on *:TEXT:!Tournament*:#DM-tournaments: { if (%Dm.tournament == on) { notice $nick there is already a tournaments running please wait. } if ($2- == $null) { if (%dm.tournament == on) { halt } Notice $nick Please type this: !tournament "people to join" "stake" } if ($2 != 4 && $2 != 8 && $2 != 16) { notice Nick please use 4 ,8 or 16 people to join! HALT } if (%dmid. [ $+ [ $nick ] ] == 1) { if (%dmnick. [ $+ [ $nick ] ] == 1) { set %dm.chan #dm-tournaments Set %dm.tournament On Set %tournament.starter $nick Msg $chan %dm.tournament.starter started a tournament, Type !join-tournament to join it! Set %dm.tournament. [ $+ [ %dm.tournament.starter ] ] 0 set %DM.tournament.stake $3 set %dm.tournament.people $2 } else { notice $nick %c1 $+ You need to register first. Type %c5 $+ `dm-register $+ %c1 first and follow the instructions. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 !id(entify) yourpass $+ %c1 in my PM. } } on *:text:!stoptournament*:#dm-tournaments: { if ($nick != supamagier || $nick != cnb6) { notice $nick access denied, you are not allowed to use that command. HALT } Else { /timers off unset %dm.tournament.* } } on *:TEXT:!join-tournament*:#dm-tournaments: { If (%DM.tournamentwins. [ $+ [ $nick ] ] == $null) { .set %dm.tournamentwins. [ $+ [ $nick ] ] 0 } if (%dmid. [ $+ [ $nick ] ] == 1) { if (%dmnick. [ $+ [ $nick ] ] == 1) { inc %DM.tournament.price %dm.tournament.stake Inc %dm.tournament. [ $+ [ %tournament.starter ] ] 1 if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 1) { Set %dm.tournament.player.1 %tournaments.starter } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 2) { Set %dm.tournament.player.2 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 3) { Set %dm.tournament.player.3 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 4) { Set %dm.tournament.player.4 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 5) { Set %dm.tournament.player.5 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 6) { Set %dm.tournament.player.6 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 7) { Set %dm.tournament.player.7 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 8) { Set %dm.tournament.player.8 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 9) { Set %dm.tournament.player.9 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 10) { Set %dm.tournament.player.10 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 11) { Set %dm.tournament.player.11 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 12) { Set %dm.tournament.player.12 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 13) { Set %dm.tournament.player.13 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 14) { Set %dm.tournament.player.14 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 15) { Set %dm.tournament.player.15 $nick } if (%dm.tournament. [ $+ [ %tournament.starter ] ] == 16) { Set %dm.tournament.player.16 $nick } Msg $chan $nick joined The tournament, we need $calc(%dm.tournament.people-%dm.tournament. [ $+ [ %tournament.starter ] ]) more people if (%dm.tournament. [ $+ [ %tournament.starter ] ] == %dm.tournament.people) { msg $chan Tournaments is starting! have fun. fight1 } } else { notice $nick %c1 $+ You need to register first. Type %c5 $+ `dm-register $+ %c1 first and follow the instructions. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 !id(entify) yourpass $+ %c1 in my PM. } } ;######################## ATTACK - MELEE ################################ on $*:text:/^[?!@`.](at(t)?(ack)?|hit)/Si:#Dm-tournaments: { if (%dm.tournament == ON) { if ($nick == %dm.player1) { timerturnswitch off timerstopdm off if (%dmfreeze. [ $+ [ $nick ] ] >= 0 ) { msg %dm.chan %c1 $+ %dm.player1 $+ %c1 Tries to attack but he can't reach $+ %c2 %dm.player2 $+ %c1 $+ ; $+ %c2 %dm.player2 $+ %c1 gets the turn. notice $nick %c1 $+ Please wait $+ %c3 %dmfreeze. [ $+ [ $nick ] ] $+ %c1 more turns. set %dm.player1 %dm.player2 set %dm.player2 $nick dec %dmfreeze. [ $+ [ $nick ] ] halt } if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ]) { set %dm.hit $rand(0,5) set %dmweapused his fist. } else { var %dm.equipitem = $read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) $+ *) if ($gettok(%dm.equipitem,3,64) != melee && Piece of air !isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You can't use this command with a $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . Use %c3 $+ !shoot $+ %c1 $+ , $+ %c3 !cast $+ %c1 or %c3 $+ !use $+ %c1 instead. halt } set %dm.max $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),4,64) set %dm.hit $rand(0, %dm.max) set %dmweapused a $+ %c5 %dmweapon. [ $+ [ %dm.player1 ] ] $+ %c1 $+ . if (home isin %dmweapon. [ $+ [ %dm.player1 ] ] && $r(1,5) == 2) { timer 1 1 notice $nick %c1 $+ You broke your $+ %c3 %dmweapon. [ $+ [ %dm.player1 ] ] $+ %c1 $+ , meaning you lost it. unset %dmweapon. [ $+ [ %dm.player1 ] ] } } health.check set %dm.player1 %dm.player2 set %dm.player2 $nick timerturnswitch 1 120 turngone } elseif ($nick == %dm.player2) { notice $nick %c1 $+ Its not your turn! } else { notice $nick %c1 $+ You are not fighting in this Tournament. } } else { notice $nick %c1 $+ There is no tournament running! Type $+ %c6 !tournament $+ %c1 to start one. } } ;######################## ATTACK - RANGE ################################ on $*:text:/^[@`.?!](s(h)?((o)?o)?t)/Si:#DM-tournaments: { if (%dm.tournament == ON) { if ($nick == %dm.player1) { timerturnswitch off timerstopdm off if (%dmfreeze. [ $+ [ $nick ] ] >= 0 ) { msg %dm.chan %c1 $+ %dm.player1 $+ %c1 Tries to attack but he can't reach $+ %c2 %dm.player2 $+ %c1 $+ ; $+ %c2 %dm.player2 $+ %c1 gets the turn. notice $nick %c1 $+ Please wait $+ %c3 %dmfreeze. [ $+ [ $nick ] ] $+ %c1 more turns. set %dm.player1 %dm.player2 set %dm.player2 $nick dec %dmfreeze. [ $+ [ $nick ] ] halt } if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ] || !%dmarrow. [ $+ [ $nick ] ]) { set %dm.hit $rand(0,5) if (!%dmarrow. [ $+ [ $nick ] ] && %dmweapon. [ $+ [ $nick ] ]) { set %dmweapused a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 with the $+ %c5 basic arrows $+ %c1 $+ . } else { set %dmweapused his fist. } } else { var %dm.equipitem = $read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) $+ *) if ($gettok(%dm.equipitem,3,64) != range && Piece of air !isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You can't use this command with a $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . Use %c3 $+ !attack $+ %c1 $+ , $+ %c3 !cast $+ %c1 or %c3 $+ !use $+ %c1 instead. halt } set %dm.max $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmarrow. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),5,64) set %dm.hit $rand(0, %dm.max) set %dm.poison $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmarrow. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),6,64) if (%dm.poison == P) .set %dm.poisondmg 10 if (%dm.poison == P+) .set %dm.poisondmg 20 if (%dm.poison == P++) .set %dm.poisondmg 40 if (!%dmpoisoned. [ $+ [ %dm.player2 ] ] && %dm.poisondmg && $r(1,5) == 2) { set %addpoison 1 } dec %dmarrow.amount. [ $+ [ $nick ] ] %arrows.shot set %dmweapused a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 with $+ %c5 $gettok(%dmarrow. [ $+ [ $nick ] ],1,64) $+ s $+ %c1 $+ . if (%dmarrow.amount. [ $+ [ $nick ] ] <= 0) { unset %dmarrow. [ $+ [ $nick ] ] } else { set %dmweapused %dmweapused $chr(32) | timer 1 1 notice %dm.player1 %c1 $+ You now have $+ %c3 %dmarrow.amount. [ $+ [ %dm.player1 ] ] $+ %c5 $gettok(%dmarrow. [ $+ [ %dm.player1 ] ],1,64) $+ s $+ %c1 left. } set %arrows.shot $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),4,64) if (%arrows.shot == 3) { set %dm.hit2 $rand(0, %dm.max) set %dm.hit3 $rand(0, %dm.max) } } health.check set %dm.player1 %dm.player2 set %dm.player2 $nick timerturnswitch 1 120 turngone } elseif ($nick == %dm.player2) { notice $nick %c1 $+ Its not your turn! } else { notice $nick %c1 $+ You are not fighting in this tournament. } } else { notice $nick %c1 $+ There is no tournament running! Type $+ %c6 !DM $+ %c1 to start one. } } ;######################## ATTACK - MAGE ################################# on $*:text:/^[?!@`.](cast|spell)/Si:#DM-tournaments: { if (%dm.tournament == ON) { if ($nick == %dm.player1) { timerturnswitch off timerstopdm off if (%dmfreeze. [ $+ [ $nick ] ] >= 0 ) { msg %dm.chan %c1 $+ %dm.player1 $+ %c1 Tries to attack but he can't reach $+ %c2 %dm.player2 $+ %c1 $+ ; $+ %c2 %dm.player2 $+ %c1 gets the turn. notice $nick %c1 $+ Please wait $+ %c3 %dmfreeze. [ $+ [ $nick ] ] $+ %c1 more turns. set %dm.player1 %dm.player2 set %dm.player2 $nick dec %dmfreeze. [ $+ [ $nick ] ] halt } set %dmspellname $read(dmshopitems.txt, w, $replace($2-,$chr(32),_) $+ *) set %dmspell2 $gettok(%dmspellname,1,64) set %dmspell $replace(%dmspell2,_,$chr(32)) if (!%dmspell) { notice $nick %c1 $+ There's no such spell as %c4 $+ " $+ $2- $+ " $+ %c1 $+ . halt } if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ] || !$2) { set %dm.hit $calc($rand(0,10) + $rand( set %dmweapused the basic spell. } else { set %dm.weaponuse $read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) $+ *) if ($gettok(%dm.weaponuse,3,64) != mage && Piece of air !isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You can't use this command with a $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . Use %c3 $+ !shoot $+ %c1 $+ , $+ %c3 !attack $+ %c1 or %c3 $+ !use $+ %c1 instead. halt } set %reqstaff $gettok(%dmspellname,4,64) set %reqstaff $replace(%reqstaff,_,$chr(32)) if (%reqstaff == Newbie magic staff && %dmweapon. [ $+ [ $nick ] ] != Newbie magic staff && %dmweapon. [ $+ [ $nick ] ] != Beginner magic staff && %dmweapon. [ $+ [ $nick ] ] != Magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need a $+ %c5 Newbie magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } elseif (%reqstaff == Beginner magic staff && %dmweapon. [ $+ [ $nick ] ] != Beginner magic staff && %dmweapon. [ $+ [ $nick ] ] != Magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need a $+ %c5 Beginner magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } elseif (%reqstaff == Magic staff && %dmweapon. [ $+ [ $nick ] ] != Magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need a $+ %c5 Magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } elseif (%reqstaff == Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need an $+ %c5 Advanced magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } if ($gettok(%dmspellname,3,64) == aspell) { set %dm.max $gettok(%dmspellname,5,64) if (%dmweapon. [ $+ [ $nick ] ] == Newbie magic staff) .set %dm.max $calc(%dm.max * 0.8) if (%dmweapon. [ $+ [ $nick ] ] == Beginner magic staff) .set %dm.max $calc(%dm.max * 0.9) if (%dmweapon. [ $+ [ $nick ] ] == Advanced magic staff) .set %dm.max $calc(%dm.max * 1.1) if (%dmweapon. [ $+ [ $nick ] ] == Ultimate magic staff) .set %dm.max $calc(%dm.max * 1.2) if (%dmweapon. [ $+ [ $nick ] ] == Two duel handed magic wands) .set %dm.max $calc(%dm.max * 1.5) set %dm.hit $rand(5, %dm.max) set %dmweapused %c3 $+ %dmspell $+ %c1 with a $+ %c5 %dmweapon. [ $+ [ %dm.player1 ] ] $+ %c1 $+ . if ($gettok(%dmspellname,6,64) == freeze) { set %dmfreeze. [ $+ [ %dm.player2 ] ] 2 if (%dmclass. [ $+ [ %dm.player2 ] ] != melee) .set %dmfreeze. [ $+ [ %dm.player2 ] ] 0 set %dmweapused %dmweapused  | msg %dm.chan %c2 $+ %dm.player2 $+ %c1 has been frozen, meaning he can't use $+ %c3 melee attacks $+ %c1 for $+ %c5 2 $+ %c1 turns. } health.check } elseif ($gettok(%dmspellname,3,64) == hspell) { set %dm.heal $calc(%dm.starthealth. [ $+ [ %dm.player1 ] ] / 100 * $gettok(%dmspellname,5,64)) inc %dmhealth. [ $+ [ %dm.player1 ] ] %dm.heal if (%dmhealth. [ $+ [ %dm.player1 ] ] > %dm.starthealth. [ $+ [ %dm.player1 ] ]) { set %dm.heal $calc(%dm.starthealth. [ $+ [ %dm.player1 ] ] - %dmhealth. [ $+ [ %dm.player1 ] ]) set %dmhealth. [ $+ [ %dm.player1 ] ] %dm.starthealth. [ $+ [ %dm.player1 ] ] } msg %dm.chan %c2 $+ %dm.player1 $+ %c1 casts $+ %c5 %dmspell $+ %c1 healing him with $+ %c4 %dm.heal $+ %c1 hitpoints. He now has $+ %c4 %dmhealth. [ $+ [ %dm.player1 ] ] $+ %c1 hitpoints. } elseif ($gettok(%dmspellname,3,64) == tspell) { set %dmfreeze. [ $+ [ %dm.player2 ] ] 4 if (%dmclass. [ $+ [ %dm.player2 ] ] != melee) .set %dmfreeze. [ $+ [ %dm.player2 ] ] 2 msg %dm.chan %c2 $+ %dm.player1 $+ %c5 teleports away $+ %c1 $+ , meaning $+ %c2 %dm.player2 $+ %c1 can't use $+ %c3 melee attacks $+ %c1 for $+ %c5 4 $+ %c1 $+ , and $+ %c3 ranged/magic attacks $+ %c1 for $+ %c5 2 $+ %c1 turns. } writeini dminv.ini $nick %dmspell2 $calc($readini(dminv.ini,$nick,%dmspell2) - 1) set %dmweapused %dmweapused  | timer 1 1 notice %dm.player1 %c1 $+ You have $+ %c3 $readini(dminv.ini,$nick,%dmspell2) $+ %c4 %dmspell $+ s $+ %c1 left. if ($readini(dminv.ini,$nick,%dmspell2) <= 0) .remini dminv.ini $nick %dmspell2 } set %dm.player1 %dm.player2 set %dm.player2 $nick timerturnswitch 1 120 turngone } elseif ($nick == %dm.player2) { notice $nick %c1 $+ Its not your turn! } else { notice $nick %c1 $+ You are not fighting in this tournament. } } else { notice $nick %c1 $+ There is no tournament running! Type $+ %c6 !DM $+ %c1 to start one. } } alias -l turngone { if (%dm.tournament == ON) { msg %dm.chan %c2 $+ %dm.player1 $+ %c1 hasn't attacked or used a potion/spell within $+ %c3 1 minute $+ %c1 $+ ; $+ %c2 %dm.player2 $+ 's $+ %c1 turn. timerstopdm 1 60 turngone2 var %dm.player3 = %dm.player1 set %dm.player1 %dm.player2 set %dm.player2 %dm.player3 } } alias -l turngone2 { if (%DM.tournament == ON) { msg %dm.chan %c2 $+ %dm.player1 $+ %c1 nor $+ %c2 %dm.player2 $+ %c1 has attacked or used a potion/spell within $+ %c3 2 minutes $+ %c1 $+ ; deathmatch halted. enddm } } alias -l health.check { if (%DM.tournament == ON) { if (%dmpoisoned. [ $+ [ %dm.player1 ] ]) { if (%dmpoisoned. [ $+ [ %dm.player1 ] ] > %dmhealth. [ $+ [ %dm.player1 ] ]) { set %dmpoisoned. [ $+ [ %dm.player1 ] ] %dmhealth. [ $+ [ %dm.player1 ] ] var %dm.player3 = %dm.player1 set %dm.player1 %dm.player2 set %dm.player2 %dm.player3 msg %dm.chan %c2 $+ %dm.player2 $+ %c1 gets $+ %c6 %dmpoisoned. [ $+ [ %dm.player1 ] ] $+ %c1 damage from poison. He now has $+ %c4 %dmhealth. [ $+ [ %dm.player2 ] ] $+ %c1 hitpoints left. msg %dm.chan %c2 $+ %dm.player2 $+ %c1 has died because of poison! $+ %c2 %dm.player1 $+ %c1 gets $+ %c3 $calc(%dmlvl. [ $+ [ %dm.player1 ] ] * 15) $+ %c1 bonus expoints for this fight! :playerdied } else { dec %dmhealth. [ $+ [ %dm.player1 ] ] %dmpoisoned. [ $+ [ %dm.player1 ] ] msg %dm.chan %c2 $+ %dm.player1 $+ %c1 gets $+ %c6 %dmpoisoned. [ $+ [ %dm.player1 ] ] $+ %c1 damage from poison. He now has $+ %c4 %dmhealth. [ $+ [ %dm.player1 ] ] $+ %c1 hitpoints left. } } if (%dm.hit > %dmhealth. [ $+ [ %dm.player2 ] ]) { set %dm.hit %dmhealth. [ $+ [ %dm.player2 ] ] } msg %dm.chan %c2 $+ %dm.player1 $+ %c1 has hit $+ %c3 %dm.hit $+ %c1 on $+ %c2 %dm.player2 $+ %c1 using %dmweapused if (%addpoison) { msg %dm.chan %c2 $+ %dm.player2 $+ %c1 is poisoned with $+ %c6 %dm.poisondmg $+ %c1 poison damage each turn! set %dmpoisoned. [ $+ [ %dm.player2 ] ] %dm.poisondmg unset %addpoison } dec %dmhealth. [ $+ [ %dm.player2 ] ] %dm.hit if (%dmhealth. [ $+ [ %dm.player2 ] ] <= 0) { msg %dm.chan %c2 $+ %dm.player2 $+ %c1 has been defeated! $+ %c2 %dm.player1 $+ %c1 gets $+ %c3 $calc(%dmlvl. [ $+ [ %dm.player1 ] ] * 15) $+ %c1 bonus expoints for this fight! :playerdied set %dm.tournament.winner. [ $+ [ %fight ] ] %dm.player1 inc %dmloses. [ $+ [ %dm.player2 ] ] nextround } msg %dm.chan %c2 $+ %dm.player2 $+ %c1 has $+ %c4 %dmhealth. [ $+ [ %dm.player2 ] ] $+ %c1 hitpoints left! notice %dm.player1 %c1 $+ You gained $+ %c6 %dm.hit $+ %c1 XP. inc %dm.xp. [ $+ [ %dm.player1 ] ] %dm.hit xp.check } } alias -l nextround { if (%dm.tournament.people == 8 && %fight == 1) { fight2 } if (%dm.tournament.people == 8 && %fight == 2) { fight3 } if (%dm.tournament.people == 8 && %fight == 3) { fight4 } if (%dm.tournament.people == 8 && %fight == 4) { fight5.semi } if (%dm.tournament.people == 8 && %fight == 5) { fight6.semi } if (%dm.tournament.people == 8 && %fight == 6) { fight7.final } if (%dm.tournament.people == 8 && %fight == 7) { msg $chan %dm.tournament.winner.7 has won the Tournament! therefor he gets %dm.tournament.price! inc %dm.tournament.wins. [ $+ [ %dm.tournament.winner.7 ] ] inc %dM.money. [ $+ [ %dm.tournament.winner.7 ] ] } if (%dm.tournament.people == 4 && %fight == 1) { fight2 } if (%dm.tournament.people == 4 && %fight == 2) { fight3.final } if (%dm.tournament.people == 4 && %fight == 3) { msg $chan %dm.tournament.winner.3 has won the Tournament! therefor he gets %dm.tournament.price! inc %dm.tournament.wins. [ $+ [ %dm.tournament.winner.3 ] ] inc %dM.money. [ $+ [ %dm.tournament.winner.3 ] ] } if (%dm.tournament.people == 16 && %fight == 1) { fight2 } if (%dm.tournament.people == 16 && %fight == 2) { fight3 } if (%dm.tournament.people == 16 && %fight == 3) { fight4 } if (%dm.tournament.people == 16 && %fight == 4) { fight5 } if (%dm.tournament.people == 16 && %fight == 5) { fight6 } if (%dm.tournament.people == 16 && %fight == 6) { fight7 } if (%dm.tournament.people == 16 && %fight == 7) { fight8 } if (%dm.tournament.people == 16 && %fight == 8) { fight9.kwart } if (%dm.tournament.people == 16 && %fight == 9) { fight10.kwart } if (%dm.tournament.people == 16 && %fight == 10) { fight11.kwart } if (%dm.tournament.people == 16 && %fight == 11) { fight12.kwart } if (%dm.tournament.people == 16 && %fight == 12) { fight13.kwart } if (%dm.tournament.people == 16 && %fight == 13) { fight14.kwart } if (%dm.tournament.people == 16 && %fight == 14) { fight15.final } if (%dm.tournament.people == 16 && %fight == 15) { msg $chan %dm.tournament.winner.3 has won the Tournament! therefor he gets %dm.tournament.price! inc %dm.tournament.wins. [ $+ [ %dm.tournament.winner.15 ] ] inc %dM.money. [ $+ [ %dm.tournament.winner.15 ] ] } } alias -l fight1 { set %Dm.player1 %dm.tournament.player1 set %dm.player2 %dm.tournament.player2 msg $chan now fighting in the first battle of this tournament: %dm.tournament.player1 VS. %dm.tournament.player2 set %fight 1 } alias -l fight2 { set %Dm.player1 %dm.tournament.player3 set %dm.player2 %dm.tournament.player4 msg $chan The 2 people that will now compeet are %dm.tournament.player3 and %dm.tournament.player4 set %fight 2 } alias -l fight3 { set %Dm.player1 %dm.tournament.player5 set %dm.player2 %dm.tournament.player6 msg $chan this is already the third fight of this tournament, %dm.tournament.player5 and %dm.tournament.player6 will compeet set %fight 3 } alias -l fight4 { set %Dm.player1 %dm.tournament.player7 set %dm.player2 %dm.tournament.player8 msg $chan Now compeeting are %dm.tournament.player7 and %dm.tournament.player8 set %fight 4 } alias -l fight5 { set %Dm.player1 %dm.tournament.player9 set %dm.player2 %dm.tournament.player10 msg $chan the fight were gonna see now is: %dm.tournament.player9 vs. %dm.tournament.player10 set %fight 5 } alias -l fight6 { set %Dm.player1 %dm.tournament.player11 set %dm.player2 %dm.tournament.player12 msg $chan next fight is between: %dm.tournament.player11 and %dm.tournament.player12 set %fight 6 } alias -l fight7 { set %Dm.player1 %dm.tournament.player13 set %dm.player2 %dm.tournament.player14 msg $chan what a fantastic fight is this gonna be! %dm.tournament.player13 vs. %dm.tournament.player14 set %fight 7 } alias -l fight8 { set %Dm.player1 %dm.tournament.player15 set %dm.player2 %dm.tournament.player16 msg $chan this is our last fight before the next round! %dm.tournament.player15 vs %dm.tournament.player16 set %fight 8 } alias fight5.semi { set %dm.player1 %dm.tournament.winner.1 set %DM.player2 %dm.tournament.winner.2 msg $chan its now the semi finals! %dm.player1 vs. dm.player2 set %fight 5 } alias fight6.semi { set %dm.player1 %dm.tournament.winner.3 set %DM.player2 %dm.tournament.winner.4 msg $chan they have come so far! %dm.player1 vs. %dm.player2 set %fight 6 } alias fight7.final { set %dm.player1 %dm.tournament.winner.5 set %DM.player2 %dm.tournament.winner.6 msg $chan This is the one and only final! %dm.player1 vs. %dm.player2 set %fight 7 } alias fight3.final { set %dm.player1 %dm.tournament.winner.1 set %DM.player2 %dm.tournament.winner.2 msg $chan This is the one and only final! %dm.player1 vs. %dm.player2 set %fight 3 } alias -l fight9.kwart { set %DM.player1 %dm.tournament.winner.1 set %DM.player2 %dm.tournament.winner.2 msg $chan now fighting: %dm.player1 vs. %dm.player2 set %fight 9 } alias -l fight10.kwart { set %DM.player1 %dm.tournament.winner.3 set %DM.player2 %dm.tournament.winner.4 msg $chan now fighting: %dm.player1 vs. %dm.player2 set %fight 10 } alias -l fight11.kwart { set %DM.player1 %dm.tournament.winner.5 set %DM.player2 %dm.tournament.winner.6 msg $chan now fighting: %dm.player1 vs. %dm.player2 set %fight 11 } alias -l fight12.kwart { set %DM.player1 %dm.tournament.winner.7 set %DM.player2 %dm.tournament.winner.8 msg $chan now fighting: %dm.player1 vs. %dm.player2 set %fight 12 } alias -l fight13.semi { set %DM.player1 %dm.tournament.winner.9 set %DM.player2 %dm.tournament.winner.10 msg $chan now fighting: %dm.player1 vs. %dm.player2 set %fight 13 } alias -l fight14.semi { set %DM.player1 %dm.tournament.winner.11 set %DM.player2 %dm.tournament.winner.12 msg $chan The almost last but not the least: %dm.player1 vs. %dm.player2 set %fight 14 } alias -l fight15.final { set %DM.player1 %dm.tournament.winner.13 set %DM.player2 %dm.tournament.winner.14 msg $chan This is the one and only final! %dm.player1 vs. %dm.player2 set %fight 15 }