#include #include #include #include #pragma unused ret_memcpy #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xCC0000AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define CarSpawnLimit 15 forward CarSpawner(playerid,vehicleid); forward CarSpawnLimiter(playerid); new CarSpawn[MAX_PLAYERS]; new Car[MAX_PLAYERS]; new Carx[MAX_PLAYERS]; new Carxx[MAX_PLAYERS]; new Turn[MAX_PLAYERS]; //------------------------------------------------------------------------------ public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new idx; cmd = strtok(cmdtext, idx); //-------------------------------------------------------------------------- //KART if(strcmp(cmd, "/kart", true) == 0) { CarSpawner(playerid,571); return 1; } //-------------------------------------------------------------------------- return 0; } //------------------------------------------------------------------------------ public CarSpawner(playerid,vehicleid){ new Float:x;new Float:y;new Float:z; GetPlayerPos(playerid, x, y, z); new string[256]; if(IsPlayerInAnyVehicle(playerid)){ SendClientMessage(playerid, COLOR_RED, "You already have a car!"); } else{ if(CarSpawn[playerid]==0){ CreateVehicle(vehicleid, x+3, y, z, 900.00, -1, -1, 60000); CarSpawn[playerid]=CarSpawnLimit; } else{ format(string, sizeof(string), "** You have to wait %d seconds to create a new car**", CarSpawn[playerid]); SendClientMessage(playerid,COLOR_RED, string); } } } public CarSpawnLimiter(){ new i; for(i=0;i<=MAX_PLAYERS;i++){ if(CarSpawn[i]>0){ CarSpawn[i]--; } } } //------------------------------------------------------------------------------ public OnVehicleSpawn(vehicleid){ new Float:x,Float:y,Float:z; GetVehiclePos(vehicleid,x,y,z); for(new i=0;i0){ Car[i]=vehicleid; Turn[i]=0; } else{ if(Carx[i]>0) Carx[i]=vehicleid; else{ if(Carxx[i]>0) Carxx[i]=vehicleid; else{ switch(Turn[i]){ case 0:{ DestroyVehicle(Car[i]); Car[i]=vehicleid; Turn[i]++; } case 1:{ DestroyVehicle(Carx[i]); Carx[i]=vehicleid; Turn[i]++; } case 2:{ DestroyVehicle(Carxx[i]); Carxx[i]=vehicleid; Turn[i]=0; } } } } } } } return 1; } //------------------------------------------------------------------------------ public OnGameModeInit(){ SetTimer("CarSpawnLimiter",1000,true); }