*// Snowball DS (0:19) When somebody uses object type #, (snowball) (1:13) and the triggering furre is facing northeast (up and right), (5:350) set variable %furpos to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %furpos northeast (up and right) 1 step(s). (5:200) emit message {You have thrown a snowball!} to the triggering furre. (5:76) place object type 0 in the triggering furre's paws. (3:14) in a line starting at (%furpos) and going 4 more spaces northeast. (4:1) only where the floor is type #, (Pavement) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (4:1) only where the floor is type #, (snow) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (3:510) at a random spot within the rectangle (#,#) - (#,#) where the floor is type #, (Play Area - Snow) (5:4) place object type #. (snowball)