public class LibraryRootFolder : InventoryFolderImpl { private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000"); private InventoryFolderImpl m_textureFolder; private InventoryFolderImpl m_scriptsFolder; public LibraryRootFolder() { agentID = libOwner; folderID = new LLUUID("00000112-000f-0000-0000-000100bba000"); name = "OpenSim Library"; parentID = LLUUID.Zero; type = (short)-1; version = (ushort)1; InventoryFolderImpl folderInfo = new InventoryFolderImpl(); folderInfo.agentID = libOwner; folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001"); folderInfo.name = "Texture Library"; folderInfo.parentID = folderID; folderInfo.type = -1; folderInfo.version = 1; SubFolders.Add(folderInfo.folderID, folderInfo); m_textureFolder = folderInfo; folderInfo = new InventoryFolderImpl(); folderInfo.agentID = libOwner; folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba002"); folderInfo.name = "Scripts Library"; folderInfo.parentID = folderID; folderInfo.type = -1; folderInfo.version = 1; SubFolders.Add(folderInfo.folderID, folderInfo); m_scriptsFolder = folderInfo; CreateLibraryItems(); string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml"); if (File.Exists(filePath)) { try { XmlConfigSource source = new XmlConfigSource(filePath); ReadItemsFromFile(source); } catch (XmlException e) { MainLog.Instance.Error("INVENTORY", "Error loading " + filePath + ": " + e.ToString()); } } } private void CreateLibraryItems() { InventoryItemBase item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000002"), "Plywood", "Plywood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); m_textureFolder.Items.Add(item.inventoryID, item); item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000003"), "Rocks", "Rocks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); m_textureFolder.Items.Add(item.inventoryID, item); item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000001"), "Bricks", "Bricks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); m_textureFolder.Items.Add(item.inventoryID, item); item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000004"), "Granite", "Granite texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); m_textureFolder.Items.Add(item.inventoryID, item); item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000005"), "Hardwood", "Hardwood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); m_textureFolder.Items.Add(item.inventoryID, item); item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID); item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; Items.Add(item.inventoryID, item); item = CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"), new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID); item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; Items.Add(item.inventoryID, item); item = CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"), new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", (int)AssetType.Clothing, (int)InventoryType.Wearable, folderID); item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; Items.Add(item.inventoryID, item); item = CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"), new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", (int)AssetType.Clothing, (int)InventoryType.Wearable, folderID); item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; Items.Add(item.inventoryID, item); } public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, int assetType, int invType, LLUUID parentFolderID) { InventoryItemBase item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = inventoryID; item.assetID = assetID; item.inventoryDescription = description; item.inventoryName = name; item.assetType = assetType; item.invType = invType; item.parentFolderID = parentFolderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; item.inventoryCurrentPermissions = 0x7FFFFFFF; item.inventoryNextPermissions = 0x7FFFFFFF; return item; } private void ReadItemsFromFile(IConfigSource source) { for (int i = 0; i < source.Configs.Count; i++) { InventoryItemBase item = new InventoryItemBase(); item.avatarID = libOwner; item.creatorsID = libOwner; item.inventoryID = new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToString())); item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString())); item.inventoryDescription = source.Configs[i].GetString("description", ""); item.inventoryName = source.Configs[i].GetString("name", ""); item.assetType = source.Configs[i].GetInt("assetType", 0); item.invType = source.Configs[i].GetInt("inventoryType", 0); item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF); item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF); item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF); item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF); if (item.assetType == 0) { item.parentFolderID = m_textureFolder.folderID; m_textureFolder.Items.Add(item.inventoryID, item); } else { if (item.assetType == 10) { item.parentFolderID = m_scriptsFolder.folderID; m_scriptsFolder.Items.Add(item.inventoryID, item); } else { item.parentFolderID = folderID; Items.Add(item.inventoryID, item); } } } } } }