#include #include #include #pragma tabsize 0 #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define FILTERSCRIPT #define CP_BANK 0 #define CP_PIRATE 1 #define CP_SKYSCARPER 2 #define CP_ZOMBOTECH 3 #define CP_AMMU 4 #define CP_AMMU_2 5 #define CP_BANK_2 6 #define CP_BANK_3 7 #define CP_LS_AIR 8 #define CP_SF_AIR 9 #define CP_LV_AIR 10 #define CP_ALAHAM 11 #define CP_DIDERSACHS 12 #define CP_BAR 13 #define CP_HAIRSTUD 14 #define CP_ZIP 15 #define CP_BINCO 16 #define CP_TATOO 17 #define CP_GOLF 18 #define CP_WANG 19 #define CP_HOTEL 20 #define CP_OTTOS 21 #define CP_DRAGON 22 #define CP_CALIGULA 23 #define CP_SEXSHOP 24 #define CP_CATHAY 25 #define CP_VERONA 26 #define CP_ZERORC 27 #define CP_JIZZYS 28 #define CP_PIRAMID 29 #define P_ALAHAM 0 #define P_DIDERSACHS 1 #define P_BAR 2 #define P_HAIRSTUD 3 #define P_ZIP 4 #define P_BINCO 5 #define P_TATOO 6 #define P_GOLF 7 #define P_WANG 8 #define P_HOTEL 9 #define P_OTTOS 10 #define P_DRAGON 11 #define P_CALIGULA 12 #define P_SEXSHOP 13 #define P_CATHAY 14 #define P_VERONA 15 #define P_ZERORC 16 #define P_JIZZYS 17 #define P_PIRAMID 18 #define NUMVALUES 4 #define P_OFFSET 11 forward PlayerLeaveGang(playerid); forward getCheckpointType(playerID); forward isPlayerInArea(playerID, Float:data[4]); forward PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash); forward PirateShipScoreUpdate(); forward checkpointUpdate(); forward PropertyScoreUpdate(); forward SendPlayerFormattedText(playerid, const str[], define); forward SendAllFormattedText(playerid, const str[], define); new playerCheckpoint[MAX_PLAYERS]; new playerColors[100] = { 0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF, 0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF, 0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF, 0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF, 0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF, 0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF, 0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF, 0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF, 0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF, 0x3FE65CFF }; #define MAX_POINTS 30 new Float:checkCoords[MAX_POINTS][4] = { {}, //BANK {1894.6128,1445.3431, 2084.9739,1637.8186}, //LV_PIRATE {1526.1332,-1370.5281,1558.4066,-1346.3019}, //LS_SKYSCARPER {-2020.2151,593.7877,-1882.4504,745.5773}, //SF_ZOMBOTECH {285.5186,-40.8558, 299.3870,-30.2428}, //AMMUNATION {284.0546,-86.4384, 302.9315,-56.6674}, //AMMUNATION_2 {}, //BANK_2 {}, //BANK_3 {}, //LS_AIRPORT {}, //SF_AIRPORT {}, //LV_AIRPORT {473.8677,-24.4651, 503.5214,-10.7020}, //ALHAMBRA {200.4548,-168.0065, 211.3137,-156.5380}, //DIDERSACHS {487.6558,-88.5900, 512.0635, -67.7503}, //BAR {410.9893,-24.1658,415.1630,-12.6853}, //HAIRSTUD {144.9131,-96.0927, 177.4128,-70.7923}, //ZIP {201.4462,-112.4556, 218.5237,-95.1238}, //BINCO {-204.7587,-27.0317, -200.2572,-22.7652}, //TATOO {-2815.8892,-330.0380,-2637.8352,-202.6930}, //SF GOLF CLUB {-2014.8904,218.3705,-1900.5179,327.4985}, //SF WANG CARS {-1804.7817,904.1232,-1682.8546,979.6241,}, //SF HOTEL {-1681.0754,1168.9130,-1554.2562,1254.3335}, //OTTO'S AUTOS {1925.1511,968.2358, 2019.0715,1067.4276}, //DRAGONS {2216.7971,1638.0493, 2255.2097,1714.0806}, //CALIGULA {-115.9544,-24.2706, -99.1631,-7.1391}, //SEXSHOP {954.5639,-1158.5366,1073.8862,-1086.4647}, //CATHAY {1020.2889,-1581.0238,1214.4883,-1387.2167}, //VERONA {-2240.6978,128.3114,-2224.1711,137.5221}, //ZERORC {-2689.9849,1389.1598,-2631.0308,1431.7599}, //JIZZYS {2208.6492,2214.2271,1287.3967,1291.3939} //PIRAMID }; new Float:checkpoints[MAX_POINTS][30] = { {}, {2000.3132,1538.6012,13.5859}, {1544.3478, -1356.1665, 329.469}, {-1951.9886,686.6917,46.5625}, {291.1157,-39.9011,1001.5156}, {291.0004,-84.5168,1001.5156}, {}, {}, {}, {}, {}, {475.2822,-18.4801,1003.6953}, {204.0677,-157.7979,1000.5234}, {501.4927,-75.4323,998.7578}, {411.9587,-17.9706,1001.8047}, {161.1875,-79.9915,1001.8047}, {207.5640,-97.8188,1005.2578}, {-201.5237,-26.2863,1002.2734}, {-2724.3921,-314.7957,7.1861}, {-1957.3124,302.8924,35.4688}, {-1754.2139,960.2347,24.8828}, {-1660.4781,1218.4636,7.2500}, {1994.7078,1017.6371,994.8906}, {2235.5408,1679.0402,1008.3594}, {-103.9330,-21.0203,1000.7188}, {1022.7669,-1124.1028,23.8708}, {1129.0569,-1489.0812,22.7690}, {-2233.7097,133.7087,1035.4210}, {-2650.8259,1410.2885,906.2734}, {2211.4485,1288.9395,10.8203} //PIRAMID }; new checkpointType[MAX_POINTS] = { CP_BANK, CP_PIRATE, CP_SKYSCARPER, CP_ZOMBOTECH, CP_AMMU, CP_AMMU_2, CP_BANK_2, CP_BANK_3, CP_LS_AIR, CP_SF_AIR, CP_LV_AIR, CP_ALAHAM, CP_DIDERSACHS, CP_BAR, CP_HAIRSTUD, CP_ZIP, CP_BINCO, CP_TATOO, CP_GOLF, CP_WANG, CP_HOTEL, CP_OTTOS, CP_DRAGON, CP_CALIGULA, CP_SEXSHOP, CP_CATHAY, CP_VERONA, CP_ZERORC, CP_JIZZYS, CP_PIRAMID }; #define MAX_PROPERTIES 19 new propertyNames[MAX_PROPERTIES][32] = { "LS Alhambra Club", "Dider Sachs Boutiques", "Ten Green Bottles, Shithole Bar", "Hair Studios", "Zip Shops", "Binco Shops", "Tatoo Parlors", "SF Country Club", "SF Wang Cars", "SF Hotel", "SF Otto's Autos", "LV Four Dragons Casino", "LV Caligula Casino", "LV Sexshop", "LS Kathay Chineese Theatre", "LS Verona Mall", "SF Zero RC Shop", "SF Jizzy's Club", "Jerbob92's Pool" }; new propertyValues[MAX_PROPERTIES] = { 70000, 100000, 20000, 30000, 15000, 15000, 10000, 220000, 1500000, 200000, 190000, 75000, 100000, 25000, 130000, 150000, 25000, 70000, 70000 }; new propertyEarnings[MAX_PROPERTIES] = { 4500, 7000, 1500, 4000, 1000, 1000, 700, 14000, 95000, 12000, 10000, 5000, 7000, 2000, 8500, 9000, 1500, 4500, 4500 }; #define MAX_WEAPONS 30 new weaponNames[MAX_WEAPONS][30] = { "Brass Knuckles", "Golf Club", "Nite Stick", "Knife", "Baseball Bat", "Shovel", "Pool Cue", "Katana", "Chainsaw", "Purple Dildo", "Small White Vibrator", "Large White Vibrator", "Silver Vibrator", "Flowers", "Cane", "Frag Grenade", "Tear Gas", "Molotov Cocktail", "Combat Shotgun", "Rocket Launcher", "HS Rocket Launcher", "Flamethrower", "Minigun", "Spraycan", "Fire Extinguisher", "Camera", "Nightvision Goggles", "Infrared Vision", "Parachute", "Fake Pistol" }; new weaponIDs[MAX_WEAPONS] = { 1, //Shotgun 2, //Combat shotgun 3, //Micro Uzi 4, //Tec9 5, //MP5 6, //AK47 7, //M4 8, //Maxed Micro Uzi 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 27, 35, 36, 37, 38, 41, 42, 43, 44, 45, 46, 47, }; new weaponCost[MAX_WEAPONS] = { 100, 100, 100, 1000, 200, 200, 100, 200, 1000, 50, 50, 100, 50, 10, 100, 10000, 1000, 10000, 100000, 1000000, 2000000, 1000000, 10000000, 1000, 1000, 1000, 1000, 1000, 100, 10000, }; new weaponAmmo[MAX_WEAPONS] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 1000, 10, 10, 1000, 10000, 10000, 10000, 10000, 1, 1, 1, 100, }; new playerWeapons[MAX_PLAYERS][MAX_WEAPONS]; new propertyOwner[MAX_PROPERTIES] = {999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999}; #define MAX_GANGS 100 #define MAX_GANG_MEMBERS 100 #define MAX_GANG_NAME 100 new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS]; new gangNames[MAX_GANGS][MAX_GANG_NAME]; new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color new gangBank[MAX_GANGS]; new playerGang[MAX_PLAYERS]; new gangInvite[MAX_PLAYERS]; main() { print("\n--------------------------------------"); print(" BANK+PROPS+GANGS+BOUNTY"); print("--------------------------------------\n"); } public checkpointUpdate() { for(new i=0; i 0) { for(new i = 0; i < gangInfo[gangnum][1]; i++) { if(gangMembers[gangnum][i]==playerid) { //One less gang member gangInfo[gangnum][1]--; for(new j = i; j < gangInfo[gangnum][1]; j++) { //Shift gang members gangMembers[gangnum][j]=gangMembers[gangnum][j+1]; } //Disband gang if no more members if(gangInfo[gangnum][1]<1) { gangInfo[gangnum][0]=0; gangInfo[gangnum][1]=0; gangBank[gangnum]=0; } //Notify other members for(new j = 0; j < gangInfo[gangnum][1]; j++) { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); format(string, sizeof(string),"%s has quit your gang.", playername); SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string); } format(string, sizeof(string),"You have quit the gang '%s' (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, COLOR_ORANGE, string); playerGang[playerid]=0; SetPlayerColor(playerid,playerColors[playerid]); return; } } } else { SendClientMessage(playerid, COLOR_RED, "You are not in a gang."); } } public isPlayerInArea(playerID, Float:data[4]) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerID, X, Y, Z); if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) { return 1; } return 0; } public PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash) { if(IsPlayerConnected(playerID)) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerID, X, Y, Z); if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2) { GivePlayerMoney(playerID, cash); return 1; } } return 0; } //------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------ public PirateShipScoreUpdate() { for(new i=0; i0) { SendClientMessage(playerid, COLOR_RED, "You are already in a gang!"); return 1; } for(new i = 1; i < MAX_GANGS; i++) { if(gangInfo[i][0]==0) { //name gang format(gangNames[i], MAX_GANG_NAME, "%s", tmp); //Gang exists gangInfo[i][0]=1; //There is one member gangInfo[i][1]=1; //Gang color is player's color gangInfo[i][2]=playerColors[playerid]; //Player is the first gang member gangMembers[i][0] = playerid; format(string, sizeof(string),"You have created the gang '%s' (id: %d)", gangNames[i], i); SendClientMessage(playerid, COLOR_GREEN, string); playerGang[playerid]=i; return 1; } } return 1; //Join Gang// } else if (gangcmd==3) { gangnum = gangInvite[playerid]; if(playerGang[playerid]>0) { SendClientMessage(playerid, COLOR_RED, "You are already in a gang!"); return 1; } if(gangInvite[playerid]==0) { SendClientMessage(playerid, COLOR_RED, "You have not been invited to a gang."); return 1; } if(gangInfo[gangnum][0]==0) { SendClientMessage(playerid, COLOR_RED, "That gang does not exist!"); return 1; } if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) { new i = gangInfo[gangnum][1]; gangInvite[playerid]=0; gangMembers[gangnum][i] = playerid; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); for(new j = 0; j < gangInfo[gangnum][1]; j++) { format(string, sizeof(string),"%s has joined your gang.", sendername); SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string); } gangInfo[gangnum][1]++; playerGang[playerid] = gangnum; SetPlayerColor(playerid,gangInfo[gangnum][2]); format(string, sizeof(string),"You have joined the gang '%s' (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, COLOR_GREEN, string); return 1; } SendClientMessage(playerid, COLOR_RED, "That gang is full."); return 1; //Invite to Gang// } else if (gangcmd==2) { giveplayerid = strval(tmp); if(playerGang[playerid]==0) { SendClientMessage(playerid, COLOR_RED, "You are not in a gang!"); return 1; } // if(gangMembers[playerGang[playerid]][0]!=playerid) { // SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite."); // return 1; // } if(IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"You have sent a gang invite to %s.", giveplayer); SendClientMessage(playerid, COLOR_GREEN, string); format(string, sizeof(string),"You have recieved a gang invite from %s to '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]); SendClientMessage(giveplayerid, COLOR_GREEN, string); gangInvite[giveplayerid]=playerGang[playerid]; } else SendClientMessage(playerid, COLOR_RED, "No such player exists!"); //Leave Gang// } else if (gangcmd==4) { PlayerLeaveGang(playerid); } return 1; } //------------------- /ganginfo if(strcmp(cmd, "/ganginfo", true) == 0) { new tmp[256]; new gangnum; tmp = strtok(cmdtext, idx); if(!strlen(tmp) && playerGang[playerid]==0) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ganginfo [number]"); return 1; } else if (!strlen(tmp)) gangnum = playerGang[playerid]; else gangnum = strval(tmp); if(gangInfo[gangnum][0]==0) { SendClientMessage(playerid, COLOR_RED, "No such gang exists!"); return 1; } format(string, sizeof(string),"'%s' Gang Members (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, COLOR_GREEN, string); for(new i = 0; i < gangInfo[gangnum][1]; i++) { GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer)); format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/pirktig", true) == 0) { new weaponid; new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Rasykite: /pirktig [ginklo numeris]"); return 1; } weaponid = strval(tmp); if(IsPlayerInCheckpoint(playerid)==0) { SendClientMessage(playerid, COLOR_YELLOW, "Jus turite buti Ammunation, kad galetumete pirkti ginklus."); return 1; } if(playerCheckpoint[playerid]!=CP_AMMU && playerCheckpoint[playerid]!=CP_AMMU_2) { SendClientMessage(playerid, COLOR_YELLOW, "Jus turite buti Ammunation, kad galetumete pirkti ginklus."); return 1; } if(GetPlayerMoney(playerid) < weaponCost[weaponid]) { SendClientMessage(playerid, COLOR_RED, "Jus neturite pakankamai pinigu!"); return 1; } if(weaponid < 0 || weaponid > MAX_WEAPONS-1){ SendClientMessage(playerid, COLOR_RED, "Neteisingas ginklo numeris."); return 1; } format (string, sizeof(string), "Jus nusipirkote %s.",weaponNames[weaponid]); SendClientMessage(playerid, COLOR_GREEN, string); GivePlayerWeapon(playerid, weaponIDs[weaponid], weaponAmmo[weaponid]); playerWeapons[playerid][weaponid]++; GivePlayerMoney(playerid, 0-weaponCost[weaponid]); return 1; } if(strcmp(cmd, "/pirkti", true) == 0) { new property=999; if(IsPlayerInCheckpoint(playerid)) { switch (playerCheckpoint[playerid]) { case CP_ALAHAM:{ property = P_ALAHAM; } case CP_DIDERSACHS:{ property = P_DIDERSACHS; } case CP_BAR:{ property = P_BAR; } case CP_HAIRSTUD:{ property = P_HAIRSTUD; } case CP_ZIP:{ property = P_ZIP; } case CP_BINCO:{ property = P_BINCO; } case CP_TATOO:{ property = P_TATOO; } case CP_GOLF:{ property = P_GOLF; } case CP_WANG:{ property = P_WANG; } case CP_HOTEL:{ property = P_HOTEL; } case CP_OTTOS:{ property = P_OTTOS; } case CP_DRAGON:{ property = P_DRAGON; } case CP_CALIGULA:{ property = P_CALIGULA; } case CP_SEXSHOP:{ property = P_SEXSHOP; } case CP_CATHAY:{ property = P_CATHAY; } case CP_VERONA:{ property = P_VERONA; } case CP_ZERORC:{ property = P_ZERORC; } case CP_JIZZYS:{ property = P_JIZZYS; } case CP_PIRAMID:{ property = P_PIRAMID; } } if(property==999) { SendClientMessage(playerid, COLOR_YELLOW, "Tu turi buti checkpointe, kad galetum pirkti pastata."); return 1; } // property--; if(GetPlayerMoney(playerid) < propertyValues[property]) { SendClientMessage(playerid, COLOR_RED, "Tu neturi pakankamai pinigu."); return 1; } if(propertyOwner[property]==playerid) { SendClientMessage(playerid, COLOR_RED, "Tu jau nusipirkes sita pastata."); return 1; } if(propertyOwner[property] < 999) { GetPlayerName(playerid, giveplayer, sizeof(giveplayer)); GivePlayerMoney(propertyOwner[property], propertyValues[property]); format (string, sizeof(string), "Tavo %s pastata nupirko %s (id: %d).",propertyNames[property],giveplayer,playerid); SendClientMessage(propertyOwner[property], COLOR_RED, string); } GivePlayerMoney(playerid, 0-propertyValues[property]); propertyOwner[property]=playerid; format(string, sizeof(string), "Tu nusipirkai %s!", propertyNames[property]); SendClientMessage(playerid, COLOR_GREEN, string); } else { SendClientMessage(playerid, COLOR_YELLOW, "Tu turi buti checkpointe, kad galetum pirkti pastata."); return 1; } return 1; } //------------------- /properties if(strcmp(cmd, "/pastatai", true) == 0) { SendClientMessage(playerid, COLOR_GREEN, "Pastatu savininku sarasas 1:"); for(new i = 0; i < 8; i++) { if(propertyOwner[i] < 999) { GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer); } else format(string, sizeof(string), "%d. %s - Niekas", i, propertyNames[i]); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if(strcmp(cmd, "/pastatai2", true) == 0) { SendClientMessage(playerid, COLOR_GREEN, "Pastatu savininku sarasas 2:"); for(new i = 9; i < 18; i++) { if(propertyOwner[i] < 999) { GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer); } else format(string, sizeof(string), "%d. %s - Niekas", i, propertyNames[i]); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } //------------------- /gangs if(strcmp(cmd, "/gangs", true) == 0) { new x; SendClientMessage(playerid, COLOR_GREEN, "Current Gangs:"); for(new i=0; i < MAX_GANGS; i++) { if(gangInfo[i][0]==1) { format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]); x++; if(x > 2) { SendClientMessage(playerid, COLOR_YELLOW, string); x = 0; format(string, sizeof(string), ""); } else { format(string, sizeof(string), "%s, ", string); } } } if(x <= 2 && x > 0) { string[strlen(string)-2] = '.'; SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } return 0; } //------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------------ public OnPlayerEnterCheckpoint(playerid) { new string[256]; new ownplayer[MAX_PLAYER_NAME]; switch(getCheckpointType(playerid)) { case CP_PIRATE: { SendClientMessage(playerid, COLOR_GREEN, "Tu gali buti piratu laive, gautum pinigu."); } case CP_SKYSCARPER: { SendClientMessage(playerid, COLOR_GREEN, "Tu gali buti Skyscarper, kad gautum pinigu."); } case CP_ZOMBOTECH: { SendClientMessage(playerid, COLOR_GREEN, "Tu gali buti Zombotech Corp. lobby, kad gautum pinigu."); SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------------------"); } } if(getCheckpointType(playerid)>= P_OFFSET) { format(string, sizeof(string), "Tu gali pirkti %s uz $%d su komanda /pirkti.", propertyNames[playerCheckpoint[playerid]-P_OFFSET], propertyValues[playerCheckpoint[playerid]-P_OFFSET]); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "Tu gausi po $%d.", propertyEarnings[playerCheckpoint[playerid]-P_OFFSET]); SendClientMessage(playerid, COLOR_YELLOW, string); if(propertyOwner[playerCheckpoint[playerid]-P_OFFSET]<999) { GetPlayerName(propertyOwner[playerCheckpoint[playerid]-P_OFFSET], ownplayer, sizeof(ownplayer)); format(string, sizeof(string), "Sitas pastatas yra nupirktas %s.", ownplayer); SendClientMessage(playerid, COLOR_RED, string); } } } //------------------------------------------------------------------------------------------------------ public OnFilterScriptInit() { SetTimer("PirateShipScoreUpdate", 2001, 1); SetTimer("checkpointUpdate", 1100, 1); SetTimer("PropertyScoreUpdate", 420000, 1); return 1; } public SendPlayerFormattedText(playerid, const str[], define) { new tmpbuf[256]; format(tmpbuf, sizeof(tmpbuf), str, define); SendClientMessage(playerid, 0xFFFF00AA, tmpbuf); } public SendAllFormattedText(playerid, const str[], define) { new tmpbuf[256]; format(tmpbuf, sizeof(tmpbuf), str, define); SendClientMessageToAll(0xFFFF00AA, tmpbuf); } strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } public OnFilterScriptExit() { return 1; }