on *:TEXT:!Tournament*:DM: { if (% if ($2- == $null) { Notice $nick Please type this: !tournament "people to join" "stake" } Set %dm.tournament.request On Set %dm.tournament.starter $nick if ($2 != 4 || $2 != 8) { notice Nick please use 4 or 8 people to join! HALT } if (%dmid. [ $+ [ $nick ] ] == 1) { if (%dmnick. [ $+ [ $nick ] ] == 1) { Msg $chan %dm.tournament.starter started a tournament, Type !join-tournament to join it! Set %dm.tournament. [ $+ [ %dm.tournament.starter ] ] 0 set %dm.tournament.people $2 else { notice $nick %c1 $+ You need to register first. Type %c5 $+ `dm-register $+ %c1 first and follow the instructions. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 !id(entify) yourpass $+ %c1 in my PM. } } on *:TEXT:!join-tournament*:#: { If (%DM.tournamentwins. [ $+ [ $nick ] ] == $null) { .set %dm.tournamentwins. [ $+ [ $nick ] ] 0 } if (%dmid. [ $+ [ $nick ] ] == 1) { if (%dmnick. [ $+ [ $nick ] ] == 1) { Inc %dm.tournament. [ $+ [ %dm.tournament.starter ] ] 1 if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 1) { Set %dm.tournament.player.1 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 2) { Set %dm.tournament.player.2 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 3) { Set %dm.tournament.player.3 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 4) { Set %dm.tournament.player.4 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 5) { Set %dm.tournament.player.5 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 6) { Set %dm.tournament.player.6 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 7) { Set %dm.tournament.player.7 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 8) { Set %dm.tournament.player.8 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 9) { Set %dm.tournament.player.9 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 10) { Set %dm.tournament.player.10 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 11) { Set %dm.tournament.player.11 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 12) { Set %dm.tournament.player.12 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == %dm.tournament.people) { /round1 } } else { notice $nick %c1 $+ You need to register first. Type %c5 $+ `dm-register $+ %c1 first and follow the instructions. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 !id(entify) yourpass $+ %c1 in my PM. } } alias /fight1 { set %Dm.player1 %dm.tournament.player1 set %dm.player2 %dm.tournament.player2 set %fight 1 } alias /fight2 { set %Dm.player1 %dm.tournament.player3 set %dm.player2 %dm.tournament.player4 set %fight 2 } alias /fight3 { set %Dm.player1 %dm.tournament.player5 set %dm.player2 %dm.tournament.player6 set %fight 3 } alias /fight4 { set %Dm.player1 %dm.tournament.player7 set %dm.player2 %dm.tournament.player8 set %fight 4 ------------------------------------ notes: in fight moet je doen if "var" tournament == 1 ofzo dan moet hij andere dingen doen. en als er gewonnen word if var tournament == 1 dan zet hij een winner in var %dm.win. [ $+ [ %fight ] ] en je moet de volgende battle activaten en je moet eerst set %dm.round2 $calc(%dm.tournament.people/2) want dan krijg je hoeveel fights er moeten zijn tot round 2 dan moet je iets doen van if (%fight == %dm.round2) { alias dm.round2 en dan %dm.win.1 en %dm.win.2 laten fighten en %dm.win.3 en 4 ook. en daar winnaars van gaan naar volgende ronde. bij het begin moet ik nog maken dat je staket en dan krijg je de %dm.pot gaat naar winnaar van het tournooi en die krijgt ook en tournooi win erbij en een gratis item :P kan jij ff toevoegen wat je erbij wilt? thanQs, Thomas ;)