Public Class Form1 Inherits System.Windows.Forms.Form #Region " Windows Form Designer generated code " Public Sub New() MyBase.New() 'This call is required by the Windows Form Designer. InitializeComponent() 'Add any initialization after the InitializeComponent() call End Sub 'Form overrides dispose to clean up the component list. Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean) If disposing Then If Not (components Is Nothing) Then components.Dispose() End If End If MyBase.Dispose(disposing) End Sub 'Required by the Windows Form Designer Private components As System.ComponentModel.IContainer 'NOTE: The following procedure is required by the Windows Form Designer 'It can be modified using the Windows Form Designer. 'Do not modify it using the code editor. Friend WithEvents lblSlot1 As System.Windows.Forms.Label Friend WithEvents lblSlot2 As System.Windows.Forms.Label Friend WithEvents lblSlot3 As System.Windows.Forms.Label Friend WithEvents lblTokens As System.Windows.Forms.Label Friend WithEvents btnPull As System.Windows.Forms.Button Private Sub InitializeComponent() Me.lblSlot1 = New System.Windows.Forms.Label Me.lblSlot2 = New System.Windows.Forms.Label Me.lblSlot3 = New System.Windows.Forms.Label Me.lblTokens = New System.Windows.Forms.Label Me.btnPull = New System.Windows.Forms.Button Me.SuspendLayout() ' 'lblSlot1 ' Me.lblSlot1.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!) Me.lblSlot1.Location = New System.Drawing.Point(16, 40) Me.lblSlot1.Name = "lblSlot1" Me.lblSlot1.Size = New System.Drawing.Size(96, 120) Me.lblSlot1.TabIndex = 0 ' 'lblSlot2 ' Me.lblSlot2.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!) Me.lblSlot2.Location = New System.Drawing.Point(136, 40) Me.lblSlot2.Name = "lblSlot2" Me.lblSlot2.Size = New System.Drawing.Size(96, 120) Me.lblSlot2.TabIndex = 1 ' 'lblSlot3 ' Me.lblSlot3.Font = New System.Drawing.Font("Microsoft Sans Serif", 36.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte)) Me.lblSlot3.Location = New System.Drawing.Point(256, 40) Me.lblSlot3.Name = "lblSlot3" Me.lblSlot3.Size = New System.Drawing.Size(96, 120) Me.lblSlot3.TabIndex = 2 ' 'lblTokens ' Me.lblTokens.Location = New System.Drawing.Point(112, 184) Me.lblTokens.Name = "lblTokens" Me.lblTokens.Size = New System.Drawing.Size(128, 16) Me.lblTokens.TabIndex = 3 Me.lblTokens.Text = "Tokens you have: 100" ' 'btnPull ' Me.btnPull.Location = New System.Drawing.Point(128, 224) Me.btnPull.Name = "btnPull" Me.btnPull.Size = New System.Drawing.Size(104, 24) Me.btnPull.TabIndex = 4 Me.btnPull.Text = "Pull" ' 'Form1 ' Me.AutoScaleBaseSize = New System.Drawing.Size(5, 13) Me.ClientSize = New System.Drawing.Size(360, 262) Me.Controls.Add(Me.btnPull) Me.Controls.Add(Me.lblTokens) Me.Controls.Add(Me.lblSlot3) Me.Controls.Add(Me.lblSlot2) Me.Controls.Add(Me.lblSlot1) Me.Name = "Form1" Me.Text = "Slot Machine Game" Me.ResumeLayout(False) End Sub #End Region Private Sub btnPull_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPull.Click Dim intSlot1 As Integer = (Rnd() * 10) Dim intSlot2 As Integer = (Rnd() * 10) Dim intSlot3 As Integer = (Rnd() * 10) Static intCounter As Integer = 100 Me.lblSlot1.Text = intSlot1 Me.lblSlot2.Text = intSlot2 Me.lblSlot3.Text = intSlot3 If intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 1 Then intCounter = intCounter + 4 MessageBox.Show("You get " & intCounter - 100 & " token(s)") ElseIf intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 2 Then intCounter = intCounter + 8 MessageBox.Show("You get " & intCounter - 100 & " token(s)") ElseIf intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 3 Then intCounter = intCounter + 12 MessageBox.Show("You get " & intCounter - 100 & " token(s)") ElseIf intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 4 Then intCounter = intCounter + 16 MessageBox.Show("You get " & intCounter - 100 & " token(s)") ElseIf intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 5 Then intCounter = intCounter + 20 MessageBox.Show("You get " & intCounter - 100 & " token(s)") ElseIf intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 6 Then intCounter = intCounter + 24 MessageBox.Show("You get " & intCounter - 100 & " token(s)") ElseIf intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 7 Then intCounter = intCounter + 28 MessageBox.Show("You get " & intCounter - 100 & " token(s)") ElseIf intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 8 Then intCounter = intCounter + 32 MessageBox.Show("You get " & intCounter - 100 & " token(s)") ElseIf intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 9 Then intCounter = intCounter + 36 MessageBox.Show("You get " & intCounter - 100 & " token(s)") ElseIf intSlot1 = intSlot2 And intSlot1 = intSlot3 And intSlot1 = 10 Then intCounter = intCounter + 40 MessageBox.Show("You get " & intCounter - 100 & " token(s)") Else intCounter = intCounter - 1 End If Me.lblTokens.Text = "Tokens you have: " & intCounter If intCounter = 0 Then MessageBox.Show("You lose!", "Fail @ Life") Me.Close() End If End Sub End Class