Find all "numberofplayers", Subfolders, Find Results 1, Entire Solution, "*.*" E:\mangos\src\game\Group.cpp(355):void Group::SendLootAllPassed(uint64 Guid, uint32 NumberOfPlayers, const Roll &r) E:\mangos\src\game\Group.cpp(359): data << uint32(NumberOfPlayers); // The number of players rolling for it??? E:\mangos\src\game\Group.cpp(490):void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise) E:\mangos\src\game\Group.cpp(531): CountTheRoll(roll, NumberOfPlayers); E:\mangos\src\game\Group.cpp(547):void Group::CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers) E:\mangos\src\game\Group.cpp(641): SendLootAllPassed(roll->itemGUID, NumberOfPlayers, *roll); E:\mangos\src\game\Group.h(266): void SendLootAllPassed(uint64 Guid, uint32 NumberOfPlayers, const Roll &r); E:\mangos\src\game\Group.h(281): void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers); E:\mangos\src\game\Group.h(282): void CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise); E:\mangos\src\game\GroupHandler.cpp(337): uint32 NumberOfPlayers; E:\mangos\src\game\GroupHandler.cpp(340): recv_data >> NumberOfPlayers; E:\mangos\src\game\GroupHandler.cpp(343): //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise); E:\mangos\src\game\GroupHandler.cpp(349): GetPlayer()->GetGroup()->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise); Total found: 13 Matching files: 3 Total files searched: 563