*// Snowball DS * Northeast throw (0:19) When somebody uses object type #, (snowball) (1:13) and the triggering furre is facing northeast (up and right), (5:350) set variable %furpos to the X,Y position the triggering furre (moved from/is standing at). (5:352) move the position in variable %furpos northeast (up and right) 1 step(s). (5:200) emit message {You have thrown a snowball!} to the triggering furre. (5:76) place object type 0 in the triggering furre's paws. (3:14) in a line starting at (%furpos) and going 4 more spaces northeast. (4:1) only where the floor is type #, (Pavement) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (4:1) only where the floor is type #, (snow) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (3:510) at a random spot within the rectangle (#,#) - (#,#) where the floor is type #, (Play Area - Snow) (5:4) place object type #. (snowball) *Southeast Throw (0:19) When somebody uses object type #, (snowball) (1:14) and the triggering furre is facing southeast (down and right), (5:350) set variable %furpos to the X,Y position the triggering furre (moved from/is standing at). (5:353) move the position in variable %furpos 1 step(s). (5:200) emit message {You have thrown a snowball!} to the triggering furre. (5:76) place object type 0 in the triggering furre's paws. (3:15) in a line starting at (%furpos) and going 4 more spaces (4:1) only where the floor is type #, (Pavement) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (4:1) only where the floor is type #, (snow) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (3:510) at a random spot within the rectangle (#,#) - (#,#) where the floor is type #, (Play Area - Snow) (5:4) place object type #. (snowball) *Southwest Throw (0:19) When somebody uses object type #, (snowball) (1:15) and the triggering furre is facing southwest (down and left), (5:350) set variable %furpos to the X,Y position the triggering furre (moved from/is standing at). (5:354) move the position in variable %furpos 1 step(s). (5:200) emit message {You have thrown a snowball!} to the triggering furre. (5:76) place object type 0 in the triggering furre's paws. (3:16) in a line starting at (%furpos) and going 4 more spaces (4:1) only where the floor is type #, (Pavement) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (4:1) only where the floor is type #, (snow) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (3:510) at a random spot within the rectangle (#,#) - (#,#) where the floor is type #, (Play Area - Snow) (5:4) place object type #. (snowball) NorthWest Throw (0:19) When somebody uses object type #, (snowball) (1:16) and the triggering furre is facing northwest (up and left), (5:350) set variable %furpos to the X,Y position the triggering furre (moved from/is standing at). (5:355) move the position in variable %furpos 1 step(s). (5:200) emit message {You have thrown a snowball!} to the triggering furre. (5:76) place object type 0 in the triggering furre's paws. (3:17) in a line starting at (%furpos) and going 4 more spaces (4:1) only where the floor is type #, (Pavement) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (4:1) only where the floor is type #, (snow) (5:75) make any furre present lie down. (5:201) emit message {Oof! [Furre] hit you with a snowball!} to any furre present. (5:421) shake the map of any furre present in style 1, for 3 tenths of a second, with speed 36 and intensity 5. (4:0) clear all filtering, (3:510) at a random spot within the rectangle (#,#) - (#,#) where the floor is type #, (Play Area - Snow) (5:4) place object type #. (snowball) *Classic mode (0:0)(5:100) *//Ice (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:2) and they move into floor type #, (ice) (1:17) and the triggering furre (moved from/is standing at) floor type #, (ice) (5:89) turn the triggering furre counterclockwise. (5:89) turn the triggering furre counterclockwise. */Bumping furre on ice *Spam filter (0:1) Whenever somebody moves, (1:119) and the triggering furre (didn't move from/isn't standing at) position (%furicepos), (1:119) and the triggering furre (didn't move from/isn't standing at) position (%furicepos2), (1:2) and they move into floor type #, (ice) (1:4) and they bump into a furre, (1:17) and the triggering furre (moved from/is standing at) floor type #, (ice) (5:200) emit message {Woops! You've knocked somebody over!} to the triggering furre. (5:72) make the triggering furre lie down. (5:88) turn the triggering furre clockwise. (3:6) where the triggering furre moved into, (5:201) emit message {Someone has knocked you over!} to any furre present. (5:94) turn any furre present clockwise. (5:75) make any furre present lie down. (5:350) set variable %furicepos to the X,Y position the triggering furre (moved from/is standing at). (5:351) set variable %furicepos2 to the X,Y position the triggering furre moved to. *Spam Filter (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:19) and the triggering furre (moved from/is standing at) position (%furicepos), (5:300) set variable %furicepos to the value 0. *Spam Filter (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:19) and the triggering furre (moved from/is standing at) position (%furicepos2), (5:300) set variable %furicepos2 to the value 0.