//Java: HashMap playerSkillselections = playerHeroes.get(entry .getName()); if (playerSkillselections != null) { Integer countSelections = playerSkillselections.get(playerid); if (countSelections != null) { Integer newValue = new Integer(countSelections.intValue() + 1); playerSkillselections.put(playerid, newValue); playerHeroes.put(entry.getName(), playerSkillselections); } else { playerSkillselections.put(playerid, new Integer(1)); } } else { playerSkillselections = new HashMap(); playerSkillselections.put(playerid, new Integer(1)); playerHeroes.put(entry.getName(), playerSkillselections); } //C++ : playerHeroes[entry.getName()][playerid]++;