#define TEAM_ATTACK 1 #define TEAM_DEFENCE 2 new gTeam[MAX_PLAYERS]; new gPlayerClass[MAX_PLAYERS]; // Attack team AddPlayerClass(111,315.4792,984.1290,1959.1129,353.5, 3, 0, 23, 1000, 25, 100); // Mafia dude, andromeda // Defence team AddPlayerClass(287,245.1233,1859.1162,14.0840,358.717, 4, 0, 32, 1000, 31, 5000); // Army AddPlayerClass(70,271.6828,1873.8666,8.7578,229.4508, 4, 0, 24, 1000, 32, 1000); // Lab //--------------------------------------------------------- SetPlayerTeamFromClass(playerid, classid) { if(classid == 0) { gTeam[playerid] = TEAM_ATTACK; } else if(classid == 1 || classid == 2) { gTeam[playerid] = TEAM_DEFENCE; } } //--------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { SetPlayerTeamFromClass(playerid, classid); SetupPlayerForClassSelection(playerid); gPlayerClass[playerid] = classid; switch (classid) { case 0: { GameTextForPlayer(playerid, "~r~Attack", 1000, 3); } case 1, 2: { GameTextForPlayer(playerid, "~g~Defence", 1000, 3); } } return 1; } //---------------------------------------------------------