#include // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #pragma tabsize 0 //MENU FUNKTIONEN! new Menu:Waffen; //Menu , für DMA's Party Drogen :) #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { if(IsValidMenu(Waffen)) { Waffen=CreateMenu("Weapsons",0,50.00,50.00,50.00,00.00); AddMenuItem(Waffen,0,"Colt45"); AddMenuItem(Waffen,0,"M4"); AddMenuItem(Waffen,0,"Shoutgun"); } else printf("[LOG] [MENU] [ERROR] crash as menu!"); //Gernele Texte und so :o) SetGameModeText("GA BOMB"); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { HideMenuForPlayer(Waffen, playerid); return 1; } public OnPlayerDisconnect(playerid, reason) { HideMenuForPlayer(Waffen, playerid); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/buy", cmdtext, true, 10) == 0) { ShowMenuForPlayer(Waffen, playerid); return 1; } return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:now = GetPlayerMenu(playerid); if(now == Waffen) { switch(row) { case 0: { if(GetPlayerMoney(playerid) < 500) { SendClientMessage(playerid, 0xFF0000AA, "Du brauchst mindestnes 501$!!"); } else { SendClientMessage(playerid, 0xFF0000AA, "Colt 45!"); GivePlayerWeapon(playerid, 22, 300); GivePlayerMoney(playerid, -500); } } case 1: { if(GetPlayerMoney(playerid) < 2400) { SendClientMessage(playerid, 0xFF0000AA, "Du brauchst mindestens 2401$!"); } else { SendClientMessage(playerid, 0xFF0000AA, "M4!"); GivePlayerWeapon(playerid, 31, 150); GivePlayerMoney(playerid, -2400); } } case 2: { if(GetPlayerMoney(playerid) < 850) { SendClientMessage(playerid, 0xFF0000AA, "Du brauchst mindestens 850$!"); } else { SendClientMessage(playerid, 0xFF0000AA, "You purchased one Shotgun"); GivePlayerWeapon(playerid, 25, 100); GivePlayerMoney(playerid, -1200); } } } } return 1; } public OnPlayerExitedMenu(playerid) { return 1; }