(0:0) When everything is starting up, (5:300) set variable %theiverflag to the value 1. (0:0) When everything is starting up, (5:300) set variable %theiverscore to the value 0. (0:1) Whenever somebody moves, (1:200) and variable %theiverflag is equal to 1, (1:31) and the object at (168,184) is the same as the object at (0,0), (Theivers Flag) (1:31) and the object at (166,182) is the same as the object at (2,1), (Third Street Saints flag) (1:31) and the object at (168,183) is the same as the object at (2,2), (Banshees flag) (5:204) emitloud message {The Theivers will win unless someone steals a flag from the their base!} to everyone on the map. (5:50) set countdown timer 17 to go off in 300 seconds. (5:300) set variable %theiverflag to the value 2. (0:17) When somebody picks up object type 2480, (1:200) and variable %theiverflag is equal to 2, (5:300) set variable %theiverflag to the value 1. (0:17) When somebody picks up object type 2481, (1:200) and variable %theiverflag is equal to 2, (5:300) set variable %theiverflag to the value 1. (0:17) When somebody picks up object type 2482, (1:200) and variable %theiverflag is equal to 2, (5:300) set variable %theiverflag to the value 1. (0:50) When countdown timer 17. goes off, (1:200) and variable %theiverflag is equal to 2, (5:204) emitloud message {The Theivers have won! Game restarted!} to everyone on the map. (5:41) place object type 2482 at (166,182). (5:41) place object type 2481 at (124,121). (5:41) place object type 0 at (180,154). (5:41) place object type 0 at (182,155). (5:17) move any furre present to (90,73), or to someplace nearby if it's occupied. (5:300) set variable %theiverflag to the value 1. (5:302) take variable %theiverscore and add 1 to it.