_______________________Skins_____________________________ {110},//LE_SANGRE {30}, {109}, {108}, {211}, {47}, ____________________Le Sangre Spawn_________________________ if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Le Sangre spawn { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2123.7253,-1874.7721,13.5469); PlayerInfo[playerid][pInt] = 0; return 1; } ______________________Le Sangre Car Locks_____________________ if(newcar == 153 || newcar == 154 || newcar == 155 || newcar == 156 || newcar == 157 || newcar == 158) { if(PlayerInfo[playerid][pMember] == 16||PlayerInfo[playerid][pLeader] == 16) { } else { SendClientMessage(playerid,COLOR_RED," You are not part of Le Sangre !"); RemovePlayerFromVehicle(playerid); } } ______________________Skin Select___________________________ else if (classid == 16) { format(string, sizeof(string), "~y~> ~p~Le Sangre Leader ~y~< ~n~Leaders only!"); GameTextForPlayer(playerid,string,3500,6); } ____________________HQ Player to Points and resto_____________ else if(PlayerToPoint(1, i,2115.5313,-1875.9874,13.5469)) {//Le Sangre HIdeout Entrance SetPlayerInterior(i, 1); SetPlayerPos(i,935.9500,2129.8977,1011.0234); } else if(PlayerToPoint(1, i,933.0652,2129.7966,1011.0234)) {//Le Sangre HIdeout exit SetPlayerInterior(i, 0); SetPlayerPos(i,2115.7683,-1873.8236,13.5469); } ________________________Other Info_______________________________ else if(PlayerInfo[targetid][pMember] == 16 || PlayerInfo[targetid][pLeader] == 16) { ttext = "Le Sangre"; } else if(PlayerInfo[targetid][pMember] == 126|| PlayerInfo[targetid][pLeader] == 16) { ftext = "Le Sangre"; } __________________________Le Sangre Ranks________________________ else if(PlayerInfo[targetid][pMember] == 16 || PlayerInfo[targetid][pLeader] == 16)//LeSangre Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Asociado"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Miembro"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Hardcore"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Right Hand"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Underboss"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Jefe"; } else { rtext = "Trial"; } } ________________________Cars______________________________ AddStaticVehicleEx(536,2137.4529,-1865.8406,13.2786,89.7279,3,0,60000); //Sangre Blade 1 AddStaticVehicleEx(536,2146.8240,-1865.9528,13.2668,88.8521,3,0,60000); //Sangre Blade 2 AddStaticVehicleEx(482,2127.7151,-1874.2654,13.6673,90.1284,3,3,60000); //Sangre Burrito _________________________Objects____________________________________ CreateObject(1493,2116.411132,-1876.415771,12.539562,0.000000,0.000000,179.915054);//Le Sangre Door CreateObject(971,952.184692,2160.429199,1010.861816,0.000000,0.000000,269.927581);//LesangreHQBlock CreateObject(1710,932.751586,2159.625732,1010.013427,0.000000,0.000000,89.445816);//Le Sangre chair 1 CreateObject(1710,932.758117,2164.079833,1010.013427,0.000000,0.000000,89.445816);//Lesangre chair 2 CreateObject(955,932.586547,2144.216308,1010.294738,0.000000,0.000000,87.226882);//Le Sangre Sprunk CreateObject(2633,2124.655761,-1882.094604,15.946345,0.000000,0.000000,269.385803); // Sangre Scaffold CreateObject(985,2127.549072,-1884.311767,15.908058,0.000000,0.000000,180.023101); // Sangre Fence CreateObject(1245,680.766,-447.829,-26.766,0.000000,-31.000000,90.600000); // Sangre Restuarant Floor CreateObject(969,682.677,-440.428,-26.4625,0.000000,0.000000,270.000000); // Sangre Restuarant Wall 1 CreateObject(969,680.377,-440.428,-26.4625,0.000000,0.000000,270.000000); // Sangre Restuarant Wall 2 _____________________________MOre Random Stuff_______________________ else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Le Sangre"; ChosenSkin[para1] = 47; SetPlayerSkin(para1, 47); } else if(level == 12) { PlayerInfo[para1][pChar] = 47; } //Le Sangre case 12: //Le Sangre { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[52][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[53][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[54][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[55][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[56][0]; } else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[57][0]; } }