Index: src/game/MovementHandler.cpp =================================================================== --- src/game/MovementHandler.cpp (revision 4901) +++ src/game/MovementHandler.cpp (working copy) @@ -216,7 +216,7 @@ //Players with Feather Fall or low fall time are ignored if (movementInfo.fallTime > 1100 && !target->isDead() && !target->isGameMaster() && - !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL)) + !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL) && !target->IsImmunedToPhysicalDamage()) { //Safe fall, fall time reduction uint32 safe_fall = target->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);