// Normal triggers const A_TRIGGER_ATTACK := "attack"; const A_TRIGGER_HIT := "hit"; const A_TRIGGER_MISS := "miss"; const A_TRIGGER_PUSH := "push"; const A_TRIGGER_CRITDEFEND := "critdefend"; const A_TRIGGER_CRITPARRY := "critparry"; const A_TRIGGER_CRITDODGE := "critdodge"; const A_TRIGGER_DEFEND := "defend"; const A_TRIGGER_PARRY := "parry"; const A_TRIGGER_DODGE := "dodge"; const A_TRIGGER_MADODGE := "madodge"; const A_TRIGGER_CRITSTRIKE := "critstrike"; const A_TRIGGER_CRITICAL := "critical"; const A_TRIGGER_DISARM := "disarm"; const A_TRIGGER_STUN := "stun"; const A_TRIGGER_GRAPPLE := "grapple"; const A_TRIGGER_KNOCKBACK := "knockback"; const A_TRIGGER_TRIP := "trip"; // Enemy triggers. const A_TRIGGER_ENEMY_ATTACK := "e-attack"; const A_TRIGGER_ENEMY_HIT := "e-hit"; const A_TRIGGER_ENEMY_MISS := "e-miss"; const A_TRIGGER_ENEMY_PUSH := "e-push"; const A_TRIGGER_ENEMY_CRITDEFEND := "e-critdefend"; const A_TRIGGER_ENEMY_CRITPARRY := "e-critparry"; const A_TRIGGER_ENEMY_CRITDODGE := "e-critdodge"; const A_TRIGGER_ENEMY_DEFEND := "e-defend"; const A_TRIGGER_ENEMY_PARRY := "e-parry"; const A_TRIGGER_ENEMY_DODGE := "e-dodge"; const A_TRIGGER_ENEMY_MADODGE := "e-madodge"; const A_TRIGGER_ENEMY_DISARM := "e-disarm"; const A_TRIGGER_ENEMY_STUN := "e-stun"; const A_TRIGGER_ENEMY_GRAPPLE := "e-grapple"; const A_TRIGGER_ENEMY_KNOCKBACK := "e-knockback"; const A_TRIGGER_ENEMY_TRIP := "e-trip"; const A_TRIGGER_ENEMY_CRITSTRIKE := "e-critstrike";