//------- Straight from my GM... so it works :P ---- //THIS IS JUST A PIECE OF CODE... NOT THE WHOLE THING... ( like OnGameModeInit... its way bigger this is an example) OnGameModeInit() { AddPlayerClass(116,4370.376465, -1875.275757, 7.122642,0.0000, 1,1,0,0,0,0); //Xtreme Stunter AddPlayerClass(47,1639.6082,-1069.8884,23.8984,179.7340,4,1,0,0,0,0); // spawn pro racer AddPlayerClass(116,4370.376465, -1875.275757, 7.122642,0.0000, 1,1,0,0,0,0); //Xtreme Stunter AddPlayerClass(47,1639.6082,-1069.8884,23.8984,179.7340,4,1,0,0,0,0); // spawn pro racer AddPlayerClass(116,4370.376465, -1875.275757, 7.122642,0.0000, 1,1,0,0,0,0); //Xtreme Stunter AddPlayerClass(47,1639.6082,-1069.8884,23.8984,179.7340,4,1,0,0,0,0); // spawn pro racer } public OnPlayerRequestClass(playerid, classid) { //---PlayerClass Selection Screen --------- if(classid == 0) {GameTextForPlayer(playerid, "~g~TEAM 1", 1000, 3); SetPlayerColor(playerid,COLOR_LIGHTBLUE);} // = this is the color the player will have else if(classid == 1 || classid == 2) {GameTextForPlayer(playerid, "~b~TEAM 1", 1000, 3); SetPlayerColor(playerid,COLOR_LIGHTBLUE);} else if(classid == 3 || classid == 4 || classid == 5) {GameTextForPlayer(playerid, "~y~TEAM 2", 1000, 3); SetPlayerColor(playerid,COLOR_GREEN);} if(classid == 0) {SetPlayerPos(playerid, 4370.376465, -1875.275757, 7.122642); SetPlayerFacingAngle(playerid,90); SetPlayerCameraPos(playerid, 4373.376465, -1878.275757, 9.122642); SetPlayerCameraLookAt(playerid, 4370.376465, -1875.275757, 7.122642);} else if(classid == 1 || classid == 2) {SetPlayerPos(playerid, 1639.6082,-1069.8884,23.8984); SetPlayerFacingAngle(playerid,90); SetPlayerCameraPos(playerid, 1641.6082,-1071.8884,25.8984); SetPlayerCameraLookAt(playerid, 1639.6082,-1069.8884,23.8984);} else if(classid == 3 || classid == 4 || classid == 5) {SetPlayerPos(playerid, 1639.6082,-1069.8884,23.8984); SetPlayerFacingAngle(playerid,90); SetPlayerCameraPos(playerid, 1641.6082,-1071.8884,25.8984); SetPlayerCameraLookAt(playerid, 1639.6082,-1069.8884,23.8984);} return 1; }