Tool = script.Parent function chkpwr() if script.Parent.Handle:findFirstChild("LvlPwr") ~= nil then local lp = script.Parent.Handle:findFirstChild("LvlPwr") if script.Parent.Parent.Parent:findFirstChild("leaderstats") ~= nil then local ls = script.Parent.Parent.Parent:findFirstChild("leaderstats") if ls:findFirstChild("Level") ~= nil then local l = ls:findFirstChild("Level") if l.Value ~= nil then lp = l.Value *11 end end end end end function fire(v) Tool.Handle.Boing:play() local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local missile = Instance.new("Part") local spawnPos = vCharacter.PrimaryPart.Position spawnPos = spawnPos + (v * 5) missile.Position = spawnPos missile.Size = Vector3.new(2,2,2) missile.Velocity = v * 200 missile.BrickColor = BrickColor.random() -- BrickColor.new(26) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Cannon Shot" missile.Elasticity = 1 missile.Reflectance = .2 missile.Friction = 0 script.Parent.Handle:findFirstChild("LvlPwr"):clone().Parent = missile Tool.Handle.Boing:clone().Parent = missile local new_script = script.Parent.CannonBall:clone() new_script.Disabled = false new_script.Parent = missile local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Parent = game.Workspace end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end chkpwr() local targetPos = humanoid.TargetPoint local lookAt = (targetPos - character.Head.Position).unit fire(lookAt) wait(2) Tool.Enabled = true end script.Parent.Activated:connect(onActivated)