A bit about level dependent benefits: Health: Lv. 1 = 10+ Lv. 2 = 20+ Lv. 3 = 35+ Lv. 4 = 55+ Lv. 5 = 80+ (prediction --> no one has reached level 5 yet) Lv. 6 = 110+ *the "+" is because with the use of health potions you can increase your health above the normal level Base Defence: Lv. 1 = 1 Lv. 2 = Lv. 3 = Lv. 4 = Lv. 5 = Lv. 6 = Base Attack: Lv. 1 = 2 Lv. 2 = Lv. 3 = Lv. 4 = Lv. 5 = Lv. 6 = Heal Cost: The cost to heal one point of damage is expressed in the formula: Cost = (Level*3) So, to heal 1 point of damage: Lv. 1 = 3 Lv. 2 = 6 Lv. 3 = 9 Lv. 4 = 12 Lv. 5 = 15 Lv. 6 = 18 Masters (hp): Lv. 1 = Old Bones (35) Lv. 2 = Master Chang (55) Lv. 3 = Chuck Norris (100) Lv. 4 = Lv. 5 = Lv. 6 =