new string[256]; GetPlayerName(playerid, playername, sizeof(playername)); switch (reason) { case 0: { GetPlayerName(playerid, playername, sizeof(playername)); format(string,sizeof(string), "%s has left the server (Timeout)", playername); SendClientMessageToAll(COLOR_GREEN, string); printf(string); } case 1: { GetPlayerName(playerid, playername, sizeof(playername)); format(string,sizeof(string), "%s has left the server (Leaving)", playername); SendClientMessageToAll(COLOR_GREEN, string); printf(string); } case 2: { GetPlayerName(playerid, playername, sizeof(playername)); format(string,sizeof(string), "%s has left the server (Kicked)", playername); SendClientMessageToAll(COLOR_GREEN, string); printf(string); } }