new money = cs_get_user_money(id) new health = get_user_health(id) ... case 5: { client_print(0,print_chat,"%s got 3 pyramids! Lucky!",id) if(money > 16000) { client_print(id,print_chat,"Wow! You're swimming in money, as a reward, take this grenade and 175 Armor!") give_item(id,"weapon_hegrenade") cs_set_user_armor(id,175,CS_ARMOR_VESTHELM) } else if(16000 > money > 12750) { client_print(id,print_chat,"You're pretty rich, I'll give you a grenade as a reward!") give_item(id,"weapon_hegrenade") } else if(money < 2500) { client_print(id,print_chat,"Have some extra HP... You really need the aid!") set_user_health(id,(health + 25)) // IF THIS HAPPENS, "health" DOESNT CHANGE } else cs_set_user_armor(id,100,CS_ARMOR_VESTHELM) set_user_health(id,(get_user_health(id) + 25)) // SO, then THIS will do the same thing but with previous health cs_set_user_money(id,16000) }