alias whipmax { set %whipmax $1 echo 2 -at *** max hit for whip is now $1 } alias hitpoints { set %hitpoints $1 echo 2 -at *** max hitpoints is now $1 } alias sharks { set %sharks $1 echo 2 -at *** max sharks is now $1 } alias heal { set %heal $1 echo 2 -at *** shark now heals $1 hitpoints } alias dmoff { unset %player1 [ $+ [ $chan ] ] unset %player2 [ $+ [ $chan ] ] unset %hp1 [ $+ [ $chan ] ] unset %hp2 [ $+ [ $chan ] ] unset %whip [ $+ [ $chan ] ] unset %dds [ $+ [ $chan ] ] unset %turn2 [ $+ [ $chan ] ] unset %turn [ $+ [ $chan ] ] unset %dm [ $+ [ $chan ] ] } on $*:text:/^[@!]dm$/Si:#pkdm:{ if (!%dm [ $+ [ $chan ] ]) { msg $chan if you would like to dm $nick then you have 30 seconds to type $qt(!dm) otherwise the dm request will halt. set %dm [ $+ [ $chan ] ] $chan set %player1 [ $+ [ $chan ] ] $nick set %request [ $+ [ $chan ] ] on timerdmoff 1 30 dmoff } elseif (%request [ $+ [ $chan ] ] == on) && (!%player2 [ $+ [ $chan ] ]) && (%player1 [ $+ [ $chan ] ] != $nick) && (%dm [ $+ [ $chan ] ]) { timerdmoff off set %player2 [ $+ [ $chan ] ] $nick unset %request [ $+ [ $chan ] ] $iif($rand(0,1),set %turn [ $+ [ $chan ] ] %player1 [ $+ [ $chan ] ],set %turn [ $+ [ $chan ] ] %player2 [ $+ [ $chan ] ]) set %hp1 [ $+ [ $chan ] ] %hitpoints set %hp2 [ $+ [ $chan ] ] %hitpoints set %shark1 [ $+ [ $chan ] ] %sharks set %shark2 [ $+ [ $chan ] ] %sharks set %whip [ $+ [ $chan ] ] $rand(0,40) set %turn2 [ $+ [ $chan ] ] $iif(%turn [ $+ [ $chan ] ] == %player1 [ $+ [ $chan ] ],%player2 [ $+ [ $chan ] ],%player1 [ $+ [ $chan ] ]) msg $chan dm starting... %turn [ $+ [ $chan ] ] goes first. each player has %sharks sharks which heal %heal hitpoints, in addition, each player also has %hitpoints hitpoints. type $qt(!dmc) to view the dm commands. } elseif (%player1 [ $+ [ $chan ] ] == $nick) { notice %player1 [ $+ [ $chan ] ] you can't dm yourself. } elseif (%dm [ $+ [ $chan ] ]) && (!%request [ $+ [ $chan ] ]) && (%player2 [ $+ [ $chan ] ]) { notice $nick there is already an active dm in $chan } } on $*:text:/^[@!]turn$/Si:#pkdm:{ if (%dm [ $+ [ $chan ] ]) { notice $nick it is currently $+(%turn [ $+ [ $chan ] ],'s) turn for the active dm in $chan } elseif (!%dm [ $+ [ $chan ] ]) { notice $nick there is not an active dm in $chan } } on $*:text:/^[@!]whip$/Si:#pkdm:{ if (%turn [ $+ [ $chan ] ] == %player1 [ $+ [ $chan ] ]) && (%turn [ $+ [ $chan ] ] == $nick) && (- !isin %hp2 [ $+ [ $chan ] ]) { set %whip [ $+ [ $chan ] ] $rand(0,%whipmax) msg $chan %turn [ $+ [ $chan ] ] inflicts %whip [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp2 [ $+ [ $chan ] ] - %whip [ $+ [ $chan ] ]),0,$c(%hp2 [ $+ [ $chan ] ] - %whip [ $+ [ $chan ] ])) hitpoints. set %hp2 [ $+ [ $chan ] ] $c(%hp2 [ $+ [ $chan ] ] - %whip [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp2 [ $+ [ $chan ] ]) || (%hp2 [ $+ [ $chan ] ] == 0) { msg $chan %player2 [ $+ [ $chan ] ] has been defeated by %player1 [ $+ [ $chan ] ] dmoff } else { msg $chan it is now $+(%turn [ $+ [ $chan ] ],'s) turn } } elseif (%turn [ $+ [ $chan ] ] == %player2 [ $+ [ $chan ] ]) && (%turn [ $+ [ $chan ] ] == $nick) && (- !isin %hp1 [ $+ [ $chan ] ]) { set %whip [ $+ [ $chan ] ] $rand(0,%whipmax) msg $chan %turn [ $+ [ $chan ] ] inflicts %whip [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp1 [ $+ [ $chan ] ] - %whip [ $+ [ $chan ] ]),0,$c(%hp1 [ $+ [ $chan ] ] - %whip [ $+ [ $chan ] ])) hitpoints. set %hp1 [ $+ [ $chan ] ] $c(%hp1 [ $+ [ $chan ] ] - %whip [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp1 [ $+ [ $chan ] ]) || (%hp1 [ $+ [ $chan ] ] == 0) { msg $chan %player1 [ $+ [ $chan ] ] has been defeated by %player2 [ $+ [ $chan ] ] dmoff } else { msg $chan it is now $+(%turn [ $+ [ $chan ] ],'s) turn } elseif (- isin %hp2 [ $+ [ $chan ] ]) { msg $chan %player2 [ $+ [ $chan ] ] has been defeated by %player1 [ $+ [ $chan ] ] dmoff } elseif (- isin %hp1 [ $+ [ $chan ] ]) { msg $chan %player1 [ $+ [ $chan ] ] has been defeated by %player2 [ $+ [ $chan ] ] dmoff } } } on $:text:/^[@!]dh$/Si:#pkdm:{ if (%turn [ $+ [ $chan ] ] == $nick) { if (%turn [ $+ [ $chan ] ] == %player1 [ $+ [ $chan ] ]) { if (%hp1 [ $+ [ $chan ] ] <= 3) { set %dh [ $+ [ $chan ] ] $rand(0,93) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp2 [ $+ [ $chan ] ] $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp2 [ $+ [ $chan ] ]) || (%hp2 [ $+ [ $chan ] ] == 0) { msg $chan %player2 [ $+ [ $chan ] ] has been defeated by %player1 [ $+ [ $chan ] ] dmoff } } elseif (%hp1 [ $+ [ $chan ] ] <= 23) { set %dh [ $+ [ $chan ] ] $rand(0,81) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp2 [ $+ [ $chan ] ] $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp2 [ $+ [ $chan ] ]) || (%hp2 [ $+ [ $chan ] ] == 0) { msg $chan %player2 [ $+ [ $chan ] ] has been defeated by %player1 [ $+ [ $chan ] ] dmoff } } elseif (%hp1 [ $+ [ $chan ] ] <= 47) { set %dh [ $+ [ $chan ] ] $rand(0,68) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp2 [ $+ [ $chan ] ] $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp2 [ $+ [ $chan ] ]) || (%hp2 [ $+ [ $chan ] ] == 0) { msg $chan %player2 [ $+ [ $chan ] ] has been defeated by %player1 [ $+ [ $chan ] ] dmoff } } elseif (%hp1 [ $+ [ $chan ] ] <= 69) { set %dh [ $+ [ $chan ] ] $rand(0,59) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp2 [ $+ [ $chan ] ] $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp2 [ $+ [ $chan ] ]) || (%hp2 [ $+ [ $chan ] ] == 0) { msg $chan %player2 [ $+ [ $chan ] ] has been defeated by %player1 [ $+ [ $chan ] ] dmoff } } elseif (%hp1 [ $+ [ $chan ] ] <= 82) { set %dh [ $+ [ $chan ] ] $rand(0,53) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp2 [ $+ [ $chan ] ] $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp2 [ $+ [ $chan ] ]) || (%hp2 [ $+ [ $chan ] ] == 0) { msg $chan %player2 [ $+ [ $chan ] ] has been defeated by %player1 [ $+ [ $chan ] ] dmoff } } elseif (%hp1 [ $+ [ $chan ] ] <= 99) { set %dh [ $+ [ $chan ] ] $rand(0,45) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp2 [ $+ [ $chan ] ] $c(%hp2 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp2 [ $+ [ $chan ] ]) || (%hp2 [ $+ [ $chan ] ] == 0) { msg $chan %player2 [ $+ [ $chan ] ] has been defeated by %player1 [ $+ [ $chan ] ] dmoff } } } if (%turn [ $+ [ $chan ] ] == %player2 [ $+ [ $chan ] ]) { elseif (%hp2 [ $+ [ $chan ] ] <= 3) { set %dh [ $+ [ $chan ] ] $rand(0,93) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp1 [ $+ [ $chan ] ] $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp1 [ $+ [ $chan ] ]) || (%hp1 [ $+ [ $chan ] ] == 0) { msg $chan %player1 [ $+ [ $chan ] ] has been defeated by %player2 [ $+ [ $chan ] ] dmoff } } elseif (%hp2 [ $+ [ $chan ] ] <= 23) { set %dh [ $+ [ $chan ] ] $rand(0,81) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp1 [ $+ [ $chan ] ] $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp1 [ $+ [ $chan ] ]) || (%hp1 [ $+ [ $chan ] ] == 0) { msg $chan %player1 [ $+ [ $chan ] ] has been defeated by %player2 [ $+ [ $chan ] ] dmoff } } elseif (%hp2 [ $+ [ $chan ] ] <= 47) { set %dh [ $+ [ $chan ] ] $rand(0,68) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp1 [ $+ [ $chan ] ] $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp1 [ $+ [ $chan ] ]) || (%hp1 [ $+ [ $chan ] ] == 0) { msg $chan %player1 [ $+ [ $chan ] ] has been defeated by %player2 [ $+ [ $chan ] ] dmoff } } elseif (%hp2 [ $+ [ $chan ] ] <= 69) { set %dh [ $+ [ $chan ] ] $rand(0,59) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp1 [ $+ [ $chan ] ] $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp1 [ $+ [ $chan ] ]) || (%hp1 [ $+ [ $chan ] ] == 0) { msg $chan %player1 [ $+ [ $chan ] ] has been defeated by %player2 [ $+ [ $chan ] ] dmoff } } elseif (%turn [ $+ [ $chan ] ] == %player2 [ $+ [ $chan ] ]) && (%turn [ $+ [ $chan ] ] == $nick) && (%hp2 [ $+ [ $chan ] ] <= 82) { set %dh [ $+ [ $chan ] ] $rand(0,53) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp1 [ $+ [ $chan ] ] $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp1 [ $+ [ $chan ] ]) || (%hp1 [ $+ [ $chan ] ] == 0) { msg $chan %player1 [ $+ [ $chan ] ] has been defeated by %player2 [ $+ [ $chan ] ] dmoff } } elseif (%hp2 [ $+ [ $chan ] ] <= 99) { set %dh [ $+ [ $chan ] ] $rand(0,45) msg $chan %turn [ $+ [ $chan ] ] inflicts %dh [ $+ [ $chan ] ] damage on $+(%turn2 [ $+ [ $chan ] ],$chr(44)) using a $remove($1,!,@) and leaves %turn2 [ $+ [ $chan ] ] with $iif(- isin $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]),0,$c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ])) hitpoints. set %hp1 [ $+ [ $chan ] ] $c(%hp1 [ $+ [ $chan ] ] - %dh [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] if (- isin %hp1 [ $+ [ $chan ] ]) || (%hp1 [ $+ [ $chan ] ] == 0) { msg $chan %player1 [ $+ [ $chan ] ] has been defeated by %player2 [ $+ [ $chan ] ] dmoff } } } } } on $*:text:/^[@!]shark$/Si:#pkdm:{ if (%turn [ $+ [ $chan ] ] == %player1 [ $+ [ $chan ] ]) && (%turn [ $+ [ $chan ] ] == $nick) && (%shark1 [ $+ [ $chan ] ] != 0) { msg $chan %turn [ $+ [ $chan ] ] eats a shark and heals %heal hitpoints. %turn [ $+ [ $chan ] ] now has $c(%heal + %hp1 [ $+ [ $chan ] ]) hitpoints left. set %hp1 [ $+ [ $chan ] ] $c(%heal + %hp1 [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] dec %shark1 [ $+ [ $chan ] ] 1 msg $chan it is now $+(%turn [ $+ [ $chan ] ],'s) turn elseif (%shark1 [ $+ [ $chan ] ] == 0) { notice $nick you are all out of sharks } } elseif (%turn [ $+ [ $chan ] ] == %player2 [ $+ [ $chan ] ]) && (%turn [ $+ [ $chan ] ] == $nick) && (%shark2 [ $+ [ $chan ] ] != 0) { msg $chan %turn [ $+ [ $chan ] ] eats a shark and heals %heal hitpoints. %turn [ $+ [ $chan ] ] now has $c(%heal + %hp2 [ $+ [ $chan ] ]) hitpoints left. set %hp2 [ $+ [ $chan ] ] $c(%heal + %hp2 [ $+ [ $chan ] ]) var %turn1 [ $+ [ $chan ] ] %turn [ $+ [ $chan ] ] set %turn [ $+ [ $chan ] ] %turn2 [ $+ [ $chan ] ] set %turn2 [ $+ [ $chan ] ] %turn1 [ $+ [ $chan ] ] dec %shark2 [ $+ [ $chan ] ] 1 msg $chan it is now $+(%turn [ $+ [ $chan ] ],'s) turn elseif (%shark2 [ $+ [ $chan ] ] == 0) { notice $nick you are all out of sharks } } } on $*:text:/^[@!]stop$/Si:#pkdm:{ if (%dm [ $+ [ $chan ] ]) { if ($nick isop %dm [ $+ [ $chan ] ]) || ($wildsite = $address($me,2)) || ($nick == %player1 [ $+ [ $chan ] ]) || ($nick == %player2 [ $+ [ $chan ] ]) { msg $chan halting the current dm on request of $nick unset %player1 [ $+ [ $chan ] ] unset %player2 [ $+ [ $chan ] ] unset %hp1 [ $+ [ $chan ] ] unset %hp2 [ $+ [ $chan ] ] unset %whip [ $+ [ $chan ] ] unset %dds [ $+ [ $chan ] ] unset %turn2 [ $+ [ $chan ] ] unset %turn [ $+ [ $chan ] ] unset %dm [ $+ [ $chan ] ] unset %shark1 [ $+ [ $chan ] ] unset %shark2 [ $+ [ $chan ] ] } elseif ($nick !isop %dm [ $+ [ $chan ] ]) || ($wildsite != $address($me,2)) || ($nick != %player1 [ $+ [ $chan ] ]) || ($nick == %player2 [ $+ [ $chan ] ]) { notice $nick access denied. } } elseif (!%dm [ $+ [ $chan ] ]) { notice $nick there is not an active dm in $chan } }