public void calculateDeathPenaltyBuffLevel(L2Character killer) { if(Rnd.get(100) <= Config.DEATH_PENALTY_CHANCE && !(killer instanceof L2PcInstance) && !(this.isGM()) && !(this.getCharmOfLuck() && (killer instanceof L2BossInstance || killer instanceof L2RaidBossInstance))) increaseDeathPenaltyBuffLevel(); }