wxString Spring::GetSPScriptTxt( SinglePlayerBattle& battle ) { ... <<<<<<< HEAD:src/spring.cpp ======= >>>>>>> 3b057734670f1d37b9ed7bc911ca2bd14a2555c9:src/spring.cpp for ( unsigned int i = 0; i < battle.GetNumBots(); i++ ) { // TODO fix this when new Spring comes. <<<<<<< HEAD:src/spring.cpp BattleBot* bot; if ( starttype == 3) bot = battle.GetBot( i ); else bot = battle.GetBotByStartPosition( i ); ======= BattleBot* bot = battle.GetBotByStartPosition( i ); >>>>>>> 3b057734670f1d37b9ed7bc911ca2bd14a2555c9:src/spring.cpp ASSERT_LOGIC( bot != 0, _T("bot == 0") ); s += wxString::Format( _T("\t[TEAM%d]\n\t{\n"), i ); <<<<<<< HEAD:src/spring.cpp if ( starttype == 3 ){ s += wxString::Format( _T("\t\tStartPosX=%d;\n"), bot->posx ); s += wxString::Format( _T("\t\tStartPosZ=%d;\n"), bot->posy ); } ======= >>>>>>> 3b057734670f1d37b9ed7bc911ca2bd14a2555c9:src/spring.cpp ... }