Log: Log file open, 12/16/07 17:49:39 Init: Version: 2917 Init: GCVersion: 72532 Init: GCPublicVersion: 0.3.0 Init: Epic Internal: 0 Init: Compiled: Dec 7 2007 21:38:30 Init: Command line: Init: Base directory: G:\f\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\GCGame\Config\GCEditor.ini Log: GConfig::LoadFile has loaded file: ..\GCGame\Config\GCEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\GCGame\Config\GCEngine.ini Log: GConfig::LoadFile has loaded file: ..\GCGame\Config\GCGame.ini Log: GConfig::LoadFile has loaded file: ..\GCGame\Config\GCInput.ini Init: Computer: MyBox Init: User: Ant Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=2096620K Pagef=4036356K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevStats: GSecondsPerCycle 2.793651e-007 Init: Object subsystem initialized Init: WinSock: I am MyBox (192.168.0.46:0) Init: >>>Finished with shaders: 1.63s Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: GConfig::LoadFile has loaded file: ..\GCGame\Config\GCAITable.ini Log: GConfig::LoadFile associated file: ..\GCGame\Config\GCUI.ini Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 15658 shaders(0 legacy, 0 redundant), 4273 materials Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 15658 shaders(0 legacy, 15658 redundant), 4273 materials Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\GCGame.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\GCGameLobby.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\gcgamecontent.int Init: >>>Finished with LoadStartupPackages: 3.68s Init: >>>Finished with default objects: 3.69s Log: 74319 objects alive at end of initial load. Init: >>>Finished constructing engine: 3.70s Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Init: UEngine initialized Log: Object size..............: 60 Log: Actor size...............: 528 Log: ActorComponent size......: 92 Log: PrimitiveComponent size..: 624 Init: ALAudio device opened: Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Generated 128 sources. Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Init: >>>Finished Creating Client class: 4.79s Init: >>>Finished Init Online Sub: 4.79s Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Descriptions.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\EditorTips.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\IpDrv.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OpenGLDrv.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Startup.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealEd.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\WinDrv.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\XWindow.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\Descriptions.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\MP_ObjTitlecards.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\sp_objtitlecards.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_ChangeDetails.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Cinematic.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\ui_frontend.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_GenericPopups.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Glossary.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Glossary_Factions.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Glossary_Loadouts.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Glossary_Roles.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Glossary_Timeline.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Glossary_Vehicle.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Glossary_Weapons.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_HostGame.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_HUD.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_InGameMenus.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_JoinGame.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_JoinGameFilters.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_LeaderboardsDetails.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Login.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_MapDetails.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_MapOptions.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_OnlineLeaderBoards.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_OnlineNews.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Options.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Pause.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_PopupMessages.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_QuickMatch.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_QuickMatch_Filters.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_RetailerMaps.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Squad.int Log: GConfig::Find has loaded file: ..\GCGame\Localization\int\UI_Tooltips.int SaveRestore: REFRESHING FLProgress SUBSCRIBERS SaveRestore: REFRESHING SavedVariables SUBSCRIBERS Error: Error, GCUIDataStore_GameResource Transient.GCGameEngine_0.GCGameViewportClient_0.GCGameInteraction_0.DataStoreClient_0.GCUIDataStore_GameResource_0 (Function GCGame.GCUIDataStore_GameResource.Registered:00F6) Accessed None 'PlayerOwner' SaveRestore: REFRESHING FLProgress SUBSCRIBERS SaveRestore: REFRESHING SavedVariables SUBSCRIBERS PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: GCGameEntry?Name=/| n t (Ant)?team=255 LoadingScreenLog: LOADING 0% complete Log: LoadMap: GCGameEntry?Name=/| n t (Ant)?team=255 LoadingScreenLog: RENDER THREAD STARTING SEQUENCE! Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Extras_CheatCodes.UIState_Active_0.UIStateSequence_3 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Extras_Credits.UIState_Active_0.UIStateSequence_3 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.LAN_BrowseGames.UIState_Active_0.UIStateSequence_3 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.LAN_CreateGame.UIState_Active_0.UIStateSequence_3 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Main_LAN.UIState_Active_0.UIStateSequence_3 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Main_Single_Player.UIState_Active_0.UIStateSequence_3 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Online_CreateGame.UIState_Active_0.UIStateSequence_3 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Online_Leaderboard.UIState_Active_0.UIStateSequence_3 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Online_Leaderboards_PC.UIState_Active_0.UIStateSequence_7 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MissionSelection.ScreenB.Difficulty_Holder.Difficulty.UIState_Active_10.UIStateSequence_3 Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.UI_Options.UIScenes.U_Video_ResolutionPulldown.Esc04.UIState_Active_3.UIStateSequence_18 LoadingScreenLog: LOADING 4% complete LoadingScreenLog: LOADING 9% complete Log: ------------------------- Log: Game class is 'GCDefaultGame' Log: ------------------------- Log: Creating SOFTWARE PhysX Scene. Log: Creating SOFTWARE PhysX Scene. Log: *** WARNING - PATHS MAY NOT BE VALID *** Log: Bringing World GCGameEntry.TheWorld up for play (60)... ScriptWarning: ScriptWarning, ModelMeshLibrary Transient.ModelMeshLibrary_0 (Function Engine.ModelMeshLibrary.LoadModelWithID:00FD) INVALID MODEL: 'CharInfo_NONE' failed to load model! Check your WorldInfo.AvailibleModelList ScriptWarning: ScriptWarning, ModelMeshLibrary Transient.ModelMeshLibrary_0 (Function Engine.ModelMeshLibrary.LoadModelWithID:00FD) INVALID MODEL: 'CharInfo_NONE' failed to load model! Check your WorldInfo.AvailibleModelList ScriptLog: InitModelMeshes loaded 0 into ModelMeshLib Difficulty: Setting Current Difficulty Setting to DifficultyInfo_0 Log: Bringing up level for play took: 0.002894 Error: (Function GCBaseGame.GCBGame.ChoosePlayerStart:0046) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating ScriptLog: Current game is none, cannot fill GCPlayerReplicationInfo's roles! ScriptLog: Cheats enabled! DevOnline: Attempting to set rich presence! DevOnline: Completed profile read: ..\GCGame\Save\Default.gcprofile ScriptWarning: ScriptWarning, GCGameLobbyPC Transient.GCGameLobbyPC_0 (Function GCGameLobby.GCGameLobbyPC.AddProfileDataChangedDelegate:003F) GCGameLobbyPC.SetProfileDataChangedDelegate not implemented DevPlayerSettings: OnlinePlayerData: UIDataStore_OnlinePlayerData_0 DevPlayerSettings: OnlinePlayerData.ProfileProvider.Profile: GCProfileSettings_0 DevPlayerSettings: ----------------> Set ProfileSettings: GCProfileSettings_0 DevPlayerSettings: Updating Local Cache of Profile Settings for UI PlayerIndex 0 Log: Hardware was already scanned, have a profile, and we should have proper graphics settings. Log: Already Initial Gamma Adjustment Made, have a profile, and we should have proper graphics settings. Init: Audio settings updated from saved profile. Master=1.000000 Music=0.800000 Effects=1.000000 SaveRestore: REFRESHING FLProgress SUBSCRIBERS SaveRestore: REFRESHING SavedVariables SUBSCRIBERS Log: GCPlayerController_0 got player LocalPlayer_0 DevOnline: RemainingTime set to: 0 Log: AGCDestructionReplicationInfo::InitDestructiblesList() Num:0 ScriptLog: START MATCH - UNARBITRATED DevOnline: Attempting to set rich presence! DevOnline: Presence: Menus DevOnline: Presence: inactive player 1 DevOnline: Presence: inactive player 2 DevOnline: Presence: inactive player 3 Log: ########### Finished loading level: 1.274468 seconds LoadingScreenLog: LOAD FINISHED, waiting for slideshow to finish! LoadingScreenLog: RENDER THREAD ENDING SEQUENCE! 123618 Objects loaded! Init: Game engine initialized Init: >>>Finished Initializing engine: 6.50s Log: >>>>>>>>>>>>>> Initial startup: 6.50s <<<<<<<<<<<<<<< DevPlayerSettings: Updating Local Cache of Profile Settings for UI PlayerIndex 0 Log: Hardware was already scanned, have a profile, and we should have proper graphics settings. Log: Already Initial Gamma Adjustment Made, have a profile, and we should have proper graphics settings. Init: Audio settings updated from saved profile. Master=1.000000 Music=0.800000 Effects=1.000000 Log: This is reporting that Gamma has been adjusted!! RETURN YES!! SaveRestore: GCUIAction_CurrentStorageDeviceIsValid_0 says current storage device is valid! SaveRestore: REFRESHING FLProgress SUBSCRIBERS SaveRestore: REFRESHING SavedVariables SUBSCRIBERS RendezVous: Found CD Key: 075b500755015a000e520f055d015100035250500a5a010f01 RendezVous: Loginning into RendezVous as 'betaclient'. RendezVous: Login succeeded as 'betaclient'. RendezVous: Bound to Matchmaking service RendezVous: Bound to Friends service UI: Searching for 'YesLogin' in scene client 'GCGameUISceneClient_0' UI: Could not find 'YesLogin' in scene 'Transient' UI: Could not find 'YesLogin' in scene 'U_FrontEndFlow' UI: Could not find 'YesLogin' in scene 'U_Background_V2' UI: Activated 'YesLogin' in scene 'U_MainMenu' UI: Could not find 'YesLogin' in scene 'U_PPleaseWait' SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (512) SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (515) SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (521) SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (526) SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (542) Warning: Failed to load 'MetaData Engine.MetaData': Failed to find object 'MetaData Engine.MetaData' DevOnline: Script call stack: Function GCGame.GCOnline_GameSearchBase_DataStore.OnSearchComplete Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found Error: Requested localized string setting DedicatedServer was not found DevOnline: Search.Results.Length: 20 UI: Searching for 'YesServers' in scene client 'GCGameUISceneClient_0' UI: Could not find 'YesServers' in scene 'Transient' UI: Could not find 'YesServers' in scene 'U_FrontEndFlow' UI: Could not find 'YesServers' in scene 'U_Background_V2' UI: Activated 'YesServers' in scene 'U_JoinGame_PC' UI: Could not find 'YesServers' in scene 'U_PPleaseWait' ScriptLog: Resulting url is (open 76.74.154.32?Name=/| n t (Ant)) Log: JoinOnlineGame Result: 1 Log: Browse: GCGameEntry Log: JoinOnlineGame Result: 0 Log: JoinOnlineGame Result: 0 Log: JoinOnlineGame Result: 0 Log: JoinOnlineGame Result: 0 Log: JoinOnlineGame Result: 0 Log: JoinOnlineGame Result: 0 Error: Error, GCPlayerController GCGameEntry.TheWorld.PersistentLevel.GCPlayerController_0 (Function GCGame.GCPlayerController.OpenPauseMenu:0015) Accessed None 'm_GCHud' Warning: OpenScene called with NULL Scene! Log: --- Begin : FPS chart dump for level 'GCGameEntry' Log: Bucket: 0 - 5 Time: 32.23 Frame: 1.48 Log: Bucket: 5 - 10 Time: 0.69 Frame: 0.11 Log: Bucket: 10 - 15 Time: 0.17 Frame: 0.05 Log: Bucket: 15 - 20 Time: 0.00 Frame: 0.00 Log: Bucket: 20 - 25 Time: 0.05 Frame: 0.03 Log: Bucket: 25 - 30 Time: 0.04 Frame: 0.03 Log: Bucket: 30 - 35 Time: 0.04 Frame: 0.03 Log: Bucket: 35 - 40 Time: 0.00 Frame: 0.00 Log: Bucket: 40 - 45 Time: 0.00 Frame: 0.00 Log: Bucket: 45 - 50 Time: 0.00 Frame: 0.00 Log: Bucket: 50 - 55 Time: 0.04 Frame: 0.05 Log: Bucket: 55 - 60 Time: 5.59 Frame: 7.95 Log: Bucket: 60 - 99 Time: 61.14 Frame: 90.27 Log: 3660 frames collected over 87.66 seconds, disregarding 0.03 seconds for a 41.76 FPS average Log: --- End Log: Closing by request Log: appRequestExit(0) ScriptWarning: ScriptWarning, GCGameLobbyPC Transient.GCGameLobbyPC_0 (Function GCGameLobby.GCGameLobbyPC.ClearProfileDataChangedDelegate:0041) GCGameLobbyPC.ClearProfileDataChangedDelegate not implemented ScriptLog: GCGameViewportClient::GameSessionEnded() GCGameViewportClient_0 ScriptLog: ********** calling GameSessionEnded on GCPlayerController_0 ScriptLog: ********** ending Playercontroller Interactions[ 0 ]: GCPlayerInput_0 Exit: Preparing to exit. Log: Mem Used: 204 bytes Log: Exit: Game engine shut down Exit: Windows client shut down Exit: OpenAL Audio Device shut down. Exit: Object subsystem successfully closed. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 12/16/07 17:51:15