glEnable(GL_TEXTURE_2D); glActiveTextureARB(GL_TEXTURE0_ARB); glBindTexture(GL_TEXTURE_2D, Texture1); glEnable(GL_TEXTURE_2D); glActiveTextureARB(GL_TEXTURE1_ARB); glBindTexture(GL_TEXTURE_2D, Texture2); // Load 3DS and apply uv glActiveTextureARB(GL_TEXTURE0_ARB); glDisable(GL_TEXTURE_2D); glActiveTextureARB(GL_TEXTURE1_ARB); glDisable(GL_TEXTURE_2D);