phys:Wake() self.SP = {} self.SP.secondstoarrive = 1 self.SP.pos = self:GetPos() + ( self.Speed * self:GetForward() ) self.SP.angle = self:GetAngles() self.SP.maxangular = 5000 self.SP.maxangulardamp = 10000 self.SP.maxspeed = 99999999999999 self.SP.maxspeeddamp = 1 self.SP.dampfactor = 0.8 self.SP.teleportdistance = -1 self.SP.deltatime = FrameTime() phys:ComputeShadowControl(self.SP)