Using script script.txt SDL: 1.2.12 GL: 2.1.1 GL: NVIDIA Corporation GL: GeForce 8800 GTS/PCI/SSE2 GLEW: 1.4.0 Section game\mapoptions missing in file buffer Section game\modoptions missing in file buffer Using script Commanders Map: DeltaSiegeDryRevX_v3.smf Mod: "SimBase PREBALANCE 4" from SimBase_PB4.sd7 Became player 0 Client connected on slot 0 WARNING: removed mine2 unitDef, missing cob script Loading all definitions: 0.068000 Opening map file Loading Map Loading detail textures Creating overhead texture Creating ground shading Loading tile file Reading tiles Reading tile map Creating projectile texture Number of damage types: 5 Loading weapon definitions Loading unit definitions Loading feature definitions Generating trees Parsing unit icons Creating unit textures Initializing map features Reading estimate path costs Creating sky Loading LuaCOB Loading LuaRules LUARULES-MAIN (GADGETS) LUARULES-DRAW (GADGETS) Loading LuaGaia Finalizing... Spring 0.75b2+svn5093 Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode LuaUI v0.2 Client connected on slot 2 Client connected on slot 3 Player Peet joined as 0 Player PRO_[ShoX] joined as 2 Client connected on slot 1 PRO_[ShoX] added point: Start 0 Player KDR_11k joined as 3 Wait, which unit is disabled? [Peet] rocketarty aw :< [Peet] because it's ridiculously OP (((((((((((((((((((((((( that was lulz KDR_11k added point: Start 1 Player lurker[simbaes] joined as 1 GameID: 1d236e478a2554c7256e24fe5832b45d PRO_[ShoX] added point: takes too long to open <.< KDR_11k added point: [Peet] eh Nanolaser goes through ground o_O [Peet] no, it doesnt unfortunately [Peet] aha glad you reminded me [Peet] maek collideall tag BTW, what about the promised scout plane? [Peet] when set to 0 the weapon doesnt collide with anything [Peet] @ scout plane...ehh idil Switching to Rotatable overhead camera Switching to Overhead (TA) style camera Switching to Overview style camera If you don't want a collision anyway why not just use a CEG? Switching to Overhead (TA) style camera Switching to Rotatable overhead camera Switching to Overhead (TA) style camera [Peet] jesus, you guys, i was attacking with 60 tanks/hovers by this time last game :\ Well sorry, we don't know the new econ Spring 0.75b2+svn5093 has crashed. Exception: Access violation (0xc0000005) Exception Address: 0x0098cc9a DLL information: 0x00400000 spring 0x7c900000 ntdll 0x7c800000 kernel32 0x77dd0000 ADVAPI32 0x77e70000 RPCRT4 0x73f10000 dsound 0x77c10000 msvcrt 0x7e410000 USER32 0x77f10000 GDI32 0x774e0000 ole32 0x76b40000 WINMM 0x77c00000 VERSION 0x68b20000 GLU32 0x5ed00000 OPENGL32 0x73760000 DDRAW 0x73bc0000 DCIMAN32 0x76c90000 IMAGEHLP 0x71ad0000 WSOCK32 0x71ab0000 WS2_32 0x71aa0000 WS2HELP 0x6ed80000 glew32 0x68100000 SDL 0x10000000 DevIL 0x66fc0000 freetype6 0x61b80000 zlib1 0x003e0000 ILU 0x76390000 IMM32 0x5ad70000 uxtheme 0x74720000 MSCTF 0x01680000 UnlockerHook 0x77f60000 SHLWAPI 0x7c9c0000 SHELL32 0x773d0000 comctl32 0x5d090000 comctl32 0x016b0000 lgscroll 0x78130000 MSVCR80 0x7c420000 MSVCP80 0x77690000 NTMARTA 0x76f60000 WLDAP32 0x71bf0000 SAMLIB 0x755c0000 msctfime 0x02000000 ctagent 0x69500000 nvoglnt 0x02b80000 nvappfilter 0x76bf0000 PSAPI 0x77120000 OLEAUT32 0x71a50000 mswsock 0x662b0000 hnetcfg 0x71a90000 wshtcpip 0x76c30000 WINTRUST 0x77a80000 CRYPT32 0x77b20000 MSASN1 0x72d20000 wdmaud 0x72d10000 msacm32 0x77be0000 MSACM32 0x77bd0000 midimap 0x73ee0000 KsUser 0x59a60000 DBGHELP Stacktrace: (0) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0098CC9A] (1) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x00AFC756] (2) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x009860F1] (3) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x00AFC3D7] (4) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0075D64D] (5) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0071E8C3] (6) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0078AA90] (7) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0075854A] (8) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0075909B] (9) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0077523A] (10) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x00748575] (11) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0075968A] (12) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x00619E0B] (13) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x005CD0BE] (14) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x005F2230] (15) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x005F3C2E] (16) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x008518C9] (17) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0085AB18] (18) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0085AEEE] (19) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x0085B126] (20) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x00959329] (21) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x004010A7] (22) C:\Documents and Settings\Peter.SHINEH\Desktop\Springsvn\spring.exe [0x00401123] (23) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7] (0) streflop_libm::__kernel_rem_pio2f(float*, float*, int, int, int, int const*) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/libm/flt-32/k_rem_pio2f.cpp:0 (1) streflop::genrand_int(streflop::RandomState&) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/Random.cpp:136 (2) streflop_libm::__kernel_rem_pio2f(float*, float*, int, int, int, int const*) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/libm/flt-32/k_rem_pio2f.cpp:0 (3) streflop::genrand_int(streflop::RandomState&) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/Random.cpp:136 (4) std::basic_string, std::allocator >::assign(char const*) /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:920 (5) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitLoader.cpp:191 (6) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/UnitTypes/Builder.cpp:511 (7) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/BuilderCAI.cpp:394 (8) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/BuilderCAI.cpp:444 (9) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/CommandAI.cpp:688 (10) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/MobileCAI.cpp:266 (11) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Sim/Units/CommandAI/BuilderCAI.cpp:332 (12) MayRequireSetMaxSpeedCommand /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/SelectedUnitsAI.cpp:96 (13) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/SelectedUnits.cpp:516 (14) ~_Vector_base /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/stl_vector.h:120 (15) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/Game.cpp:1873 (16) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:869 (17) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1055 (18) Run(int, char**) /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1115 (19) WinMain@16 /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1178 (20) ?? sqshstream.cpp:0 (21) __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237 (22) ?? /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271 (23) ?? ??:0