on *:TEXT:!set*:#:{ if ($nick !isreg $chan) { if (!$skill($3)) { .notice $nick Hmm, nice skill.... Shame it isn't real? | halt } if ($1 == !setgoals) { set %goal %goals $skill($3) %rsn $1- .writeini -n Goals.ini $skill($3) %rsn $2 $skill($3) notice $nick Your Goals Have Been Set To $2 $skill($3) $+ , Good Luck! } elseif ($1 == !setcurrentlvl) { set %level %levels $skill($3) %rsn $1- .writeini -n CurrentLevel.ini $skill($3) %rsn $2 $skill($3) notice $nick Your Current Level Has Been Set To $2 $skill($3) } } elseif ($nick isreg $chan) { Sorry You Need To Be Voice To Use This Command } } on $*:TEXT:/^[@!]goal/Si:#: { if ($nick !isreg $chan) { if ($left($1,1) == !) var %disp = notice $nick if ($left($1,1) == @) var %disp = msg $chan if (!%goal) { notice $nick There are no goals set | HALT } if (!$2) notice $nick You must provide a nick. else { var %goal = $readini(goals.ini,%goals,$2-) var %currentlevel $readini(currentlevel.ini,%levels,%rsn) %disp %rsn $+ 's Goals Are: %goal $+ , Current Level: $iif(%currentlevel,%currentlevel,Not Set) } } } on $*:TEXT:/^[@!]peoplesgoals/Si:#: { var %disp = $iif($left($1,1) == @,msg $chan,notice $nick) var %x = 1 while ($read(goals.ini, %x)) { if ($left($v1,1) != [) %disp $gettok($read(goals.ini, %x),1,61) $+ 's Goal Is: $remove($read(goals.ini, %x),$gettok($read(goals.ini, %x),1,61),=) inc %x } } on $*:TEXT:/^[@!]currentlevels/Si:#: { var %disp = $iif($left($1,1) == @,msg $chan,notice $nick) var %x = 1 while ($read(goals.ini, %x)) { if ($left($v1,1) != [) %disp $gettok($read(goals.ini, %x),1,61) $+ 's Current Level Is: $remove($read(currentlevel.ini, %x),$gettok($read(currentlevel.ini, %x),1,61),=) inc %x } } alias skill { if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence elseif ($1 == 3) || ($regex($1,/^str(ength|enght)?$/Si)) return Strength elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing elseif ($1 == 15) || ($regex($1,/^min(e|ing)?$/Si)) return Mining elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft elseif ($1 == 22) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter elseif ($1 == 23) || ($regex($1,/^(con|construct)(ion|ing)?$/si)) return Construction elseif ($1 == 24) || ($regex($1,/^tot(al)?$/si)) return Total elseif ($1 == 25) || ($regex($1,/^(cmb|com)(bat)?$/si)) return Combat }