Under Onplayerspawn if (Round[playerid] == 1) { if (gTeam[playerid] == 0) { SetPlayerCheckpoint(playerid,-1131.9001,1074.7406,1353.4431, 2.5); SendClientMessage(playerid, COLOR_SERVER, "SERVER: Type /uefcommands for your commands"); PeopleInteger[0]++; } else { DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, COLOR_SERVER, "SERVER: Type /usacommands for your commands"); PeopleInteger[1]++; SetPlayerArmour(playerid, 100); } } public PeopleTimer(playerid) { if(ConnectInteger == 1) { if(PeopleInteger[0] || PeopleInteger[1] == 0) { GameTextForAll("All members of the opposing team have been eliminated", 10000, 1); GameModeExit(); } } } Under Onplayerdeath if(gTeam[playerid] == 0) { PeopleInteger[0]--; } if(gTeam[playerid] == 1) { PeopleInteger[1]--; } return 1;