#include forward rweather(); forward clock(); #if defined FILTERSCRIPT public OnFilterScriptInit() { return 1; } public OnFilterScriptExit() { return 1; } #else main() { } #endif public OnPlayerConnect(playerid){ clock() ;} public clock(){ new Text:Clock; TextDrawDestroy(Clock); new hour,minute,second; new string[256]; gettime(hour,minute,second); if (minute <= 9){format(string,25,"%d:0%d",hour,minute);} else {format(string,25,"%d:%d",hour,minute);} TextDrawHideForAll(Clock); Clock = TextDrawCreate(547.0, 24.0, string); TextDrawLetterSize(Clock, 0.6, 1.8); TextDrawFont(Clock, 3); TextDrawSetOutline(Clock, 2); TextDrawShowForAll(Clock); SetTimer("clock",1000,0); if (hour == 0){SetWorldTime(00);} if (hour == 1){SetWorldTime(01);} if (hour == 2){SetWorldTime(02);} if (hour == 3){SetWorldTime(03);} if (hour == 4){SetWorldTime(04);} if (hour == 5){SetWorldTime(05);} if (hour == 6){SetWorldTime(06);} if (hour == 7){SetWorldTime(07);} if (hour == 8){SetWorldTime(08);} if (hour == 9){SetWorldTime(09);} if (hour == 10){SetWorldTime(10);} if (hour == 11){SetWorldTime(11);} if (hour == 12){SetWorldTime(12);} if (hour == 13){SetWorldTime(13);} if (hour == 14){SetWorldTime(14);} if (hour == 15){SetWorldTime(15);} if (hour == 16){SetWorldTime(16);} if (hour == 17){SetWorldTime(17);} if (hour == 18){SetWorldTime(18);} if (hour == 19){SetWorldTime(19);} if (hour == 20){SetWorldTime(20);} if (hour == 21){SetWorldTime(21);} if (hour == 22){SetWorldTime(22);} if (hour == 23){SetWorldTime(23);} if (hour == 24){SetWorldTime(24);} return 1; }