Index: java/net/sf/l2j/gameserver/model/actor/instance/L2CabaleBufferInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2CabaleBufferInstance.java (revision 1420) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2CabaleBufferInstance.java (working copy) @@ -30,11 +30,9 @@ import net.sf.l2j.gameserver.serverpackets.ActionFailed; import net.sf.l2j.gameserver.serverpackets.MagicSkillUser; import net.sf.l2j.gameserver.serverpackets.MyTargetSelected; -import net.sf.l2j.gameserver.serverpackets.SocialAction; import net.sf.l2j.gameserver.serverpackets.SystemMessage; import net.sf.l2j.gameserver.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.templates.L2NpcTemplate; -import net.sf.l2j.util.Rnd; /** * @author Layane @@ -68,13 +66,6 @@ // Notify the L2PcInstance AI with AI_INTENTION_INTERACT player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } - else - { - // Send a Server->Client packet SocialAction to the all L2PcInstance on the _knownPlayer of the L2NpcInstance - // to display a social action of the L2NpcInstance on their client - SocialAction sa = new SocialAction(getObjectId(), Rnd.get(8)); - broadcastPacket(sa); - } } // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(new ActionFailed());