'GLTest.bmx SuperStrict Import "B3D/minib3d.bmx" Import "Entity.bmx" Import "Particle.bmx" Import brl.linkedlist Global EntityList:TList = New TList Graphics3D(1024, 768) test:Particle = Particle.Create(100, 100, "test.bmp") While(Not KeyDown(KEY_ESCAPE)) For Local o:Entity = EachIn(EntityList) o.Think() Next EndWhile 'Entity.bmx Type Entity Field x:Float Field y:Float Method New() Self.Add() End Method Method Add() EntityList.AddLast(Self) End Method Method Think() End Method EndType 'Particle.bmx Type Particle Extends Entity Field Sprite:TImage Method New() Super.Add() End Method Method Think() DrawImage(Sprite, x, y) End Method Function Create:Particle(x:Float, y:Float, sprite:String) newParticle:Particle = New Particle newParticle.x = x newParticle.y = y newParticle.Sprite = LoadImage(sprite) Return newParticle EndFunction EndType