int main() { InitWindowSDL(); InitStuffGL(); while(true) { // Reset crap glLoadIdentity(); // Go to position glTranslatef(0,0,-80.0f); // Go to rotation glRotatef(0, 1.0f, 0, 0); glRotatef(20, 0, 1.0f, 0); glRotatef(0, 0, 0, 1.0f); // Go to scale glScalef(30,30,0); // Triangle RenderTriangle(); }