void CStatistics::FPSCounter(float Multiplyer) { static float sCurrentFPS = 0; static float sPreviousFPS = 0; char strFPS[50] = {0}; // Window name, consist of 50 char. float NewFPS = (timeGetTime()*Multiplyer); ++sCurrentFPS; FrameTick = NewFPS - FrameTock; FrameTock = NewFPS; if((NewFPS-sPreviousFPS)>1.0f) { sPreviousFPS = NewFPS; sCurrentFPS = 0; } }