagesdown "0" seta r_railSegmentLength "32" seta r_railCoreWidth "1" seta r_railWidth "16" seta r_trisColor "1.0 1.0 1.0 1.0" seta r_subdivisions "1" seta r_shadows "0" seta r_swapInterval "0" seta r_simplemipmaps "0" seta r_smp "0" seta r_vertexlighting "1" seta r_vertexLight "1" seta r_wolffog "0" seta r_showtris "0" seta r_inGameVideo "0" // | cg_ bits | seta cg_crosshairColorAlt "0XA0FFC0" seta cg_crosshairAlpha "1.0" seta cg_crosshairAlphaAlt "2" seta cg_crosshairColor "white" seta cg_crosshairPulse "0" seta cg_drawCrosshairPickups "1" seta cg_drawCrosshairNames "1" seta cg_drawCrosshair "5" seta cg_crosshairsize "48" seta cg_drawWeaponIconFlash "1" seta cg_complaintPopUp "0" seta cg_drawgun "0" seta cg_impactvibration "0" seta cg_render "0" seta cg_drawReinforcementTime "1" seta cg_drawfps "1" seta cg_lagometer "0" seta cg_drawCompass "1" seta cg_drawFireteamOverlay "1" seta cg_noTaunts "1" seta cg_weaponcycledelay "100" seta cg_noVoiceChats "1" seta cg_noAmmoAutoSwitch "0" seta cg_autoReload "0" seta cg_autoswitch "0" seta cg_noAmmoAutoSwitch "1.0000" seta cg_autoreload "0.0000" seta cg_footsteps "1" seta cg_predictitems "0" seta cg_recoilPitch "0" seta cg_weaponCycleDelay "0.0000" seta cg_noTaunt "0.0000" seta cg_showmiss "0" seta cg_teamChatHeight "5" seta cg_atmosphericEffects "0" seta cg_wolfparticles "0" seta cg_shadows "0" seta cg_gibs "0" seta cg_brassTime "0" seta cg_animspeed "1" seta cg_marktime "0" seta cg_coronas "0" seta cg_bloodDamageBlend "0.0" seta cg_showblood "0" seta cg_bloodTime "0" seta cg_bloodFlash "0" seta cg_foliage "0" seta cg_blinktime "0.0" seta cg_announcer "0" seta cg_drawdamagekick "0" seta cg_drawfallkick "0" seta cg_fallkick "0" seta cg_damagekick "0" seta cg_bobpitch "0.000" seta cg_bobroll "0.000" seta cg_bobup "0.000" seta cg_bobyaw "0.000 seta cg_runpitch "0" seta cg_runroll "0' seta cg_autoaction "0" seta cg_fov "105" seta cg_impactvibration "0" seta cg_drawSmallPopupIcons "1"