// Lines below are fine, they don't give a warning... new Float:gRandomPlayerSpawns[20][3] = { {-1954.8739,1339.8470,7.1875}, {-2615.5615,1399.8191,7.0938}, {-2524.5872,1225.7512,37.4283}, {-2641.6741,933.4413,71.9531}, {-2461.3098,780.9857,35.1719}, {-2649.6931,631.9176,14.4545}, {-2977.9775,473.4328,4.9141}, {-2707.0366,369.1923,4.3874}, {-2646.8306,212.0548,4.3281}, {-2623.1458,-4.4089,6.1328}, {-2657.8313,-284.1741,7.5391}, {-2368.5046,-206.4576,42.6761}, {-2368.5046,-206.4576,42.6761}, {-2022.4388,143.8737,28.8359}, {-1974.3752,120.5053,27.6875}, {-2082.6189,287.3107,35.5848}, {-1803.2118,583.7510,35.1641}, {-1620.8081,678.7302,7.1875}, {-1704.3478,1037.5590,45.2109}, {-1664.1724,1208.6082,21.1563} }; new Float:gRandomWeapons[9][2] = { {31,175}, {30,175}, {26,50}, {32,600}, {27,80}, {28,420}, {29,290}, {25,400}, {23,60} }; // The problem comes when I add those lines: public SetPlayerRandomSpawn(playerid) { if (iSpawnSet[playerid] == 0) { new randspawn = random(sizeof(gRandomPlayerSpawns)); new randweap = random(sizeof(gRandomWeapons)); SetPlayerPos(playerid, gRandomPlayerSpawns[randspawn][0], gRandomPlayerSpawns[randspawn][1], gRandomPlayerSpawns[randspawn][2]); GivePlayerWeapon(playerid, gRandomWeapons[randweap][0], gRandomWeapons[randweap][1]); } return 1; } // Ahh, what is it? The problem comes to ALL lines when I add the ones on SetPlayerRandomSpawn... :S