if(m_returnX != 0.0f && m_returnY != 0.0f && m_returnZ != 0.0f) MoveTo(m_returnX,m_returnY,m_returnZ,m_Unit->GetOrientation()); else { MoveTo(m_Unit->GetSpawnX(),m_Unit->GetSpawnY(),m_Unit->GetSpawnZ(),m_Unit->GetSpawnO()); m_returnX=m_Unit->GetSpawnX(); m_returnY=m_Unit->GetSpawnY(); m_returnZ=m_Unit->GetSpawnZ(); }