nuclear@octane:~/code/3dengfx$ ./configure --disable-opt configuring 3dengfx ... Detecting C compiler ... found: gcc Detecting C++ compiler ... found: g++ Determining architecture flag(s) ... found: -mips4 optimize for speed: no include debugging symbols: yes prefix: /usr/local gfxlib: native coord: lhs png support: yes jpeg support: yes freetype support: yes video mode switching support: no creating Makefile ... creating 3dengfx_config.h ... Creating 3dengfx-config program ... nuclear@octane:~/code/3dengfx$ gmake -- compiling src/3dengfx/3denginefx.cpp (C++) ... -- compiling src/3dengfx/textures.cpp (C++) ... -- compiling src/3dengfx/camera.cpp (C++) ... -- compiling src/3dengfx/material.cpp (C++) ... -- compiling src/3dengfx/object.cpp (C++) ... -- compiling src/3dengfx/texman.cpp (C++) ... -- compiling src/3dengfx/light.cpp (C++) ... -- compiling src/3dengfx/ggen.cpp (C++) ... -- compiling src/3dengfx/3dscene.cpp (C++) ... -- compiling src/3dengfx/sceneloader.cpp (C++) ... -- compiling src/3dengfx/gfxprog.cpp (C++) ... -- compiling src/3dengfx/psys.cpp (C++) ... -- compiling src/3dengfx/scfield.cpp (C++) ... -- compiling src/3dengfx/rend_curve.cpp (C++) ... -- compiling src/3dengfx/sdrman.cpp (C++) ... -- compiling src/3dengfx/ply.cpp (C++) ... -- compiling src/3dengfx/shadows.cpp (C++) ... -- compiling src/gfx/3dgeom.cpp (C++) ... -- compiling src/gfx/animation.cpp (C++) ... -- compiling src/gfx/controller.cpp (C++) ... -- compiling src/gfx/timeline.cpp (C++) ... -- compiling src/gfx/base_cam.cpp (C++) ... -- compiling src/gfx/curves.cpp (C++) ... -- compiling src/gfx/color.cpp (C++) ... -- compiling src/gfx/image.c (C) ... -- compiling src/gfx/image_png.c (C) ... -- compiling src/gfx/image_jpg.c (C) ... -- compiling src/gfx/image_tga.c (C) ... -- compiling src/gfx/image_ppm.c (C) ... -- compiling src/gfx/img_manip.cpp (C++) ... -- compiling src/gfx/bvol.cpp (C++) ... -- compiling src/n3dmath2/n3dmath2.cpp (C++) ... -- compiling src/n3dmath2/n3dmath2_mat.cpp (C++) ... -- compiling src/n3dmath2/n3dmath2_vec.cpp (C++) ... -- compiling src/n3dmath2/n3dmath2_qua.cpp (C++) ... -- compiling src/n3dmath2/n3dmath2_ray.cpp (C++) ... -- compiling src/n3dmath2/n3dmath2_qdr.cpp (C++) ... -- compiling src/n3dmath2/n3dmath2_sph.cpp (C++) ... -- compiling src/dsys/dsys.cpp (C++) ... -- compiling src/dsys/fx.cpp (C++) ... -- compiling src/dsys/part.cpp (C++) ... -- compiling src/dsys/scene_part.cpp (C++) ... -- compiling src/dsys/script.c (C) ... -- compiling src/dsys/cmd.cpp (C++) ... -- compiling src/common/config_parser.c (C) ... -- compiling src/common/timer.c (C) ... -- compiling src/common/string_hash.cpp (C++) ... -- compiling src/common/fps_counter.c (C) ... -- compiling src/common/err_msg.c (C) ... -- compiling src/common/locator.c (C) ... -- compiling src/common/byteorder.c (C) ... -- compiling src/fxwt/fxwt.cpp (C++) ... -- compiling src/fxwt/text.cpp (C++) ... -- compiling src/fxwt/fxwt_sdl.cpp (C++) ... -- compiling src/fxwt/init_sdl.cpp (C++) ... -- compiling src/fxwt/fxwt_x.cpp (C++) ... -- compiling src/fxwt/init_x.cpp (C++) ... -- compiling src/fxwt/fxwt_win32.cpp (C++) ... -- compiling src/fxwt/init_win32.cpp (C++) ... -- compiling src/fxwt/fxwt_glut.cpp (C++) ... -- compiling src/fxwt/init_glut.cpp (C++) ... -- compiling src/fxwt/fxwt_gtk.cpp (C++) ... -- compiling src/fxwt/init_gtk.cpp (C++) ... -- compiling src/sim/sim.cpp (C++) ... -- compiling libs/lib3ds/atmosphere.c (C) ... -- compiling libs/lib3ds/background.c (C) ... -- compiling libs/lib3ds/camera.c (C) ... -- compiling libs/lib3ds/chunk.c (C) ... -- compiling libs/lib3ds/ease.c (C) ... -- compiling libs/lib3ds/file.c (C) ... -- compiling libs/lib3ds/float.c (C) ... -- compiling libs/lib3ds/io.c (C) ... -- compiling libs/lib3ds/light.c (C) ... -- compiling libs/lib3ds/material.c (C) ... -- compiling libs/lib3ds/matrix.c (C) ... -- compiling libs/lib3ds/mesh.c (C) ... -- compiling libs/lib3ds/node.c (C) ... -- compiling libs/lib3ds/quat.c (C) ... -- compiling libs/lib3ds/shadow.c (C) ... -- compiling libs/lib3ds/tcb.c (C) ... -- compiling libs/lib3ds/tracks.c (C) ... -- compiling libs/lib3ds/vector.c (C) ... -- compiling libs/lib3ds/viewport.c (C) ... -- Linking shared lib ... -- Archiving static lib ... nuclear@octane:~/code/3dengfx$