using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DASniffer.GameServer { class OtherPlayerLifeManaChange : BasePacket { public OtherPlayerLifeManaChange(byte[] RawData) : base(RawData) { base.ReadByte(); this.uid = SwitchEndian(base.ReadUInt16()); base.ReadByte(); this.lifepercent = SwitchEndian(base.ReadUInt16()); } //fields ushort uid; ushort lifepercent; //properties public int UID { get { return (int)uid; } } public int LifePercent { get { return (int)lifepercent; } } //methods public override string ToString() { return "Other Player Life Change: UID=" + uid + " PERCENT=" + lifepercent; } } }