alias -l setdmcolours { ;################################################################### ;##########SET THE COLOUR NUMBER YOU WANT WHERE THE NUMBER IS####### ;################################################################### set %colour.overall 10 set %colour.nicks 7 set %colour.hits 3 set %colour.hp 6 set %colour.weapon 14 set %colour.poison 4 ;################################################################### ;################################################################### ;################################################################### set %c1 $+($chr(3),%colour.overall) set %c2 $+($chr(3),%colour.nicks) set %c3 $+($chr(3),%colour.hits) set %c4 $+($chr(3),%colour.hp) set %c5 $+($chr(3),%colour.weapon) set %c6 $+($chr(3),%colour.pois) } ;#######################START DEATHMATCH######################### on $*:text:/^[!.@](dm|deathmatch|chal(l)?(enge)?|fight)/Si:#DM, #DM-shop, #DM-bank: { if ($network == Tundrairc) { if ($chan == #DM-shop || $chan == #DM-bank) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM $+ %c1 . halt } setdmcolours set %dm.chan #DM if (%dmid. [ $+ [ $nick ] ] == 1) { if (%dmnick. [ $+ [ $nick ] ] == 1) { if (%dmwins. [ $+ [ $nick ] ] == $null) .set %dmwins. [ $+ [ $nick ] ] 0 if (%dmloses. [ $+ [ $nick ] ] == $null) .set %dmloses. [ $+ [ $nick ] ] 0 if (%dm.player1) { if (%dm.player1 == $nick && %dm.status != ON) { notice $nick %c1 $+ Please wait until somebody accepts your challange or your challenge times out. | halt } if (%dm.status == ON) { notice $nick %c1 $+ Sorry, but there is already a $+ %c5 DeathMatch $+ %c1 running, please wait till that one is over, and try again. halt } set %dm.status ON set %dm.player2 $nick if (%dmlvl. [ $+ [ %dm.player1 ] ] == $null) { set %dmlvl. [ $+ [ %dm.player1 ] ] 1 } if (%dmlvl. [ $+ [ %dm.player2 ] ] == $null) { set %dmlvl. [ $+ [ %dm.player2 ] ] 1 } timerturnswitch 1 120 turngone set %dmstarthealth. [ $+ [ %dm.player1 ] ] $gettok($calc(%dmlvl. [ $+ [ %dm.player1 ] ] ^1.2 * 30 + 80),1,46) set %dmstarthealth. [ $+ [ %dm.player2 ] ] $gettok($calc(%dmlvl. [ $+ [ %dm.player2 ] ] ^1.2 * 30 + 80),1,46) set %dmhealth. [ $+ [ %dm.player1 ] ] $gettok($calc(%dmlvl. [ $+ [ %dm.player1 ] ] ^1.2 * 30 + 80),1,46) set %dmhealth. [ $+ [ %dm.player2 ] ] $gettok($calc(%dmlvl. [ $+ [ %dm.player2 ] ] ^1.2 * 30 + 80),1,46) msg %dm.chan %c1 $+ The fight is: $+ %c5 A %c6 $+ level %dmlvl. [ $+ [ %dm.player1 ] ] $+ %c5 $+ : %c2 $+ %dm.player1 $+ %c5 ( $+ %c4 $+ Wins: $+ %c3 %dmwins. [ $+ [ %dm.player1 ] ] $+ %c5 $+ : $+ %c4 Loses: $+ %c3 %dmloses. [ $+ [ %dm.player1 ] ] $+ %c5 $+ ) Vs a %c6 $+ level %dmlvl. [ $+ [ %dm.player1 ] ] $+ %c5 $+ : %c2 $+ %dm.player2 $+ %c5 ( $+ %c4 $+ Wins: $+ %c3 %dmwins. [ $+ [ %dm.player2 ] ] $+ %c5 - $+ %c4 Loses: $+ %c3 %dmloses. [ $+ [ %dm.player2 ] ] $+ %c5 $+ ). var %dm.begin = $r(1,2) timerchallenge off if (%dm.begin == 1) { set %dm.startnick %dm.player1 } if (%dm.begin == 2) { set %dm.startnick %dm.player2 var %dm.player3 = %dm.player1 set %dm.player1 %dm.player2 set %dm.player2 %dm.player3 } msg %dm.chan %c2 $+ %dm.startnick $+ %c1 starts the game! notice %dm.player1 %c1 $+ Dm started, you're fighting %c4 $+ %dm.player2 $+ %c1 $+ , who has $+ %c4 %dmhealth. [ $+ [ %dm.player2 ] ] $+ %c1 hitpoints. notice %dm.player2 %c1 $+ Dm started, you're fighting %c4 $+ %dm.player1 $+ %c1 $+ , who has $+ %c4 %dmhealth. [ $+ [ %dm.player1 ] ] $+ %c1 hitpoints. } else { set %dm.player1 $nick msg %dm.chan %c2 $+ %dm.player1 $+ %c1 ( $+ %c6 $+ level %dmlvl. [ $+ [ %dm.player1 ] ] $+ %c1 - %c4 $+ Wins: $+ %c3 %dmwins. [ $+ [ $nick ] ] $+ %c1 - $+ %c4 Loses: $+ %c3 %dmloses. [ $+ [ $nick ] ] $+ %c1 $+ ) has initiated a %c5 $+ DM Game $+ %c1 $+ . Type $+ %c6 !DM $+ %c1 to fight him! timerchallenge 1 30 tooslow } } else { notice $nick %c1 $+ You need to register first. Type %c5 $+ `dm-register $+ %c1 first and follow the instructions. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } else { notice $nick %c1 $+ You need to connect to %c2 $+ irc.TundraIRC.net %c1 $+ to play a DeathMatch! } } ;###################################END DEATHMATCH############################## ON $*:text:/^[`!@.]((stop|halt|end)( )?d(eath)?m(atch)?)/Si:#DM: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if (%dmid. [ $+ [ $nick ] ] == 1) { if ($nick ishop $chan || $nick isop $chan || $address($nick,2) == $address($me,2) || $nick == Supamagier || $nick == cnb6 || $nick == cnb6|bnc) { if (%dm.status != ON) { notice $nick %c1 $+ There's no deathmatch running. halt } if ($nick != %dm.player1 && $nick != %dm.player2) { msg $chan %c1 $+ Deathmatch stopped by $+ %c2 $nick $+ %c1 $+ . enddm } else { notice $nick %c1 $+ You can't do that as a player, $+ %c5 coward $+ %c1 $+ ! } } else { notice $nick %c1 $+ You need to be a 7half-op or higher $+ %c1 to use this command. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;#############################REGISTER AND ID TO PLAY########################### on $*:text:/^[`](dm( reg(ister)?|reg(ister)?|-reg(ister)?)|register(dm)?)/Si:#DM, #DM-shop, #DM-bank: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if (%dmnick. [ $+ [ $nick ] ] != 1) { set %tryreg. [ $+ [ $nick ] ] 1 msg $nick %c1 $+ So you want to register? Great! Type $+ %c3 !setpass passyouwant $+ %c1 in my PM. You can't use any spaces in your password. Don't use your login password for any other thing. You'll also need to choose a class, you can choose between $+ %c6 Mage $+ %c1 $+ , $+ %c6 Range $+ %c1 and $+ %c6 Melee $+ %c1 $+ . Use $+ %c4 !setclass styleyouwant $+ %c1 to choose one. } else { notice $nick %c1 $+ You already registered! } } on *:text:!setpass*:?: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if (%tryreg. [ $+ [ $nick ] ] == 1) { if (%dmclass. [ $+ [ $nick ] ] == $null) { msg $nick %c1 $+ Please choose a class first. Use %c4 $+ !setclass classyouwant $+ %c1 $+ . | halt } msg $nick %c1 $+ Congrats! You just registered. Your name is $+ %c3 $nick $+ %c1 $+ , you class is $+ %c2 %dmclass. [ $+ [ $nick ] ] $+ %c1 and your pass is $+ %c2 $2 $+ %c1 $+ . If you want to change your pass, type $+ %c4 !changepass newpass $+ %c1 $+ . Use $+ %c4 /msg $me !identify yourpass $+ %c1 to identify next time. msg $nick %c1 $+ You get $+ %c4 100 coins $+ %c1 so you can buy your first weapon. Join $+ %c2 #DM-shop $+ %c1 to buy one! set %dmmoney. [ $+ [ $nick ] ] 100 unset %tryreg. [ $+ [ $nick ] ] set %dmnick. [ $+ [ $nick ] ] 1 set %dmpass. [ $+ [ $nick ] ] $2 set %dmid. [ $+ [ $nick ] ] 1 close -m $nick } else { msg $nick %c1 $+ Please type $+ %c2 !dm register $+ %c1 in $+ %c4 #DM $+ %c1 first please. } } on *:text:!setclass*:?: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if (%tryreg. [ $+ [ $nick ] ] == 1) { if (%dmclass. [ $+ [ $nick ] ]) { msg $nick %c1 $+ You already set a class ($+ %c2 %dmclass. [ $+ [ $nick ] ] $+ %c1 $+ ), now you have to set a password. Use %c4 $+ !setpass passyouwant $+ %c1 $+ . | halt } if ($2 == range || $2 == mage || $2 == melee) { msg $nick %c1 $+ Congrats! You just chose a class. You chose $+ %c2 $2 $+ %c1 $+ . Now please choose a pass. Use %c4 $+ !setpass passyouwant $+ %c1 $+ . set %dmnick. [ $+ [ $nick ] ] 1 set %dmclass. [ $+ [ $nick ] ] $2 } else { msg $nick Please choose between $+ %c6 Mage $+ %c1 $+ , $+ %c6 Range $+ %c1 and $+ %c6 Melee $+ %c1 $+ . } } else { msg $nick %c1 $+ Please type $+ %c2 !dm register $+ %c1 in $+ %c4 #DM $+ %c1 first please. } } on *:text:!changepass*:?: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if (%dmid. [ $+ [ $nick ] ] == 1) { msg $nick %c1 $+ Congrats! You just changed your pass to $+ %c2 $2 $+ %c1 $+ . If you want to change your pass again, type $+ %c4 !changepass newpass $+ %c1 $+ . set %dmpass. [ $+ [ $nick ] ] $2 close -m $nick } else { msg $nick %c1 $+ You need to be identified if you want to change your pass! Use $+ %c4 /msg $me !identify yourpass $+ %c1 to identify. } } on $*:text:/^[!@`.](id(entify)?)/Si:?: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if (%dmnick. [ $+ [ $nick ] ] != 1) { msg $nick %c1 $+ Please register first. Type %c5 $+ `dm-register $+ %c1 first,in #DM and follow the instructions. | halt } if (%dmid. [ $+ [ $nick ] ] == 1) { msg $nick %c1 $+ You are already identified! | close -m $nick | halt } if ($2 == %dmpass. [ $+ [ $nick ] ]) { msg $nick %c1 $+ You are now identified, have fun!. msg $nick %c1 $+ You will be auto-unidentified when you disconnect. set %dmid. [ $+ [ $nick ] ] 1 unset %dmtrylog. [ $+ [ $nick ] ] close -m $nick } else { if (%dmtrylog. [ $+ [ $nick ] ] >= 5) { msg $nick %c3 Five $+ %c1 wrong passwords in a row, you'll be now ignored for $+ %c6 10 minutes $+ %c1 $+ . unset %dmtrylog. [ $+ [ $nick ] ] ignore -u600 $nick halt } msg $nick %c1 $+ Wrong password. inc %dmtrylog. [ $+ [ $nick ] ] } } on $*:text:/^[!@`.]((my)?(class))/Si:#DM, #DM-bank, #DM-shop: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if (%dmnick. [ $+ [ $nick ] ] != 1) { notice $nick %c1 $+ Please register first. Type %c5 $+ `dm-register $+ %c1 first,in #DM and follow the instructions. | halt } if (%dmid. [ $+ [ $nick ] ] != 1) { notice $nick %c1 $+ Please identify first. Type %c5 $+ /msg Supabot !id $+ %c1 $+ . | halt } notice $nick %c1 $+ The class you chose is $+ %c2 %dmclass. [ $+ [ $nick ] ] $+ %c1 $+ . } on *:quit: { if ($network == TundraIRC) { unset %dmid. [ $+ [ $nick ] ] } } on *:disconnect: { if ($network == TundraIRC) { unset %dmid.* } } ;################################SHOP AND BANK########################### on $*:text:/^[!`@.](item(s)?|shop|sale)/Si:#DM-shop, #DM, #DM-bank: { setdmcolours if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM || $chan == #DM-bank) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM-shop $+ %c1 . halt } if (%dmid. [ $+ [ $nick ] ] == 1) { ;###################WHAT DO WE HAVE TODAY?############################### if ($2 == $null) { notice $nick %c1 $+ Please Choose a category. Type $+ %c2 !item category $+ %c1 $+ . The categories we have today are: $+ %c3 Food $+ %c1 $+ , $+ %c3 Potions $+ %c1 $+ , %c3 $+ Warrior $+ %c1 $+ , %c3 $+ Ranger $+ %c1 $+ , %c3 $+ Mage $+ %c1 $+ , %c3 $+ Spells $+ %c1 and %c3 $+ Arrows. } if ($2 == food) { if (%nobuycommandfood. [ $+ [ $nick ] ] != 1) { set %nobuycommandfood. [ $+ [ $nick ] ] 1 msg $nick %c3 $+ The food we have today: msg $nick %c2 $+ Small health potion $+ %c1 - $+ %c5 10 coins $+ %c1 - $+ %c4 Heals 20 hp. msg $nick %c2 $+ Normal health potion $+ %c1 - $+ %c5 20 coins $+ %c1 - $+ %c4 Heals 30 hp. msg $nick %c2 $+ Large health potion $+ %c1 - $+ %c5 50 coins $+ %c1 - $+ %c4 Heals 50 hp. msg $nick %c2 $+ Incredible fantastic Uber health potion $+ %c4 - $+ %c5 1000 coins $+ %c1 - $+ %c4 Heals 800 hp, makes you immune for damage 1 round. Cant be used more than 3 times per fight. timer [ $+ [ $nick $+ food ] ] 1 180 set %nobuycommandfood. [ $+ [ $nick ] ] 0 } else { notice $nick %c1 $+ Please wait $+ %c6 $timer($nick $+ food).secs %c1 $+ seconds before using this command again. } } if ($2 == potions) { if (%nobuycommandpotions. [ $+ [ $nick ] ] != 1) { set %nobuycommandpotions. [ $+ [ $nick ] ] 1 msg $nick %c3 $+ The potions we have today: msg $nick %c2 $+ Anti potion $+ %c1 - $+ %c5 30 coins $+ %c1 - $+ %c4 Cures a poison msg $nick %c2 $+ Prayer potion $+ %c1 - $+ %c5 200 coins $+ %c1 - $+ %c4 Allows you to use prayer again. msg $nick %c2 $+ Mage potion $+ %c1 - $+ %c5 200 coins $+ %c1 - $+ %c4 Increases your mage max hit with 10% for 5 turns, may be used 1 time per fight. msg $nick %c2 $+ Strength potion $+ %c1 - $+ %c5 200 coins $+ %c1 - $+ %c4 Increases your melee max hit with 10% for 5 turns, may be used 1 time per fight. msg $nick %c2 $+ Ranged potion $+ %c1 - $+ %c5 200 coins $+ %c1 - $+ %c4 Increases your range max hit with 10% for 5 turns, may be used 1 time per fight. msg $nick %c2 $+ Defence potion $+ %c1 - $+ %c5 150 coins $+ %c1 - $+ %c4 Decreases the enemies max hit with 10% for 5 turns, may be used 1 time per fight. timer [ $+ [ $nick $+ pot ] ] 1 180 set %nobuycommandpotions. [ $+ [ $nick ] ] 0 } else { notice $nick %c1 $+ Please wait $+ %c6 $timer($nick $+ pot).secs %c1 $+ seconds before using this command again. } } if ($2 == warrior) { if (%nobuycommandwarrior. [ $+ [ $nick ] ] != 1) { set %nobuycommandwarrior. [ $+ [ $nick ] ] 1 msg $nick %c3 $+ The melee weapons we have today: msg $nick %c2 $+ Dagger $+ %c1 - $+ %c5 50 coins $+ %c1 - $+ %c6 lvl 1 $+ %c1 - $+ %c4 Max hit 10 msg $nick %c2 $+ Sword $+ %c1 - $+ %c5 100 coins $+ %c1 - $+ %c6 lvl 1 $+ %c1 - $+ %c4 Max hit 15 msg $nick %c2 $+ Battle axe $+ %c1 - $+ %c5 200 coins $+ %c1 - $+ %c6 lvl 5 $+ %c1 - $+ %c4 Max hit 25 msg $nick %c2 $+ Home made sword $+ %c1 - $+ %c5 250 coins $+ %c1 - $+ %c6 lvl 10 $+ %c1 - $+ %c4 Max hit 50 (May break) msg $nick %c2 $+ Scimitar $+ %c1 - $+ %c5 2000 coins $+ %c1 - $+ %c6 lvl 15 $+ %c1 - $+ %c4 Max hit 50 msg $nick %c2 $+ Duel handed battle axes $+ %c1 - $+ %c5 5000 coins $+ %c1 - $+ %c6 lvl 25 $+ %c1 - $+ %c4 Max hit 200 msg $nick %c2 $+ Godsword $+ %c1 - $+ %c5 25000 coins $+ %c1 - $+ %c6 lvl 40 $+ %c1 - $+ %c4 Max hit 550 timer [ $+ [ $nick $+ war ] ] 1 180 set %nobuycommandwarrior. [ $+ [ $nick ] ] 0 } else { notice $nick %c1 $+ Please wait $+ %c6 $timer($nick $+ war).secs %c1 $+ seconds before using this command again. } } if ($2 == ranger) { if (%nobuycommandranger. [ $+ [ $nick ] ] != 1) { set %nobuycommandranger. [ $+ [ $nick ] ] 1 msg $nick %c3 $+ The ranged weapons we have today: msg $nick %c2 $+ Bow $+ %c1 - $+ %c5 10 coins $+ %c1 - $+ %c4 Arrow max hit msg $nick %c2 $+ Large bow $+ %c1 - $+ %c5 100 coins $+ %c1 - $+ %c4 Arrow max hit msg $nick %c2 $+ Great bow $+ %c1 - $+ %c5 1000 coins $+ %c1 - $+ %c4 Arrow max hit msg $nick %c2 $+ Ultimate bow $+ %c1 - $+ %c5 5000 coins $+ %c1 - $+ %c4 Arrow max hit msg $nick %c2 $+ Triple arrowed bow $+ %c1 - $+ %c5 10000 coins $+ %c1 - $+ %c4 Arrow max hit (three arrows per shot). timer [ $+ [ $nick $+ rang ] ] 1 180 set %nobuycommandranger. [ $+ [ $nick ] ] 0 } else { notice $nick %c1 $+ Please wait $+ %c6 $timer($nick $+ rang).secs %c1 $+ seconds before using this command again. } } if ($2 == mage) { if (%nobuycommandmage. [ $+ [ $nick ] ] != 1) { set %nobuycommandmage. [ $+ [ $nick ] ] 1 msg $nick %c3 $+ The mage weapons we have today: msg $nick %c2 $+ Newbie magic staff $+ %c1 - $+ %c5 50 coins $+ %c1 - $+ %c4 Spell max hit - 20%. msg $nick %c2 $+ Beginner magic staff $+ %c1 - $+ %c5 100 coins $+ %c1 - $+ %c4 Spell max hit - 10%. msg $nick %c2 $+ Magic staff $+ %c1 - $+ %c5 200 coins $+ %c1 - $+ %c4 Spell max hit. msg $nick %c2 $+ Advanced magic staff $+ %c1 - $+ %c5 500 coins $+ %c1 - $+ %c4 Spell max hit + 10%. msg $nick %c2 $+ Ultimate magic staff $+ %c1 - $+ %c5 1000 coins $+ %c1 - $+ %c4 Spell max hit + 20%. msg $nick %c2 $+ Two Duel handed magic wands $+ %c1 - $+ %c5 5000 coins $+ %c1 - $+ %c4 Spell max hit + 50%. timer [ $+ [ $nick $+ mage ] ] 1 180 set %nobuycommandmage. [ $+ [ $nick ] ] 0 } else { notice $nick %c1 $+ Please wait $+ %c6 $timer($nick $+ mage).secs %c1 $+ seconds before using this command again. } } if ($2 == spells) { if (%nobuycommandspells. [ $+ [ $nick ] ] != 1) { set %nobuycommandspells. [ $+ [ $nick ] ] 1 msg $nick %c3 $+ The magic spells we have today: msg $nick %c2 $+ Blizz $+ %c1 - $+ %c5 50 coins $+ %c1 - $+ %c6 Newbie magic staff $+ %c1 - $+ %c4 Max hit 20 msg $nick %c2 $+ Blizztering cold $+ %c1 - $+ %c5 75 coins $+ %c6 Newbie magic staff $+ %c1 - $+ %c4 Max hit 25 msg $nick %c2 $+ Fire fury $+ %c1 - $+ %c5 100 coins $+ %c1 - $+ %c6 Beginner magic staff $+ %c1 - $+ %c4 Max hit 50 msg $nick %c2 $+ Blizztering freeze $+ %c1 - $+ %c5 400 coins $+ %c6 Magic staff $+ %c1 - $+ %c4 Max hit 70 & Freezes you opponent for 2 turns, so he can't attack you (unless he ranges). msg $nick %c2 $+ Venquence fury $+ %c1 - $+ %c5 500 coins $+ %c1 - $+ %c6 Magic staff $+ %c1 - $+ %c4 Max hit 100 msg $nick %c2 $+ Health cast $+ %c1 - $+ %c5 2000 coins $+ %c1 - $+ %c6 Advanced magic staff $+ %c1 - $+ %c4 Heals you with 30% of your total hp. msg $nick %c2 $+ Life cast $+ %c1 - $+ %c5 3500 coins $+ %c1 - $+ %c6 Ultimate magic staff $+ %c1 - $+ %c4 Heals you with 70% of your total hp. msg $nick %c2 $+ Teleport $+ %c1 - $+ %c5 5000 coins $+ %c1 - $+ %c6 Ultimate magic staff $+ %c1 - $+ %c4 Allows you to teleport from your opponent away, which allows you to cast 4 spells before he can attack you (unless he ranges, than only 1). msg $nick %c2 $+ Avada kadavra $+ %c1 - $+ %c5 10000 coins $+ %c1 - $+ %c6 Two Duel handed magic wands $+ %c1 - $+ %c4 Max hit 700 timer [ $+ [ $nick $+ spells ] ] 1 180 set %nobuycommandspells. [ $+ [ $nick ] ] 0 } else { notice $nick %c1 $+ Please wait $+ %c6 $timer($nick $+ spells).secs %c1 $+ seconds before using this command again. } } if ($2 == arrows) { if (%nobuycommandother. [ $+ [ $nick ] ] != 1) { set %nobuycommandother. [ $+ [ $nick ] ] 1 msg $nick %c3 $+ The arrows we have today: msg $nick %c2 $+ Weak arrow $+ %c1 - $+ %c5 1 coin each $+ %c1 - $+ %c6 Bow $+ %c1 - $+ %c4 Max hit 10 msg $nick %c2 $+ Normal arrow $+ %c1 - $+ %c5 2 coin each $+ %c1 - $+ %c6 Bow $+ %c1 - $+ %c4 Max hit 40 msg $nick %c2 $+ Powerful arrow $+ %c1 - $+ %c5 2 coin each $+ %c1 - $+ %c6 Large bow $+ %c1 - $+ %c4 Max hit 75 msg $nick %c2 $+ Powerful arrow (P) $+ %c1 - $+ %c5 5 coin each $+ %c1 - $+ %c6 Great bow $+ %c1 - $+ %c4 Max hit 100 + 10 damage poison (per round) msg $nick %c2 $+ Diamond arrow $+ %c1 - $+ %c5 10 coin each $+ %c1 - $+ %c6 Ultimate bow $+ %c1 - $+ %c4 Max hit 150 msg $nick %c2 $+ Diamond arrow (P+) $+ %c1 - $+ %c5 15 coin each $+ %c1 - $+ %c6 Ultimate bow $+ %c1 - $+ %c4 Max hit 200 + 20 damage poison (per round) msg $nick %c2 $+ Cursed arrow (P++) $+ %c1 - $+ %c5 30 coin each $+ %c1 - $+ %c6 Ultimate bow $+ %c1 - $+ %c4 Max hit 450 + 40 damage poison (per round) that can't be cured. timer [ $+ [ $nick $+ oth ] ] 1 180 set %nobuycommandother. [ $+ [ $nick ] ] 0 } else { notice $nick %c1 $+ Please wait $+ %c6 $timer($nick $+ oth).secs %c1 $+ seconds before using this command again. } } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;############################## LET'S BUY STUFF! ######################## on $*:text:/^[!`@.](buy)/Si:#DM-bank, #DM, #DM-shop: { setdmcolours if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM || $chan == #DM-bank) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM-shop $+ %c1 . halt } if ($nick == %dm.player1 || $nick == %dm.player2) { notice $nick %c1 $+ You can't buy stuff during a fight! halt } if (%dmid. [ $+ [ $nick ] ] == 1) { if (!$3) .goto buymsg var %dm.amount = $remove($right($1-,6),$chr(32),a,b,c,d,e,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,+,$chr(40),$chr(41)) if (%dm.amount == 0) { notice $nick %c1 $+ You can't buy $+ %c3 0 $+ %c1 of something. halt } if (%dm.amount isnum) { set %dm.item $remove($2-,1,2,3,4,5,6,7,8,9,0) set %dm.item $replace(%dm.item,$chr(32),_) if (%dmbuyfirsttime != 1) { set %dmbuyfirsttime 1 setShop } set %dm.buyitem $read(dmshopitems.txt, w, %dm.item $+ *) if (%dm.buyitem) { if (%dmmoney. [ $+ [ $nick ] ] >= $calc($gettok(%dm.buyitem,2,64) * %dm.amount)) { set %dmwriteitem $replace(%dm.buyitem,$chr(32),_) set %dmwriteitem $gettok(%dmwriteitem,1,64) if ($readini(dminv.ini,$nick,%dmwriteitem) == $null) { inc %dminv. [ $+ [ $nick ] ] set %dm.amountt %dm.amount } else { set %dm.amountt $calc($readini(dminv.ini,$nick,%dmwriteitem) + %dm.amount) } if (%dminv. [ $+ [ $nick ] ] > 10) { dec %dminv. [ $+ [ $nick ] ] notice $nick %c1 $+ Your inventory, which has $+ %c2 10 $+ %c1 slots, is full, you need to bank first. Join %c4 $+ #DM-bank $+ %c1 to do so. halt } writeini dminv.ini $nick %dmwriteitem %dm.amountt dec %dmmoney. [ $+ [ $nick ] ] $calc($gettok(%dm.buyitem,2,64) * %dm.amount) notice $nick %c1 $+ Congrats! You just bought $+ %c3 %dm.amount $+ %c4 $replace($gettok(%dm.buyitem,1,64),_,$chr(32)) $+ s %c1 $+ for $+ %c2 $calc($gettok(%dm.buyitem,2,64) * %dm.amount) coins $+ %c1 $+ . You now have $+ %c2 %dmmoney. [ $+ [ $nick ] ] coins $+ %c1 left. notice $nick %c1 $+ You now have a total of $+ %c3 %dm.amountt $+ %c4 $replace($gettok(%dm.buyitem,1,64),_,$chr(32)) $+ s $+ %c1 with you! } else { if (%dmmoney. [ $+ [ $nick ] ] == $null) { set %dmmoney. [ $+ [ $nick ] ] 0 } notice $nick %c1 $+ Insufficient money. You need $+ %c3 $calc($gettok(%dm.buyitem,2,64) * %dm.amount) coins $+ %c1 to buy $+ %c2 %dm.amount $gettok(%dm.buyitem,1,64) $+ s $+ %c1 $+ , while you only have $+ %c2 %dmmoney. [ $+ [ $nick ] ] coins $+ %c1 $+ . } } else { notice $nick %c1 $+ Sorry! We don't have %c3 $+ " $+ $replace(%dm.item,_,$chr(32)) $+ " $+ %c1 $+ . Maybe you spelled it wrong? } } else { :buymsg notice $nick %c1 $+ Please use $+ %c3 !buy $+ %c1 $+ . } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;####################### SELL SELL SELL! ############################# on $*:text:/^[!`@.](sell)/Si:#DM-shop, #DM, #DM-bank: { setdmcolours if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM || $chan == #DM-bank) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM-shop $+ %c1 . halt } if ($nick == %dm.player1 || $nick == %dm.player2) { notice $nick %c1 $+ You can't sell stuff during a fight! halt } if (%dmid. [ $+ [ $nick ] ] == 1) { if (!$3) .goto sellmsg set %dm.amount $remove($right($1-,6),$chr(32),a,b,c,d,e,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,+,$chr(40),$chr(41)) if (%dm.amount == 0) { notice $nick %c1 $+ You can't sell $+ %c3 0 $+ %c1 of something. halt } if (%dm.amount isnum || $remove($right($1-,4),$chr(32)) == all) { set %dm.item $remove($2-,1,2,3,4,5,6,7,8,9,0,all) set %dm.item $replace(%dm.item,$chr(32),_) set %dm.sellitem $read(dmshopitems.txt, w, %dm.item $+ *) if (%dm.sellitem) { set %dmwriteitem $replace(%dm.sellitem,$chr(32),_) set %dmwriteitem $gettok(%dmwriteitem,1,64) if ($remove($right($1-,4),$chr(32)) == all) .set %dm.amount $readini(dminv.ini,$nick,%dmwriteitem) set %dm.amountt $calc($readini(dminv.ini,$nick,%dmwriteitem) - %dm.amount) if (!%dm.amount) { notice $nick %c1 $+ Sorry, you don't have any %c3 $+ $replace($gettok(%dm.sellitem,1,64),_,$chr(32)) $+ s %c1 $+ in your inventory, maybe in your bank? halt } if ($calc($readini(dminv.ini,$nick,%dmwriteitem) - %dm.amount) < 0) { set %dm.amountt 0 notice $nick %c1 $+ Sorry! You don't have $+ %c2 %dm.amount %c3 $+ $replace($gettok(%dm.sellitem,1,64),_,$chr(32)) $+ s $+ %c1 on you, maybe on your bank? halt } elseif ($calc($readini(dminv.ini,$nick,%dmwriteitem) - %dm.amount) == 0) { dec %dminv. [ $+ [ $nick ] ] remini dminv.ini $nick %dmwriteitem } else { writeini dminv.ini $nick %dmwriteitem %dm.amountt } set %sellprice $calc((($gettok(%dm.sellitem,2,64) * 0.6) * %dm.amount) + 0.5) set %sellprice $gettok(%sellprice,1,46) inc %dmmoney. [ $+ [ $nick ] ] %sellprice notice $nick %c1 $+ Congrats! You just sold $+ %c3 %dm.amount $+ %c4 $replace($gettok(%dm.sellitem,1,64),_,$chr(32)) $+ s %c1 $+ for $+ %c2 %sellprice coins $+ %c1 $+ . You now have $+ %c2 %dmmoney. [ $+ [ $nick ] ] coins $+ %c1 $+ . notice $nick %c1 $+ You now have a total of $+ %c3 %dm.amountt $+ %c4 $replace($gettok(%dm.sellitem,1,64),_,$chr(32)) $+ s $+ %c1 with you! } else { notice $nick %c1 $+ Sorry! You don't have %c3 $+ " $+ $replace(%dm.item,_,$chr(32)) $+ " $+ %c1 on you. Maybe you spelled it wrong? } } else { :sellmsg notice $nick %c1 $+ Please use $+ %c3 !sell $+ %c1 $+ . } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;################## WHAT DO YOU HAVE? ############################ on $*:text:/^[!@`.](money|cash)/Si:#DM-shop, #DM, #DM-bank: { setdmcolours if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM-bank $+ %c1 and $+ %c2 #DM-shop $+ %c1 . halt } if (%dmid. [ $+ [ $nick ] ] == 1) { if (%dmmoney. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You currently have $+ %c3 %dmmoney. [ $+ [ $nick ] ] coins $+ %c1 $+ . } else { set %dmmoney. [ $+ [ $nick ] ] 0 notice $nick %c1 $+ You currently have $+ %c3 0 coins $+ %c1 $+ . } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;#################### INVENTORY ############################ on $*:text:/^[`!@.](inv((ent(ory)?)?)?|on)/Si:#DM, #DM-shop, #DM-bank: { setdmcolours if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if (!%showinv. [ $+ [ $nick ] ]) { set %showinv. [ $+ [ $nick ] ] 1 if ($read(dminv.ini, w, * $+ $nick $+ *)) { if (%dminv. [ $+ [ $nick ] ] >= 10) .set %dminv. [ $+ [ $nick ] ] 10 msg $nick %c3 $+ In your inventory you have $+ %c1 ( $+ %c4 %dminv. [ $+ [ $nick ] ] $+ %c6 / $+ %c4 10 $+ %c1 items ) $+ %c3 $+ : set %dmslots 0 set %dmplaymsg 1 play -at $+ $nick dmplayway $nick dminv.ini 500 } else { notice $nick %c1 $+ You don't have anything with you at the moment. } timerinv [ $+ [ $nick ] ] 1 300 unset %showinv. [ $+ [ $nick ] ] } else { notice $nick %c1 $+ Please wait $+ %c6 $timer(inv $+ $nick).secs $+ %c1 seconds before using this command again. } } ;############################## LET'S BANK DA SHIT! ####################### on $*:text:/^[!`.@](bank|store)/Si:#DM-bank, #DM, #DM-shop: { setdmcolours if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM || $chan == #DM-shop) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM-bank $+ %c1 . halt } if ($nick == %dm.player1 || $nick == %dm.player2) { notice $nick %c1 $+ You can't bank stuff during a fight! halt } if (%dmid. [ $+ [ $nick ] ] == 1) { if (!$2) { if (!%showbank. [ $+ [ $nick ] ]) { set %showbank. [ $+ [ $nick ] ] 1 if ($read(dmbank.ini, w, * $+ $nick $+ *)) { msg $nick %c3 $+ On your bank you have $+ %c1 ( $+ %c4 %dmbank. [ $+ [ $nick ] ] $+ %c1 items ) $+ %c3 $+ : play -at $+ $nick dmplayway $nick dmbank.ini 500 halt } else { notice $nick %c1 $+ You don't have anything on your bank at the moment. halt } timerbank [ $+ [ $nick ] ] 1 300 unset %showbank. [ $+ [ $nick ] ] } else { notice $nick %c1 $+ Please wait $+ %c6 $timer(bank $+ $nick).secs $+ %c1 seconds before using this command again. } } if (!$3) .goto bankmsg set %dm.amount $remove($right($1-,6),$chr(32),a,b,c,d,e,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,+,$chr(40),$chr(41)) if (%dm.amount == 0) { notice $nick %c1 $+ You can't bank $+ %c3 0 $+ %c1 of something. halt } if (%dm.amount isnum || $remove($right($1-,4),$chr(32)) == all) { set %dm.item $remove($2-,1,2,3,4,5,6,7,8,9,0,all) set %dm.item $replace(%dm.item,$chr(32),_) set %dm.bankitem $read(dmshopitems.txt, w, %dm.item $+ *) if (%dm.bankitem) { set %dmwriteitem $replace(%dm.bankitem,$chr(32),_) set %dmwriteitem $gettok(%dmwriteitem,1,64) if ($remove($right($1-,4),$chr(32)) == all) .set %dm.amount $readini(dminv.ini,$nick,%dmwriteitem) if (!%dm.amount) { notice $nick %c1 $+ Sorry, you don't have any %c3 $+ $replace($gettok(%dm.bankitem,1,64),_,$chr(32)) $+ s %c1 $+ in your inventory. halt } set %dm.amountt $calc($readini(dminv.ini,$nick,%dmwriteitem) - %dm.amount) if ($calc($readini(dminv.ini,$nick,%dmwriteitem) - %dm.amount) < 0) { set %dm.amountt 0 notice $nick %c1 $+ Sorry! You don't have $+ %c2 %dm.amount %c3 $+ $replace($gettok(%dm.bankitem,1,64),_,$chr(32)) $+ s $+ %c1 on you, maybe on your bank? halt } elseif ($calc($readini(dminv.ini,$nick,%dmwriteitem) - %dm.amount) == 0) { dec %dminv. [ $+ [ $nick ] ] remini dminv.ini $nick %dmwriteitem } else { writeini dminv.ini $nick %dmwriteitem %dm.amountt } if ($readini(dmbank.ini,$nick,%dmwriteitem) == $null) { set %dm.amounttt %dm.amount inc %dmbank. [ $+ [ $nick ] ] } else { set %dm.amounttt $calc($readini(dmbank.ini,$nick,%dmwriteitem) + %dm.amount) } writeini dmbank.ini $nick %dmwriteitem %dm.amounttt notice $nick %c1 $+ Congrats! You just banked $+ %c3 %dm.amount $+ %c4 $replace($gettok(%dm.bankitem,1,64),_,$chr(32)) $+ s $+ %c1 $+ . notice $nick %c1 $+ You now have a total of $+ %c3 %dm.amountt $+ %c4 $replace($gettok(%dm.bankitem,1,64),_,$chr(32)) $+ s $+ %c1 with you and $+ %c3 %dm.amounttt $+ %c1 on your bank. } else { notice $nick %c1 $+ Sorry! You don't have %c3 $+ " $+ $replace(%dm.item,_,$chr(32)) $+ " $+ %c1 on you. Maybe you spelled it wrong? } } else { :bankmsg notice $nick %c1 $+ Please use $+ %c3 !bank $+ %c1 $+ . } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;############################ WITHDRAW YA JUNK ############################ on $*:text:/^[!`.@](with(d(raw)?)?)/Si:#DM-bank, #DM, #DM-shop: { setdmcolours if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM || $chan == #DM-shop) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM-bank $+ %c1 . halt } if ($nick == %dm.player1 || $nick == %dm.player2) { notice $nick %c1 $+ You withdraw buy stuff during a fight! halt } if (%dmid. [ $+ [ $nick ] ] == 1) { if (!$3) .goto withdrawmsg if (%dminv. [ $+ [ $nick ] ] >= 10) { dec %dminv. [ $+ [ $nick ] ] notice $nick %c1 $+ Your inventory, which has $+ %c2 10 $+ %c1 slots, is full, you need to bank first. Join %c4 $+ #DM-bank $+ %c1 to do so. halt } set %dm.amount $remove($right($1-,6),$chr(32),a,b,c,d,e,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,+,$chr(40),$chr(41)) if (%dm.amount == 0) { notice $nick %c1 $+ You can't withdraw $+ %c3 0 $+ %c1 of something. halt } if (%dm.amount isnum || $remove($right($1-,4),$chr(32)) == all) { set %dm.item $remove($2-,1,2,3,4,5,6,7,8,9,0,all) set %dm.item $replace(%dm.item,$chr(32),_) set %dm.withdrawitem $read(dmshopitems.txt, w, %dm.item $+ *) if (%dm.withdrawitem) { set %dmwriteitem $replace(%dm.withdrawitem,$chr(32),_) set %dmwriteitem $gettok(%dmwriteitem,1,64) if ($remove($right($1-,4),$chr(32)) == all) .set %dm.amount $readini(dmbank.ini,$nick,%dmwriteitem) if (!%dm.amount) { notice $nick %c1 $+ Sorry, you don't have any %c3 $+ $replace($gettok(%dm.withdrawitem,1,64),_,$chr(32)) $+ s %c1 $+ on your bank. halt } set %dm.amountt $calc($readini(dmbank.ini,$nick,%dmwriteitem) - %dm.amount) if ($calc($readini(dmbank.ini,$nick,%dmwriteitem) - %dm.amount) < 0) { set %dm.amountt 0 notice $nick %c1 $+ Sorry! You don't have $+ %c2 %dm.amount %c3 $+ $replace($gettok(%dm.withdrawitem,1,64),_,$chr(32)) $+ s $+ %c1 on your bank. halt } elseif ($calc($readini(dmbank.ini,$nick,%dmwriteitem) - %dm.amount) == 0) { dec %dmbank. [ $+ [ $nick ] ] remini dmbank.ini $nick %dmwriteitem } else { writeini dmbank.ini $nick %dmwriteitem %dm.amountt } if ($readini(dminv.ini,$nick,%dmwriteitem) == $null) { set %dm.amounttt %dm.amount inc %dminv. [ $+ [ $nick ] ] } else { set %dm.amounttt $calc($readini(dminv.ini,$nick,%dmwriteitem) + %dm.amount) } writeini dminv.ini $nick %dmwriteitem %dm.amounttt notice $nick %c1 $+ Congrats! You just withdrawed $+ %c3 %dm.amount $+ %c4 $replace($gettok(%dm.withdrawitem,1,64),_,$chr(32)) $+ s $+ %c1 $+ . notice $nick %c1 $+ You now have a total of $+ %c3 %dm.amountt $+ %c4 $replace($gettok(%dm.withdrawitem,1,64),_,$chr(32)) $+ s $+ %c1 on your bank and $+ %c3 %dm.amounttt $+ %c1 with you. } else { notice $nick %c1 $+ Sorry! You don't have %c3 $+ " $+ $replace(%dm.item,_,$chr(32)) $+ " $+ %c1 on your bank. Maybe you spelled it wrong? } } else { :withdrawmsg notice $nick %c1 $+ Please use $+ %c3 !withdraw $+ %c1 $+ . } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;########################################################################## ;#######################---NOW.... LET'S FIGHT!!---######################## ;########################################################################## ;########################## EQUIP ITEMS ################################### on $*:TEXT:/^[!`@.](equip(p)?(ed)?|wear)/Si:#DM, #DM-bank, #DM-shop: { set %dmturnnick $nick if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM-bank || $chan == #DM-shop) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM $+ %c1 . halt } if (%dmid. [ $+ [ $nick ] ] == 1) { if (%dm.status == on) { if (!$2) { if (!%dmweapon. [ $+ [ $nick ] ]) .set %dmweapon. [ $+ [ $nick ] ] "piece of air" notice $nick %c1 $+ You currently have a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 equipped. halt } if ($2- == %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You already have a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 equipped. halt } unset %unequip if (%dmweapon. [ $+ [ $nick ] ]) { set %unequip %dmweapon. [ $+ [ $nick ] ] if (%unequip == "piece of air") { unset %unequip } } set %weaprequest $replace($2-,$chr(32),_) set %dm.equipitem $read(dmshopitems.txt, w, %weaprequest $+ *) if ($replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) == $gettok(%dm.equipitem,1,64)) { notice $nick %c1 $+ You already have a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 equipped. halt } if (%dm.equipitem) { set %dmweapclass. [ $+ [ $nick ] ] $gettok(%dm.equipitem,3,64) if (%dmweapclass. [ $+ [ $nick ] ] != %dmclass. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You only can equip weapons that belong to your class, $+ %c3 %dmclass. [ $+ [ $nick ] ] $+ %c1 $+ . halt } set %dmcheckweap $gettok($replace(%dm.equipitem,$chr(32),_),1,64) if ($readini(dminv.ini,$nick,%dmcheckweap)) { if ($gettok(%dm.equipitem,3,64) == melee || $gettok(%dm.equipitem,3,64) == range || $gettok(%dm.equipitem,3,64) == mage) { set %dmweapon. [ $+ [ $nick ] ] $replace(%dm.equipitem,_,$chr(32)) set %dmweapon. [ $+ [ $nick ] ] $gettok(%dmweapon. [ $+ [ $nick ] ],1,64) writeini dminv.ini $nick $gettok(%dm.equipitem,1,64) $calc($readini(dminv.ini,$nick,$gettok(%dm.equipitem,1,64)) - 1) var %amountleft = $readini(dminv.ini,$nick,$gettok(%dm.equipitem,1,64)) if (%amountleft <= 0) { remini dminv.ini $nick $gettok(%dm.equipitem,1,64) dec %dminv. [ $+ [ $nick ] ] } if ($gettok(%dm.equipitem,3,64) == melee) { if (%dmlvl. [ $+ [ $nick ] ] >= $gettok(%dm.equipitem,5,64)) { if (%unequip) { msg %dm.chan %c2 $+ %dmturnnick %c1 $+ un-equips his $+ %c5 %unequip $+ %c1 $+ . if (%lastequipped. [ $+ [ $nick ] ]) { writeini dminv.ini $nick $gettok(%lastequipped. [ $+ [ $nick ] ],1,64) $calc($readini(dminv.ini,$nick,$gettok(%lastequipped. [ $+ [ $nick ] ],1,64)) + 1) var %amountnow = $readini(dminv.ini,$nick,$gettok(%lastequipped. [ $+ [ $nick ] ],1,64)) } else { var %amountnow == 1) } if (%amountnow == 1) .inc %dminv. [ $+ [ $nick ] ] } set %dmweapmax. [ $+ [ $nick ] ] $gettok($replace(%dm.equipitem,$chr(32),_),4,64) msg %dm.chan %c2 $+ %dmturnnick %c1 $+ equipped a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ , which has a max hit of $+ %c3 %dmweapmax. [ $+ [ $nick ] ] $+ %c1 $+ . set %lastequipped. [ $+ [ $nick ] ] $gettok(%dm.equipitem,1,64) } else { notice $nick %c1 $+ Sorry, you need to be at least $+ %c4 level $gettok(%dm.equipitem,5,64) $+ %c1 to equip a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ , while you only are level $+ %c6 %dmlvl. [ $+ [ $nick ] ] $+ %c1 $+ . unset %dmweapon. [ $+ [ $nick ] ] } } elseif ($gettok(%dm.equipitem,3,64) == range) { if (%unequip) { msg %dm.chan %c2 $+ %dmturnnick %c1 $+ un-equips his $+ %c5 %unequip $+ %c1 $+ . if (%lastequipped. [ $+ [ $nick ] ]) { writeini dminv.ini $nick $gettok(%lastequipped. [ $+ [ $nick ] ],1,64) $calc($readini(dminv.ini,$nick,$gettok(%lastequipped. [ $+ [ $nick ] ],1,64)) + 1) var %amountnow = $readini(dminv.ini,$nick,$gettok(%lastequipped. [ $+ [ $nick ] ],1,64)) } else { var %amountnow = 1 } if (%amountnow == 1) .inc %dminv. [ $+ [ $nick ] ] } set %dmweaparrows. [ $+ [ $nick ] ] $gettok($replace(%dm.equipitem,$chr(32),_),4,64) msg %dm.chan %c2 $+ %dmturnnick %c1 $+ equipped a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . set %lastequipped. [ $+ [ $nick ] ] $gettok(%dm.equipitem,1,64) } elseif ($gettok(%dm.equipitem,3,64) == mage) { set %dmweapextra. [ $+ [ $nick ] ] $gettok($replace(%dm.equipitem,$chr(32),_),4,64) if (%dmweapextra. [ $+ [ $nick ] ] < 0) .set %dmextramage decreases if (%dmweapextra. [ $+ [ $nick ] ] > 0) .set %dmextramage increases if (%unequip) { msg %dm.chan %c2 $+ %dmturnnick %c1 $+ un-equips his $+ %c5 %unequip $+ %c1 $+ . if (%lastequipped. [ $+ [ $nick ] ]) { writeini dminv.ini $nick $gettok(%lastequipped. [ $+ [ $nick ] ],1,64) $calc($readini(dminv.ini,$nick,$gettok(%lastequipped. [ $+ [ $nick ] ],1,64)) + 1) var %amountnow = $readini(dminv.ini,$nick,$gettok(%lastequipped. [ $+ [ $nick ] ],1,64)) } else { var %amountnow = 1 } if (%amountnow == 1) .inc %dminv. [ $+ [ $nick ] ] } set %lastequipped. [ $+ [ $nick ] ] $gettok(%dm.equipitem,1,64) msg %dm.chan %c2 $+ %dmturnnick %c1 $+ equipped a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ , which %dmextramage his spells max hit with $remove(%dmweapextra. [ $+ [ $nick ] ],-) $+ % $+ %c1 $+ . set %mayunequip. [ $+ [ $nick ] ] 1 } } else { notice $nick %c1 $+ You can't equip a $+ %c3 $replace(%dmcheckweap,_,$chr(32)) $+ %c1 $+ . } } else { notice $nick %c1 $+ You dont have a $+ %c5 $replace(%dmcheckweap,_,$chr(32)) $+ %c1 $+ ! } } else { notice $nick %c1 $+ Sorry! You don't have %c3 $+ " $+ $replace(%weaprequest,_,$chr(32)) $+ " $+ %c1 in your inventory. Maybe you spelled it wrong? } } else { notice $nick %c1 $+ You can only use this command when fighting. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;########################### EQUIP ARROWS ################################ on $*:TEXT:/^[!`@.](arrow)/Si:#DM, #DM-bank, #DM-shop: { ;+++BASIC+++ if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM-bank || $chan == #DM-shop) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM $+ %c1 . halt } if (%dmid. [ $+ [ $nick ] ] == 1) { if (%dm.status == on) { if (!$2) { if (!%dmarrow. [ $+ [ $nick ] ]) { notice $nick %c1 You currently have $+ %c2 the basic arrows ( $+ %c4 $+ Max hit: $+ %c6 5 $+ %c2 $+ ) $+ %c1 equipped. } if (!%dmarrow.amount. [ $+ [ $nick ] ]) .set %dmarrow.amount. [ $+ [ $nick ] ] 0 notice $nick %c1 $+ You currently have $+ %c3 %dmarrow.amount. [ $+ [ $nick ] ] $+ %c5 $gettok(%dmarrow. [ $+ [ $nick ] ],1,64) $+ s $+ %c1 equipped. halt } ;+++ CHANGES '!arrow weak arrow all/num' in 'weak_arrow' +++ set %weaprequest $replace($2-,$chr(32),_) set %weaprequest $remove(%weaprequest,1,2,3,4,5,6,7,8,9,0,all) ;+++ GETS FULL NAME/DATA OF ITEM: 'weak' becomes 'weak_arrow@price@arrow@bow@hit' +++ set %dm.equipitem $read(dmshopitems.txt, w, %weaprequest $+ *) ;+++ CHECKS IF THE ARROW YOU TRY TO EQUIP IS THE SAME AS THE ONE THAT IS EQUIPPED. IF YES, GOTO :CHECKBOW +++ if ($gettok($replace(%dmarrow. [ $+ [ $nick ] ],$chr(32),_),1,64) == $gettok(%dm.equipitem,1,64)) { unset %unequip2 goto checkbow } ;+++ IF IT ISNT, TELLS IT HAVE TO UN-EQUIP THE OLD ARROW +++ if (%dmarrow. [ $+ [ $nick ] ]) { unset %dmarrow.amount. [ $+ [ $nick ] ] set %unequip2 %dmarrow. [ $+ [ $nick ] ] } ;+++ CHECKS IF THE ITEM GIVEN IS AN ARROW +++ set %dmweapclass. [ $+ [ $nick ] ] $gettok(%dm.equipitem,3,64) if (!%dmweapclass. [ $+ [ $nick ] ] || %dmweapclass. [ $+ [ $nick ] ] == melee || %dmweapclass. [ $+ [ $nick ] ] == range || %dmweapclass. [ $+ [ $nick ] ] == mage || %dmweapclass. [ $+ [ $nick ] ] == spell) { goto sorrymsg } if (%dmweapclass. [ $+ [ $nick ] ] != arrow) { notice $nick %c1 $+ You only can equip arrows with the ranger class, while you have $+ %c3 %dmclass. [ $+ [ $nick ] ] $+ %c1 $+ . halt } ;+++ START :CHECKBOW - CHECKS IF AN AMOUNT IS GIVEN +++ :checkbow set %dmarrow.amount $remove($right($1-,5),$chr(32),a,b,c,d,e,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,+,$chr(40),$chr(41)) if (!%dmarrow.amount) { notice $nick %c1 $+ Please specify a number, $+ %c2 below 10000 $+ %c1 $+ , of arrows you want to equip. halt } ;+++ IF THE ITEM GIVIN EXISTS, CONTINUE, ELSE GOTO :SORRYMSG +++ if (!%dm.equipitem) .goto sorrymsg if (%dm.equipitem) { ;+++ INCREASE THE CURRENT ARROW AMOUNT BY THE GIVEN +++ inc %dmarrow.amount. [ $+ [ $nick ] ] %dmarrow.amount ;+++ CHANGES 'weak_arrow@price@arrow@bow@hit' in 'weak arrow' +++ set %dmcheckweap $gettok($replace(%dm.equipitem,$chr(32),_),1,64) ;+++ IF YOU HAVE THE ARROW +++ if ($readini(dminv.ini,$nick,$gettok(%dm.equipitem,1,64))) { ;+++ CHANGES 'weak_arrow' TO 'weak arrow' +++ set %dmarrow. [ $+ [ $nick ] ] $replace(%dm.equipitem,_,$chr(32)) ;+++ TELLS WHAT BOW YOU NEED +++ set %reqbow $gettok(%dm.equipitem,4,64) set %reqbow $replace(%reqbow,_,$chr(32)) ;+++ CHECKS IF YOU HAVEN'T THE CORRECT BOW EQUIPPED +++ if (%reqbow == bow && %dmweapon. [ $+ [ $nick ] ] != bow && %dmweapon. [ $+ [ $nick ] ] != large bow && %dmweapon. [ $+ [ $nick ] ] != great bow && %dmweapon. [ $+ [ $nick ] ] != ultimate bow && %dmweapon. [ $+ [ $nick ] ] != triple arrowed bow) { notice $nick %c1 $+ You need a $+ %c5 bow $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 $replace($gettok(%dm.equipitem,1,64),_,$chr(32)) $+ s $+ %c1 $+ . dec %dmarrow.amount. [ $+ [ $nick ] ] %dmarrow.amount halt } elseif (%reqbow == large bow && %dmweapon. [ $+ [ $nick ] ] != large bow && %dmweapon. [ $+ [ $nick ] ] != great bow && %dmweapon. [ $+ [ $nick ] ] != ultimate bow && %dmweapon. [ $+ [ $nick ] ] != triple arrowed bow) { notice $nick %c1 $+ You need a $+ %c5 Large bow $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 $replace($gettok(%dm.equipitem,1,64),_,$chr(32)) $+ s $+ %c1 $+ . dec %dmarrow.amount. [ $+ [ $nick ] ] %dmarrow.amount halt } elseif (%reqbow == great bow && %dmweapon. [ $+ [ $nick ] ] != great bow && %dmweapon. [ $+ [ $nick ] ] != ultimate bow && %dmweapon. [ $+ [ $nick ] ] != triple arrowed bow) { notice $nick %c1 $+ You need a $+ %c5 Great bow $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 $replace($gettok(%dm.equipitem,1,64),_,$chr(32)) $+ s $+ %c1 $+ . dec %dmarrow.amount. [ $+ [ $nick ] ] %dmarrow.amount halt } elseif (%reqbow == ultimate bow && %dmweapon. [ $+ [ $nick ] ] != ultimate bow && %dmweapon. [ $+ [ $nick ] ] != triple arrowed bow) { notice $nick %c1 $+ You need an $+ %c5 Ultimate bow $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 $replace($gettok(%dm.equipitem,1,64),_,$chr(32)) $+ s $+ %c1 $+ . dec %dmarrow.amount. [ $+ [ $nick ] ] %dmarrow.amount halt } ;+++ IF YOU ARE WIELDING THE CORRECT BOW +++ else { if ($calc($readini(dminv.ini,$nick,$gettok(%dm.equipitem,1,64)) - %dmarrow.amount) < 0) { set %amountyouhave $readini(dminv.ini,$nick,$gettok(%dm.equipitem,1,64)) if (!%amountyouhave) .set %amountyouhave 0 notice $nick %c1 $+ Sorry, you don't have $+ %c3 %dmarrow.amount $+ %c5 $gettok(%dmarrow. [ $+ [ $nick ] ],1,64) $+ s $+ %c1 $+ . You only have $+ %c3 %amountyouhave $+ %c5 $gettok(%dmarrow. [ $+ [ $nick ] ],1,64) $+ s $+ %c1 $+ . halt } elseif $calc($readini(dminv.ini,$nick,$gettok(%dm.equipitem,1,64)) - %dmarrow.amount) == 0) { remini dminv.ini $nick $gettok(%dm.equipitem,1,64) dec %dminv. [ $+ [ $nick ] ] } set %amountleft $calc($readini(dminv.ini,$nick,$gettok(%dm.equipitem,1,64)) - %dmarrow.amount) if (%amountleft <= 0) { remini dminv.ini $nick $gettok(%dm.equipitem,1,64) dec %dminv. [ $+ [ $nick ] ] } else { writeini dminv.ini $nick $gettok(%dm.equipitem,1,64) %amountleft inc %dminv. [ $+ [ $nick ] ] } if (%unequip2) { msg %dm.chan %c2 $+ %dmturnnick %c1 $+ un-equips his $+ %c5 $gettok(%unequip2,1,64) $+ s $+ %c1 $+ . set %oldamount $readini(dminv.ini,$nick,$gettok(%lastequipped2. [ $+ [ $nick ] ],1,64)) set %plusamount %lastarrowamount. [ $+ [ $nick ] ] set %newamount $calc(%oldamount + %plusamount) if (%lastequipped2. [ $+ [ $nick ] ]) { writeini dminv.ini $nick $gettok(%lastequipped2. [ $+ [ $nick ] ],1,64) %newamount var %amountnow = $readini(dminv.ini,$nick,$gettok(%lastequipped2. [ $+ [ $nick ] ],1,64)) } else { var %amountnow = 1 } } if ($gettok($replace(%dm.equipitem,$chr(32),_), 6, 64) == P) { set %addextra , and has $+ %c6 10 $+ %c1 damage poison. } elseif ($gettok($replace(%dm.equipitem,$chr(32),_), 6, 64) == P+) { set %addextra , and has $+ %c6 20 $+ %c1 damage poison. } elseif ($gettok($replace(%dm.equipitem,$chr(32),_), 6, 64) == P++) { set %addextra , and has $+ %c6 40 $+ %c1 damage poison, that can't be cured. } else { set %addextra . } set %lastequipped2. [ $+ [ $nick ] ] $gettok(%dm.equipitem,1,64) set %lastarrowamount. [ $+ [ $nick ] ] %dmarrow.amount. [ $+ [ $nick ] ] set %dmarrowmax. [ $+ [ $nick ] ] $gettok($replace(%dm.equipitem,$chr(32),_),5,64) msg %dm.chan %c2 $+ %dmturnnick %c1 $+ equips $+ %c3 %dmarrow.amount $+ %c5 $gettok(%dmarrow. [ $+ [ $nick ] ],1,64) $+ s $+ %c1 $+ , which can max hit $+ %c3 %dmarrowmax. [ $+ [ $nick ] ] $+ %c1 $+ %addextra } } ;+++ IF YOU DON'T HAVE THE ARROW +++ else { notice $nick %c1 $+ You dont have a $+ %c5 $replace(%dmcheckweap,_,$chr(32)) $+ %c1 $+ ! } } else { :sorrymsg notice $nick %c1 $+ Sorry! You don't have %c3 $+ " $+ $replace(%weaprequest,_,$chr(32)) $+ " $+ %c1 in your inventory. Maybe you spelled it wrong? } } else { notice $nick %c1 $+ You can only use this command when fighting. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;########################### UNEQUIP #################################### on $*:text:/^[!`@.](un(eq(uip)?)|wear)/Si:#DM, #DM-shop, #DM-bank: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM-bank || $chan == #DM-shop) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM $+ %c1 . halt } if (%dmid. [ $+ [ $nick ] ] == 1) { if (%dm.status == on && ($nick == %dm.player1 || $nick == %dm.player2)) { if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You don't have anything equipped! halt } set %dmwriteitemfight $replace(%dmweapon. [ $+ [ $nick ] ],Chr(32),_) var %checkitemfight = $readini(dminv.ini,$nick,$replace(%dmwriteitemfight,$chr(32),_)) if (%dminv. [ $+ [ $nick ] ] >= 10 && !%checkitemfight) { notice $nick %c1 $+ Your inventory is full! halt } msg %dm.chan %c2 $+ $nick $+ %c1 Unequips his $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ , which means he now is unarmed. if ($readini(dminv.ini,$nick,$replace(%dmwriteitemfight,$chr(32),_))) .inc %dminv. [ $+ [ $nick ] ] unset %mayunequip. [ $+ [ $nick ] ] unset %dmweapon. [ $+ [ $nick ] ] unset %lastequipped. [ $+ [ $nick ] ] set %oldamountfight $readini(dminv.ini,$nick,$replace(%dmwriteitemfight,$chr(32),_)) writeini dminv.ini $nick $replace(%dmwriteitemfight,$chr(32),_) $calc(%oldamountfight + 1) } else { notice $nick %c1 $+ You can only use this command when fighting. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;######################## ATTACK - MELEE ################################ on $*:text:/^[?!@`.](at(t)?(ack)?|hit)/Si:#DM: { if (%dm.status == ON) { if ($nick == %dm.player1) { timerturnswitch off timerstopdm off if (%dmfreeze. [ $+ [ $nick ] ] >= 0 ) { msg %dm.chan %c1 $+ %dm.player1 $+ %c1 Tries to attack but he can't reach $+ %c2 %dm.player2 $+ %c1 $+ ; $+ %c2 %dm.player2 $+ %c1 gets the turn. notice $nick %c1 $+ Please wait $+ %c3 %dmfreeze. [ $+ [ $nick ] ] $+ %c1 more turns. set %dm.player1 %dm.player2 set %dm.player2 $nick dec %dmfreeze. [ $+ [ $nick ] ] halt } if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ]) { set %dm.hit $rand(0,5) set %dmweapused his fist. } else { var %dm.equipitem = $read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) $+ *) if ($gettok(%dm.equipitem,3,64) != melee && Piece of air !isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You can't use this command with a $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . Use %c3 $+ !shoot $+ %c1 $+ , $+ %c3 !cast $+ %c1 or %c3 $+ !use $+ %c1 instead. halt } set %dm.max $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),4,64) set %dm.hit $rand(0, %dm.max) set %dmweapused a $+ %c5 %dmweapon. [ $+ [ %dm.player1 ] ] $+ %c1 $+ . if (home isin %dmweapon. [ $+ [ %dm.player1 ] ] && $r(1,5) == 2) { timer 1 1 notice $nick %c1 $+ You broke your $+ %c3 %dmweapon. [ $+ [ %dm.player1 ] ] $+ %c1 $+ , meaning you lost it. unset %dmweapon. [ $+ [ %dm.player1 ] ] } } health.check set %dm.player1 %dm.player2 set %dm.player2 $nick timerturnswitch 1 120 turngone } elseif ($nick == %dm.player2) { notice $nick %c1 $+ Its not your turn! } else { notice $nick %c1 $+ You are not fighting in this DM. } } else { notice $nick %c1 $+ There is no DM running! Type $+ %c6 !DM $+ %c1 to start one. } } ;######################## ATTACK - RANGE ################################ on $*:text:/^[@`.?!](s(h)?((o)?o)?t)/Si:#DM: { if (%dm.status == ON) { if ($nick == %dm.player1) { timerturnswitch off timerstopdm off if (%dmfreeze. [ $+ [ $nick ] ] >= 0 ) { msg %dm.chan %c1 $+ %dm.player1 $+ %c1 Tries to attack but he can't reach $+ %c2 %dm.player2 $+ %c1 $+ ; $+ %c2 %dm.player2 $+ %c1 gets the turn. notice $nick %c1 $+ Please wait $+ %c3 %dmfreeze. [ $+ [ $nick ] ] $+ %c1 more turns. set %dm.player1 %dm.player2 set %dm.player2 $nick dec %dmfreeze. [ $+ [ $nick ] ] halt } if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ] || !%dmarrow. [ $+ [ $nick ] ]) { set %dm.hit $rand(0,5) if (!%dmarrow. [ $+ [ $nick ] ] && %dmweapon. [ $+ [ $nick ] ]) { set %dmweapused a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 with the $+ %c5 basic arrows $+ %c1 $+ . } else { set %dmweapused his fist. } } else { var %dm.equipitem = $read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) $+ *) if ($gettok(%dm.equipitem,3,64) != range && Piece of air !isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You can't use this command with a $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . Use %c3 $+ !attack $+ %c1 $+ , $+ %c3 !cast $+ %c1 or %c3 $+ !use $+ %c1 instead. halt } set %dm.max $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmarrow. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),5,64) set %dm.hit $rand(0, %dm.max) set %dm.poison $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmarrow. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),6,64) if (%dm.poison == P) .set %dm.poisondmg 10 if (%dm.poison == P+) .set %dm.poisondmg 20 if (%dm.poison == P++) .set %dm.poisondmg 40 if (!%dmpoisoned. [ $+ [ %dm.player2 ] ] && %dm.poisondmg && $r(1,5) == 2) { set %addpoison 1 } dec %dmarrow.amount. [ $+ [ $nick ] ] %arrows.shot set %dmweapused a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 with $+ %c5 $gettok(%dmarrow. [ $+ [ $nick ] ],1,64) $+ s $+ %c1 $+ . if (%dmarrow.amount. [ $+ [ $nick ] ] <= 0) { unset %dmarrow. [ $+ [ $nick ] ] } else { set %dmweapused %dmweapused $chr(32) | timer 1 1 notice %dm.player1 %c1 $+ You now have $+ %c3 %dmarrow.amount. [ $+ [ %dm.player1 ] ] $+ %c5 $gettok(%dmarrow. [ $+ [ %dm.player1 ] ],1,64) $+ s $+ %c1 left. } set %arrows.shot $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),4,64) if (%arrows.shot == 3) { set %dm.hit2 $rand(0, %dm.max) set %dm.hit3 $rand(0, %dm.max) } } health.check set %dm.player1 %dm.player2 set %dm.player2 $nick timerturnswitch 1 120 turngone } elseif ($nick == %dm.player2) { notice $nick %c1 $+ Its not your turn! } else { notice $nick %c1 $+ You are not fighting in this DM. } } else { notice $nick %c1 $+ There is no DM running! Type $+ %c6 !DM $+ %c1 to start one. } } ;######################## ATTACK - MAGE ################################# on $*:text:/^[?!@`.](cast|spell)/Si:#DM: { if (%dm.status == ON) { if ($nick == %dm.player1) { timerturnswitch off timerstopdm off if (%dmfreeze. [ $+ [ $nick ] ] >= 0 ) { msg %dm.chan %c1 $+ %dm.player1 $+ %c1 Tries to attack but he can't reach $+ %c2 %dm.player2 $+ %c1 $+ ; $+ %c2 %dm.player2 $+ %c1 gets the turn. notice $nick %c1 $+ Please wait $+ %c3 %dmfreeze. [ $+ [ $nick ] ] $+ %c1 more turns. set %dm.player1 %dm.player2 set %dm.player2 $nick dec %dmfreeze. [ $+ [ $nick ] ] halt } set %dmspellname $read(dmshopitems.txt, w, $replace($2-,$chr(32),_) $+ *) set %dmspell2 $gettok(%dmspellname,1,64) set %dmspell $replace(%dmspell2,_,$chr(32)) if (!%dmspell) { notice $nick %c1 $+ There's no such spell as %c4 $+ " $+ $2- $+ " $+ %c1 $+ . halt } if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ] || !$2) { set %dm.hit $calc($rand(0,10) + $rand( set %dmweapused the basic spell. } else { set %dm.weaponuse $read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) $+ *) if ($gettok(%dm.weaponuse,3,64) != mage && Piece of air !isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You can't use this command with a $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . Use %c3 $+ !shoot $+ %c1 $+ , $+ %c3 !attack $+ %c1 or %c3 $+ !use $+ %c1 instead. halt } set %reqstaff $gettok(%dmspellname,4,64) set %reqstaff $replace(%reqstaff,_,$chr(32)) if (%reqstaff == Newbie magic staff && %dmweapon. [ $+ [ $nick ] ] != Newbie magic staff && %dmweapon. [ $+ [ $nick ] ] != Beginner magic staff && %dmweapon. [ $+ [ $nick ] ] != Magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need a $+ %c5 Newbie magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } elseif (%reqstaff == Beginner magic staff && %dmweapon. [ $+ [ $nick ] ] != Beginner magic staff && %dmweapon. [ $+ [ $nick ] ] != Magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need a $+ %c5 Beginner magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } elseif (%reqstaff == Magic staff && %dmweapon. [ $+ [ $nick ] ] != Magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need a $+ %c5 Magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } elseif (%reqstaff == Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need an $+ %c5 Advanced magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } if ($gettok(%dmspellname,3,64) == aspell) { set %dm.max $gettok(%dmspellname,5,64) if (%dmweapon. [ $+ [ $nick ] ] == Newbie magic staff) .set %dm.max $calc(%dm.max * 0.8) if (%dmweapon. [ $+ [ $nick ] ] == Beginner magic staff) .set %dm.max $calc(%dm.max * 0.9) if (%dmweapon. [ $+ [ $nick ] ] == Advanced magic staff) .set %dm.max $calc(%dm.max * 1.1) if (%dmweapon. [ $+ [ $nick ] ] == Ultimate magic staff) .set %dm.max $calc(%dm.max * 1.2) if (%dmweapon. [ $+ [ $nick ] ] == Two duel handed magic wands) .set %dm.max $calc(%dm.max * 1.5) set %dm.hit $rand(5, %dm.max) set %dmweapused %c3 $+ %dmspell $+ %c1 with a $+ %c5 %dmweapon. [ $+ [ %dm.player1 ] ] $+ %c1 $+ . if ($gettok(%dmspellname,6,64) == freeze) { set %dmfreeze. [ $+ [ %dm.player2 ] ] 2 if (%dmclass. [ $+ [ %dm.player2 ] ] != melee) .set %dmfreeze. [ $+ [ %dm.player2 ] ] 0 set %dmweapused %dmweapused  | msg %dm.chan %c2 $+ %dm.player2 $+ %c1 has been frozen, meaning he can't use $+ %c3 melee attacks $+ %c1 for $+ %c5 2 $+ %c1 turns. } health.check } elseif ($gettok(%dmspellname,3,64) == hspell) { set %dm.heal $calc(%dm.starthealth. [ $+ [ %dm.player1 ] ] / 100 * $gettok(%dmspellname,5,64)) inc %dmhealth. [ $+ [ %dm.player1 ] ] %dm.heal if (%dmhealth. [ $+ [ %dm.player1 ] ] > %dm.starthealth. [ $+ [ %dm.player1 ] ]) { set %dm.heal $calc(%dm.starthealth. [ $+ [ %dm.player1 ] ] - %dmhealth. [ $+ [ %dm.player1 ] ]) set %dmhealth. [ $+ [ %dm.player1 ] ] %dm.starthealth. [ $+ [ %dm.player1 ] ] } msg %dm.chan %c2 $+ %dm.player1 $+ %c1 casts $+ %c5 %dmspell $+ %c1 healing him with $+ %c4 %dm.heal $+ %c1 hitpoints. He now has $+ %c4 %dmhealth. [ $+ [ %dm.player1 ] ] $+ %c1 hitpoints. } elseif ($gettok(%dmspellname,3,64) == tspell) { set %dmfreeze. [ $+ [ %dm.player2 ] ] 4 if (%dmclass. [ $+ [ %dm.player2 ] ] != melee) .set %dmfreeze. [ $+ [ %dm.player2 ] ] 2 msg %dm.chan %c2 $+ %dm.player1 $+ %c5 teleports away $+ %c1 $+ , meaning $+ %c2 %dm.player2 $+ %c1 can't use $+ %c3 melee attacks $+ %c1 for $+ %c5 4 $+ %c1 $+ , and $+ %c3 ranged/magic attacks $+ %c1 for $+ %c5 2 $+ %c1 turns. } writeini dminv.ini $nick %dmspell2 $calc($readini(dminv.ini,$nick,%dmspell2) - 1) set %dmweapused %dmweapused  | timer 1 1 notice %dm.player1 %c1 $+ You have $+ %c3 $readini(dminv.ini,$nick,%dmspell2) $+ %c4 %dmspell $+ s $+ %c1 left. if ($readini(dminv.ini,$nick,%dmspell2) <= 0) .remini dminv.ini $nick %dmspell2 } set %dm.player1 %dm.player2 set %dm.player2 $nick timerturnswitch 1 120 turngone } elseif ($nick == %dm.player2) { notice $nick %c1 $+ Its not your turn! } else { notice $nick %c1 $+ You are not fighting in this DM. } } else { notice $nick %c1 $+ There is no DM running! Type $+ %c6 !DM $+ %c1 to start one. } } ;######################## XP & LVL CHECK ################################ on $*:text:/^[!@`.](((e)?x)?p(oint)?(s)?|l(e)?v(e)?l)/Si:#DM, #DM-shop, #DM-bank: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan == #DM-bank || $chan == #DM-shop) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM $+ %c1 . halt } if (%dmid. [ $+ [ $nick ] ] == 1) { var %dmxpchecknick = $nick if (($2 && $2 !isnum && !$3) || ($3 && $2 !isnum)) { var %dmxpchecknick = $2 } if (!%dm.xp. [ $+ [ %dmxpchecknick ] ]) .set %dm.xp. [ $+ [ %dmxpchecknick ] ] 0 if (!%dmlvl. [ $+ [ %dmxpchecknick ] ]) .set %dmlvl. [ $+ [ %dmxpchecknick ] ] 1 var %dmxpnow = %dm.xp. [ $+ [ %dmxpchecknick ] ] if ($3 isnum || ($2 isnum && !3)) { goto checkthis } if (%dmlvl. [ $+ [ %dmxpchecknick ] ] == 1 ) { set %dm.lvl.req. [ $+ [ %dmxpchecknick ] ] 100 } else { set %dm.lvl.req. [ $+ [ %dmxpchecknick ] ] $calc(%dmlvl. [ $+ [ %dmxpchecknick ] ] ^ 3 * 0.6 + %dmlvl. [ $+ [ %dmxpchecknick ] ] * 100)) } var %dmxpneed = %dm.lvl.req. [ $+ [ %dmxpchecknick ] ] set %xpleft. [ $+ [ %dmxpchecknick ] ] $calc(%dmxpneed - %dmxpnow) notice $nick %c3 $+ %dmxpchecknick $+ %c1 currently is level $+ %c5 %dmlvl. [ $+ [ %dmxpchecknick ] ] $+ %c1 $+ , and has $+ %c4 $gettok(%dm.xp. [ $+ [ %dmxpchecknick ] ],1,46) $+ %c1 expoints. For level $+ %c6 $calc(%dmlvl. [ $+ [ %dmxpchecknick ] ] + 1) $+ %c1 he needs a total of $+ %c5 $gettok(%dm.lvl.req. [ $+ [ %dmxpchecknick ] ],1,46) %c1 $+ expoints, which means he needs $+ %c2 $gettok(%xpleft. [ $+ [ %dmxpchecknick ] ],1,46) %c1 $+ expoints more. halt :checkthis if ($3 isnum) .set %asklvl $3 if ($2 isnum) .set %asklvl $2 goto checklvl if ((!$3 && $2 !isnum) || ($3 && $3 !isnum)) { notice $nick %c1 $+ You need to specify a lvl. halt } :checklvl if (%dmlvl. [ $+ [ %dmxpchecknick ] ] > %asklvl) { notice $nick %c2 $+ %dmxpchecknick $+ %c1 already is higher than lvl %c3 $+ %asklvl $+ %c1 $+ . halt } else { var %asklvl2 = $calc(%asklvl - 1) var %asklvlxp = $calc(%asklvl2 ^ 3 * 0.6 + %asklvl2 * 100) notice $nick %c1 $+ For lvl $+ %c4 %asklvl $+ %c1 $+ , $+ %c2 %dmxpchecknick $+ %c1 needs $+ %c6 $gettok($calc(%asklvlxp - %dmxpnow),1,46) %c1 $+ more expoints. He now has $+ %c6 $gettok(%dmxpnow,1,46) %c1 $+ expoints and is level $+ %c4 %dmlvl. [ $+ [ %dmxpchecknick ] ] $+ %c1 $+ . halt } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 /msg $me !id(entify) yourpass $+ %c1 $+ . } } ;############################ POTIONS & FOOD ############################ ;############################ PRAYER #################################### ;######################################################################## ;########################### OTHER COMMANDS ############################# ;######################################################################## ;########################### GET/SET MONEY ############################## on $*:text:/^[!`.@]((get|set)(mon(ey)?|cash))/Si:#DM, #DM-shop, #DM-bank: { if (($nick == Supamagier || $nick == cnb6 || $address($nick,2) == $address($me,2)) || $nick isop $chan) { if (get isin $1-) { if (!$2 || # isin $2) { notice $nick %c1 $+ Please specify a valid nickname. halt } if (!%dmmoney. [ $+ [ $2 ] ]) .set %dmmoney. [ $+ [ $2 ] ] 0 notice $nick %c2 $+ $2 $+ %c1 has $+ %c3 %dmmoney. [ $+ [ $2 ] ] $+ %c1 coins. } if (set isin $1-) { if (!$2 || # isin $2 || !$3 || $3 !isnum) { notice $nick %c1 $+ Please specify a valid nickname and amount. halt } set %dmmoney. [ $+ [ $2 ] ] $3 notice $nick %c2 $+ $2 $+ `s %c1 $+ money set to $+ %c3 $3 $+ %c1 $+ . } } else { notice $nick %c1 $+ You need to be my owner to do this. } } ;######################################################################## ;#####################---ALIASES --- ALIASES ---######################### ;######################################################################## ;##################IF NOT ACCEPTED WITHIN 30 SECONDS##################### alias dmplayway { timer -m 1 500 inc %dmslots msg $replace($1-,=,: $+ %c2 $+ $chr(32),_,$chr(32)) set %playnick $pnick timer -m 1 5500 dmplayway2 } alias -l dmplayway2 { if (%dmplaymsg) { set %dminv. [ $+ [ %playnick ] ] %dmslots unset %dmplaymsg } } alias -l tooSlow { msg %dm.chan %c1 $+ Nobody accepted $+ %c2 %dm.player1 $+ 's $+ %c1 challenge within $+ %c4 30 $+ %c1 seconds. Challenge timed out. unset %dm.player* unset %dm.status* unset %dm.chan* } alias setDMShop { write -c dmshopitems.txt ; +++ NAME@PRICE +++ write dmshopitems.txt Small_health_potion@10 write dmshopitems.txt Normal_health_potion@20 write dmshopitems.txt Large_health_potion@50 write dmshopitems.txt Incredible_fantastic_Uber_health_potion@1000 write dmshopitems.txt Anti_potion@30 write dmshopitems.txt Prayer_potion@200 write dmshopitems.txt Mage_potion@200 write dmshopitems.txt Strength_potion@200 write dmshopitems.txt Ranged_potion@200 write dmshopitems.txt Defence_potion@150 ; +++ NAME@PRICE@CLASS@MAX HIT@STR REQ +++ write dmshopitems.txt Dagger@50@melee@10@1 write dmshopitems.txt Sword@100@melee@15@1 write dmshopitems.txt Battle_axe@200@melee@25@5 write dmshopitems.txt Home_made_sword@250@melee@50@10 write dmshopitems.txt Scimitar@2000@melee@50@15 write dmshopitems.txt Duel_handed_battle_axes@5000@melee@200@25 write dmshopitems.txt Godsword@25000@melee@550@40 ; +++ NAME@PRICE@CLASS@AMOUNNT ARROW write dmshopitems.txt Bow@10@range@1 write dmshopitems.txt Large_bow@100@range@1 write dmshopitems.txt Great_bow@1000@range@1 write dmshopitems.txt Ultimate_bow@5000@range@1 write dmshopitems.txt Triple_arrowed_bow@10000@range@3 ; +++ NAME@PRICE@CLASS@HIT INCREASE IN % +++ write dmshopitems.txt Newbie_magic_staff@50@mage@-20 write dmshopitems.txt Beginner_magic_staff@100@mage@-10 write dmshopitems.txt Magic_staff@200@mage@0 write dmshopitems.txt Advanced_magic_staff@500@mage@10 write dmshopitems.txt Ultimate_magic_staff@1000@mage@20 write dmshopitems.txt Two_Duel_handed_magic_wands@5000@mage@50 ; +++ NAME@PRICE@SORT SPELL@STAFF REQ@MAX HIT/HEALTH RECOVER +++ write dmshopitems.txt Blizz@50@aspell@newbie_magic_staff@20 write dmshopitems.txt Blizztering_cold@75@aspell@newbie_magic_staff@25 write dmshopitems.txt Fire_fury@100@aspell@beginner_magic_staff@50 write dmshopitems.txt Blizztering_freeze@400@aspell@30@magic_staff@70@freeze write dmshopitems.txt Venquence_fury@500@aspell@magic_staff@100 write dmshopitems.txt Health_cast@2000@hspell@advanced_magic_staff@30 write dmshopitems.txt Life_cast@3500@hspell@ultimate_magic_staff@70 write dmshopitems.txt Teleport@5000@tspell@ultimate_magic_staff@ write dmshopitems.txt Avada_kadavra@10000@aspell2@two_duel_handed_magic_wands@700 ; +++ NAME@PRICE@ARROW@BOW REQ@MAX HIT@POISON? +++ write dmshopitems.txt Weak_arrow@1@arrow@bow@10 write dmshopitems.txt Normal_arrow@2@arrow@bow@40 write dmshopitems.txt powerful_arrow@2@arrow@large_bow@75 write dmshopitems.txt powerful_arrow_(P)@5@arrow@great_bow@100@P write dmshopitems.txt Diamond_arrow@10@arrow@ultimate_bow@150 write dmshopitems.txt Diamond_arrow_(P+)@15@arrow@ultimate_bow@200@P+ write dmshopitems.txt Cursed_arrow@30@arrow@ultimate_bow@450@P++ } alias -l turngone { msg %dm.chan %c2 $+ %dm.player1 $+ %c1 hasn't attacked or used a potion/spell within $+ %c3 1 minute $+ %c1 $+ ; $+ %c2 %dm.player2 $+ 's $+ %c1 turn. timerstopdm 1 60 turngone2 var %dm.player3 = %dm.player1 set %dm.player1 %dm.player2 set %dm.player2 %dm.player3 } alias -l turngone2 { msg %dm.chan %c2 $+ %dm.player1 $+ %c1 nor $+ %c2 %dm.player2 $+ %c1 has attacked or used a potion/spell within $+ %c3 2 minutes $+ %c1 $+ ; deathmatch halted. enddm } alias -l health.check { if (%dmpoisoned. [ $+ [ %dm.player1 ] ]) { if (%dmpoisoned. [ $+ [ %dm.player1 ] ] > %dmhealth. [ $+ [ %dm.player1 ] ]) { set %dmpoisoned. [ $+ [ %dm.player1 ] ] %dmhealth. [ $+ [ %dm.player1 ] ] var %dm.player3 = %dm.player1 set %dm.player1 %dm.player2 set %dm.player2 %dm.player3 msg %dm.chan %c2 $+ %dm.player2 $+ %c1 gets $+ %c6 %dmpoisoned. [ $+ [ %dm.player1 ] ] $+ %c1 damage from poison. He now has $+ %c4 %dmhealth. [ $+ [ %dm.player2 ] ] $+ %c1 hitpoints left. msg %dm.chan %c2 $+ %dm.player2 $+ %c1 has died because of poison! $+ %c2 %dm.player1 $+ %c1 gets $+ %c3 $calc(%dmlvl. [ $+ [ %dm.player1 ] ] * 15) $+ %c1 bonus expoints for this fight! :playerdied } else { dec %dmhealth. [ $+ [ %dm.player1 ] ] %dmpoisoned. [ $+ [ %dm.player1 ] ] msg %dm.chan %c2 $+ %dm.player1 $+ %c1 gets $+ %c6 %dmpoisoned. [ $+ [ %dm.player1 ] ] $+ %c1 damage from poison. He now has $+ %c4 %dmhealth. [ $+ [ %dm.player1 ] ] $+ %c1 hitpoints left. } } if (%dm.hit > %dmhealth. [ $+ [ %dm.player2 ] ]) { set %dm.hit %dmhealth. [ $+ [ %dm.player2 ] ] } msg %dm.chan %c2 $+ %dm.player1 $+ %c1 has hit $+ %c3 %dm.hit $+ %c1 on $+ %c2 %dm.player2 $+ %c1 using %dmweapused if (%addpoison) { msg %dm.chan %c2 $+ %dm.player2 $+ %c1 is poisoned with $+ %c6 %dm.poisondmg $+ %c1 poison damage each turn! set %dmpoisoned. [ $+ [ %dm.player2 ] ] %dm.poisondmg unset %addpoison } dec %dmhealth. [ $+ [ %dm.player2 ] ] %dm.hit if (%dmhealth. [ $+ [ %dm.player2 ] ] <= 0) { msg %dm.chan %c2 $+ %dm.player2 $+ %c1 has been defeated! $+ %c2 %dm.player1 $+ %c1 gets $+ %c3 $calc(%dmlvl. [ $+ [ %dm.player1 ] ] * 15) $+ %c1 bonus expoints for this fight! :playerdied set %winfight 1 inc %dmloses. [ $+ [ %dm.player2 ] ] inc %dmwins. [ $+ [ %dm.player1 ] ] enddm return } msg %dm.chan %c2 $+ %dm.player2 $+ %c1 has $+ %c4 %dmhealth. [ $+ [ %dm.player2 ] ] $+ %c1 hitpoints left! notice %dm.player1 %c1 $+ You gained $+ %c6 %dm.hit $+ %c1 XP. inc %dm.xp. [ $+ [ %dm.player1 ] ] %dm.hit xp.check } alias -l xp.check { if (%winfight) .inc %dm.xp. [ $+ [ %dm.player1 ] ] $calc(%dmlvl. [ $+ [ %dm.player1 ] ] * 15) if (%dmlvl. [ $+ [ %dm.player1 ] ] == 1 ) { set %dm.lvl.req. [ $+ [ %dm.player1 ] ] 100 } else { set %dm.lvl.req. [ $+ [ %dm.player1 ] ] $calc(%dmlvl. [ $+ [ $nick ] ] ^ 3 * 0.6 + %dmlvl. [ $+ [ $nick ] ] * 100)) } lvl.check } alias -l lvl.check { if (%dm.xp. [ $+ [ %dm.player1 ] ] >= %dm.lvl.req. [ $+ [ %dm.player1 ] ]) { inc %dmlvl. [ $+ [ %dm.player1 ] ] msg %dm.chan %c6 $+ Congratulations! $+ %c2 %dm.player1 $+ %c6 just leveled up! He now is level $+ %c6 %dmlvl. [ $+ [ %dm.player1 ] ] $+ %c6 $+ ! notice %dm.player1 %c1 $+ From now on, you'll have $+ %c4 $gettok($calc(%dmlvl. [ $+ [ %dm.player1 ] ] ^1.2 * 30 + 80),1,46) $+ %c1 hitpoints. } } alias enddm { timerstopdm off timerturnswitch off unset %dm.player* unset %dm.status unset %winfight unset %dmpoison* unset %dmfreeze* } ;######################################################## ;################ TO BE USED LATER ###################### ;######################################################## [none]nothing[/none] ;############################################################## ;###################### BACK UPS ############################## ;############################################################## ; +++ MAYBE IN ALIAS 'DMPLAYWAY2' +++ ;msg %playnick %c1 $+ Currently, you have used $+ %c4 %dmslots $+ %c1 / $+ %c4 10 $+ %c1 inventory slots. ; +++