on $*:TEXT:/^[@.`!](tour((n)?(y|ament)?))/Si:#DM-tournaments, #DM, #DM-shop, #DM-bank: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if (%dmnick. [ $+ [ $nick ] ] == 1) { if (%dmid. [ $+ [ $nick ] ] == 1) { if ($chan != #DM-tournaments) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM-tournaments $+ %c1 . halt } if (%dm.tournament == on) { notice $nick %c1 $+ There is already a $+ %c5 tournament $+ %c1 running, please wait. halt } if (!$2 || !$3) { if (%dm.tournament == on) { halt } notice $nick %c1 $+ Please type this: $+ %c3 !tournament halt } if ($2 != 4 && $2 != 8 && $2 != 16) { notice $nick %c1 $+ Please choose $+ %c4 4 $+ %c1 $+ , $+ %c4 8 $+ %c1 or $+ %c4 16 $+ %c1 people to join! HALT } set %dm.chan2 #DM-tournaments set %dm.tournament On set %dm.tournament.starter $nick set %DM.tournament.player.1 %dm.tournament.starter set %dm.tournamentppl 1 set %dm.tournament.stake $3 set %dm.tournament.people $2 msg $chan %c2 $+ $nick $+ %c1 started a tournament. Stake: %c3 %dm.tournament.stake $+ %c1 coins. Type $+ %c3 !join-tournament $+ %c1 to join it! } else { notice $nick %c1 $+ You need to register first. Type %c5 $+ `dm-register $+ %c1 first and follow the instructions. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 !id(entify) yourpass $+ %c1 in my PM. } } on $*:TEXT:/^[!@`.](j(oin)?(-| )?tour(n|nam(ent)?|ny)?)/Si:#DM-tournaments, #DM, #DM-shop, #DM-bank: { if ($network != TundraIRC) { notice $nick %c1 $+ You only can do this on the great $+ %c3 TundraIRC network $+ %c1 $+ , Type $+ %c6 /server irc.TundraIRC.net $+ %c1 to get there. halt } if ($chan != #DM-tournaments) { notice $nick %c1 $+ You only can do this in $+ %c2 #DM-tournaments $+ %c1 . halt } if (%dmnick. [ $+ [ $nick ] ] == 1) { if (%dmid. [ $+ [ $nick ] ] == 1) { if ($nick isin %dm.tournicks) { notice $nick %c1 $+ You're already in the tournament, please wait until it starts. halt } if ($calc(%dmmoney. [ $+ [ $nick ] ] - %dm.tournament.stake) < 0) { if (!%dmmoney. [ $+ [ $nick ] ]) .set %dmmoney. [ $+ [ $nick ] ] 0 notice $nick %c1 $+ Insufficient money. You need $+ %c3 %dm.tournament.stake $+ %c1 coins, while you have only $+ %c3 %dmmoney. [ $+ [ $nick ] ] $+ %c1 coins. halt } if (%dm.tournamentwins. [ $+ [ $nick ] ] == $null) { .set %dm.tournamentwins. [ $+ [ $nick ] ] 0 } inc %dm.tournament.prize %dm.tournament.stake inc %dm.tournamentppl 1 set %dm.tournicks %dm.tournicks $nick if (%dm.tournamentppl == 2) { Set %dm.tournament.player.2 $nick } if (%dm.tournamentppl == 3) { Set %dm.tournament.player.3 $nick } if (%dm.tournamentppl == 4) { Set %dm.tournament.player.4 $nick } if (%dm.tournamentppl == 5) { Set %dm.tournament.player.5 $nick } if (%dm.tournamentppl == 6) { Set %dm.tournament.player.6 $nick } if (%dm.tournamentppl == 7) { Set %dm.tournament.player.7 $nick } if (%dm.tournamentppl == 8) { Set %dm.tournament.player.8 $nick } if (%dm.tournamentppl == 9) { Set %dm.tournament.player.9 $nick } if (%dm.tournamentppl == 10) { Set %dm.tournament.player.10 $nick } if (%dm.tournamentppl == 11) { Set %dm.tournament.player.11 $nick } if (%dm.tournamentppl == 12) { Set %dm.tournament.player.12 $nick } if (%dm.tournamentppl == 13) { Set %dm.tournament.player.13 $nick } if (%dm.tournamentppl == 14) { Set %dm.tournament.player.14 $nick } if (%dm.tournamentppl == 15) { Set %dm.tournament.player.15 $nick } if (%dm.tournamentppl == 16) { Set %dm.tournament.player.16 $nick } set %dm.tournament.needppl $calc(%dm.tournament.people - %dm.tournamentppl) Msg $chan %c2 $+ $nick $+ %c1 joined the tournament, we need $+ %c3 %dm.tournament.needppl $+ %c1 people more. if (%dm.tournament.needppl == 0) { msg $chan %c4 $+ The tournament is starting! $+ %c5 Have fun! fight1 start.health } } else { notice $nick %c1 $+ You need to register first. Type %c5 $+ `dm-register $+ %c1 first and follow the instructions. } } else { notice $nick %c1 $+ You need to identify first! Type $+ %c3 !id(entify) yourpass $+ %c1 in my PM. } } ;######################## ATTACK - MELEE ################################ on $*:text:/^[?!@`.](at(t)?(ack)?|hit)/Si:#Dm-tournaments: { if (%dm.tournament == ON) { if ($nick == %dm.player1) { timerturnswitch off timerstopdm off if (%dmfreeze. [ $+ [ $nick ] ] >= 0 ) { msg %dm.chan %c1 $+ %dm.player1 $+ %c1 Tries to attack but he can't reach $+ %c2 %dm.player2 $+ %c1 $+ ; $+ %c2 %dm.player2 $+ %c1 gets the turn. notice $nick %c1 $+ Please wait $+ %c3 %dmfreeze. [ $+ [ $nick ] ] $+ %c1 more turns. set %dm.player1 %dm.player2 set %dm.player2 $nick dec %dmfreeze. [ $+ [ $nick ] ] halt } if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ]) { set %dm.hit $rand(0,5) set %dmweapused his fist. } else { var %dm.equipitem = $read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) $+ *) if ($gettok(%dm.equipitem,3,64) != melee && Piece of air !isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You can't use this command with a $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . Use %c3 $+ !shoot $+ %c1 $+ , $+ %c3 !cast $+ %c1 or %c3 $+ !use $+ %c1 instead. halt } set %dm.max $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),4,64) set %dm.hit $rand(0, %dm.max) set %dmweapused a $+ %c5 %dmweapon. [ $+ [ %dm.player1 ] ] $+ %c1 $+ . if (home isin %dmweapon. [ $+ [ %dm.player1 ] ] && $r(1,5) == 2) { timer 1 1 notice $nick %c1 $+ You broke your $+ %c3 %dmweapon. [ $+ [ %dm.player1 ] ] $+ %c1 $+ , meaning you lost it. unset %dmweapon. [ $+ [ %dm.player1 ] ] } } health.check set %dm.player1 %dm.player2 set %dm.player2 $nick timerturnswitch 1 120 turngone } elseif ($nick == %dm.player2) { notice $nick %c1 $+ Its not your turn! } else { notice $nick %c1 $+ You are not fighting in this Tournament. } } else { notice $nick %c1 $+ There is no tournament running! Type $+ %c6 !tournament $+ %c1 to start one. } } ;######################## ATTACK - RANGE ################################ on $*:text:/^[@`.?!](s(h)?((o)?o)?t)/Si:#DM-tournaments: { if (%dm.tournament == ON) { if ($nick == %dm.player1) { timerturnswitch off timerstopdm off if (%dmfreeze. [ $+ [ $nick ] ] >= 0 ) { msg %dm.chan %c1 $+ %dm.player1 $+ %c1 Tries to attack but he can't reach $+ %c2 %dm.player2 $+ %c1 $+ ; $+ %c2 %dm.player2 $+ %c1 gets the turn. notice $nick %c1 $+ Please wait $+ %c3 %dmfreeze. [ $+ [ $nick ] ] $+ %c1 more turns. set %dm.player1 %dm.player2 set %dm.player2 $nick dec %dmfreeze. [ $+ [ $nick ] ] halt } if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ] || !%dmarrow. [ $+ [ $nick ] ]) { set %dm.hit $rand(0,5) if (!%dmarrow. [ $+ [ $nick ] ] && %dmweapon. [ $+ [ $nick ] ]) { set %dmweapused a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 with the $+ %c5 basic arrows $+ %c1 $+ . } else { set %dmweapused his fist. } } else { var %dm.equipitem = $read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) $+ *) if ($gettok(%dm.equipitem,3,64) != range && Piece of air !isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You can't use this command with a $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . Use %c3 $+ !attack $+ %c1 $+ , $+ %c3 !cast $+ %c1 or %c3 $+ !use $+ %c1 instead. halt } set %dm.max $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmarrow. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),5,64) set %dm.hit $rand(0, %dm.max) set %dm.poison $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmarrow. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),6,64) if (%dm.poison == P) .set %dm.poisondmg 10 if (%dm.poison == P+) .set %dm.poisondmg 20 if (%dm.poison == P++) .set %dm.poisondmg 40 if (!%dmpoisoned. [ $+ [ %dm.player2 ] ] && %dm.poisondmg && $r(1,5) == 2) { set %addpoison 1 } dec %dmarrow.amount. [ $+ [ $nick ] ] %arrows.shot set %dmweapused a $+ %c5 %dmweapon. [ $+ [ $nick ] ] $+ %c1 with $+ %c5 $gettok(%dmarrow. [ $+ [ $nick ] ],1,64) $+ s $+ %c1 $+ . if (%dmarrow.amount. [ $+ [ $nick ] ] <= 0) { unset %dmarrow. [ $+ [ $nick ] ] } else { set %dmweapused %dmweapused $chr(32) | timer 1 1 notice %dm.player1 %c1 $+ You now have $+ %c3 %dmarrow.amount. [ $+ [ %dm.player1 ] ] $+ %c5 $gettok(%dmarrow. [ $+ [ %dm.player1 ] ],1,64) $+ s $+ %c1 left. } set %arrows.shot $gettok($read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ %dm.player1 ] ],$chr(32),_) $+ *),4,64) if (%arrows.shot == 3) { set %dm.hit2 $rand(0, %dm.max) set %dm.hit3 $rand(0, %dm.max) } } health.check set %dm.player1 %dm.player2 set %dm.player2 $nick timerturnswitch 1 120 turngone } elseif ($nick == %dm.player2) { notice $nick %c1 $+ Its not your turn! } else { notice $nick %c1 $+ You are not fighting in this tournament. } } else { notice $nick %c1 $+ There is no tournament running! Type $+ %c6 !DM $+ %c1 to start one. } } ;######################## ATTACK - MAGE ################################# on $*:text:/^[?!@`.](cast|spell)/Si:#DM-tournaments: { if (%dm.tournament == ON) { if ($nick == %dm.player1) { timerturnswitch off timerstopdm off if (%dmfreeze. [ $+ [ $nick ] ] >= 0 ) { msg %dm.chan %c1 $+ %dm.player1 $+ %c1 Tries to attack but he can't reach $+ %c2 %dm.player2 $+ %c1 $+ ; $+ %c2 %dm.player2 $+ %c1 gets the turn. notice $nick %c1 $+ Please wait $+ %c3 %dmfreeze. [ $+ [ $nick ] ] $+ %c1 more turns. set %dm.player1 %dm.player2 set %dm.player2 $nick dec %dmfreeze. [ $+ [ $nick ] ] halt } set %dmspellname $read(dmshopitems.txt, w, $replace($2-,$chr(32),_) $+ *) set %dmspell2 $gettok(%dmspellname,1,64) set %dmspell $replace(%dmspell2,_,$chr(32)) if (!%dmspell) { notice $nick %c1 $+ There's no such spell as %c4 $+ " $+ $2- $+ " $+ %c1 $+ . halt } if (!%dmweapon. [ $+ [ $nick ] ] || piece isin %dmweapon. [ $+ [ $nick ] ] || !$2) { set %dm.hit $calc($rand(0,10) + $rand( set %dmweapused the basic spell. } else { set %dm.weaponuse $read(dmshopitems.txt, w, * $+ $replace(%dmweapon. [ $+ [ $nick ] ],$chr(32),_) $+ *) if ($gettok(%dm.weaponuse,3,64) != mage && Piece of air !isin %dmweapon. [ $+ [ $nick ] ]) { notice $nick %c1 $+ You can't use this command with a $+ %c4 %dmweapon. [ $+ [ $nick ] ] $+ %c1 $+ . Use %c3 $+ !shoot $+ %c1 $+ , $+ %c3 !attack $+ %c1 or %c3 $+ !use $+ %c1 instead. halt } set %reqstaff $gettok(%dmspellname,4,64) set %reqstaff $replace(%reqstaff,_,$chr(32)) if (%reqstaff == Newbie magic staff && %dmweapon. [ $+ [ $nick ] ] != Newbie magic staff && %dmweapon. [ $+ [ $nick ] ] != Beginner magic staff && %dmweapon. [ $+ [ $nick ] ] != Magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need a $+ %c5 Newbie magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } elseif (%reqstaff == Beginner magic staff && %dmweapon. [ $+ [ $nick ] ] != Beginner magic staff && %dmweapon. [ $+ [ $nick ] ] != Magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need a $+ %c5 Beginner magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } elseif (%reqstaff == Magic staff && %dmweapon. [ $+ [ $nick ] ] != Magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need a $+ %c5 Magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } elseif (%reqstaff == Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Advanced magic staff && %dmweapon. [ $+ [ $nick ] ] != Ultimate magic staff && %dmweapon. [ $+ [ $nick ] ] != Two duel handed magic wands) { notice $nick %c1 $+ You need an $+ %c5 Advanced magic staff $+ %c2 or higher $+ %c1 equipped, $+ %c1 to use $+ %c6 %dmspell $+ s $+ %c1 $+ . halt } if ($gettok(%dmspellname,3,64) == aspell) { set %dm.max $gettok(%dmspellname,5,64) if (%dmweapon. [ $+ [ $nick ] ] == Newbie magic staff) .set %dm.max $calc(%dm.max * 0.8) if (%dmweapon. [ $+ [ $nick ] ] == Beginner magic staff) .set %dm.max $calc(%dm.max * 0.9) if (%dmweapon. [ $+ [ $nick ] ] == Advanced magic staff) .set %dm.max $calc(%dm.max * 1.1) if (%dmweapon. [ $+ [ $nick ] ] == Ultimate magic staff) .set %dm.max $calc(%dm.max * 1.2) if (%dmweapon. [ $+ [ $nick ] ] == Two duel handed magic wands) .set %dm.max $calc(%dm.max * 1.5) set %dm.hit $rand(5, %dm.max) set %dmweapused %c3 $+ %dmspell $+ %c1 with a $+ %c5 %dmweapon. [ $+ [ %dm.player1 ] ] $+ %c1 $+ . if ($gettok(%dmspellname,6,64) == freeze) { set %dmfreeze. [ $+ [ %dm.player2 ] ] 2 if (%dmclass. [ $+ [ %dm.player2 ] ] != melee) .set %dmfreeze. [ $+ [ %dm.player2 ] ] 0 set %dmweapused %dmweapused  | msg %dm.chan %c2 $+ %dm.player2 $+ %c1 has been frozen, meaning he can't use $+ %c3 melee attacks $+ %c1 for $+ %c5 2 $+ %c1 turns. } health.check } elseif ($gettok(%dmspellname,3,64) == hspell) { set %dm.heal $calc(%dm.starthealth. [ $+ [ %dm.player1 ] ] / 100 * $gettok(%dmspellname,5,64)) inc %dmhealth. [ $+ [ %dm.player1 ] ] %dm.heal if (%dmhealth. [ $+ [ %dm.player1 ] ] > %dm.starthealth. [ $+ [ %dm.player1 ] ]) { set %dm.heal $calc(%dm.starthealth. [ $+ [ %dm.player1 ] ] - %dmhealth. [ $+ [ %dm.player1 ] ]) set %dmhealth. [ $+ [ %dm.player1 ] ] %dm.starthealth. [ $+ [ %dm.player1 ] ] } msg %dm.chan2 %c2 $+ %dm.player1 $+ %c1 casts $+ %c5 %dmspell $+ %c1 healing him with $+ %c4 %dm.heal $+ %c1 hitpoints. He now has $+ %c4 %dmhealth. [ $+ [ %dm.player1 ] ] $+ %c1 hitpoints. } elseif ($gettok(%dmspellname,3,64) == tspell) { set %dmfreeze. [ $+ [ %dm.player2 ] ] 4 if (%dmclass. [ $+ [ %dm.player2 ] ] != melee) .set %dmfreeze. [ $+ [ %dm.player2 ] ] 2 msg %dm.chan2 %c2 $+ %dm.player1 $+ %c5 teleports away $+ %c1 $+ , meaning $+ %c2 %dm.player2 $+ %c1 can't use $+ %c3 melee attacks $+ %c1 for $+ %c5 4 $+ %c1 $+ , and $+ %c3 ranged/magic attacks $+ %c1 for $+ %c5 2 $+ %c1 turns. } writeini dminv.ini $nick %dmspell2 $calc($readini(dminv.ini,$nick,%dmspell2) - 1) set %dmweapused %dmweapused  | timer 1 1 notice %dm.player1 %c1 $+ You have $+ %c3 $readini(dminv.ini,$nick,%dmspell2) $+ %c4 %dmspell $+ s $+ %c1 left. if ($readini(dminv.ini,$nick,%dmspell2) <= 0) .remini dminv.ini $nick %dmspell2 } set %dm.player1 %dm.player2 set %dm.player2 $nick timerturnswitch 1 120 turngone } elseif ($nick == %dm.player2) { notice $nick %c1 $+ Its not your turn! } else { notice $nick %c1 $+ You are not fighting in this tournament. } } else { notice $nick %c1 $+ There is no tournament running! Type $+ %c6 !DM $+ %c1 to start one. } } ;################################################################################# ;############################ ALIASES OF TOURNY's################################# ;################################################################################# alias -l turngone { if (%dm.tournament == ON) { msg %dm.chan2 %c2 $+ %dm.player1 $+ %c1 hasn't attacked or used a potion/spell within $+ %c3 1 minute $+ %c1 $+ ; $+ %c2 %dm.player2 $+ 's $+ %c1 turn. timerstopdm 1 60 turngone var %dm.player3 = %dm.player1 set %dm.player1 %dm.player2 set %dm.player2 %dm.player3 } } alias -l health.check { if (%DM.tournament == ON) { if (%dmpoisoned. [ $+ [ %dm.player1 ] ]) { if (%dmpoisoned. [ $+ [ %dm.player1 ] ] > %dmhealth. [ $+ [ %dm.player1 ] ]) { set %dmpoisoned. [ $+ [ %dm.player1 ] ] %dmhealth. [ $+ [ %dm.player1 ] ] var %dm.player3 = %dm.player1 set %dm.player1 %dm.player2 set %dm.player2 %dm.player3 msg %dm.chan2 %c2 $+ %dm.player2 $+ %c1 gets $+ %c6 %dmpoisoned. [ $+ [ %dm.player1 ] ] $+ %c1 damage from poison. He now has $+ %c4 %dmhealth. [ $+ [ %dm.player2 ] ] $+ %c1 hitpoints left. msg %dm.chan2 %c2 $+ %dm.player2 $+ %c1 has died because of poison! $+ %c2 %dm.player1 $+ %c1 gets $+ %c3 $calc(%dmlvl. [ $+ [ %dm.player1 ] ] * 15) $+ %c1 bonus expoints for this fight! :playerdied } else { dec %dmhealth. [ $+ [ %dm.player1 ] ] %dmpoisoned. [ $+ [ %dm.player1 ] ] msg %dm.chan2 %c2 $+ %dm.player1 $+ %c1 gets $+ %c6 %dmpoisoned. [ $+ [ %dm.player1 ] ] $+ %c1 damage from poison. He now has $+ %c4 %dmhealth. [ $+ [ %dm.player1 ] ] $+ %c1 hitpoints left. } } if (%dm.hit > %dmhealth. [ $+ [ %dm.player2 ] ]) { set %dm.hit %dmhealth. [ $+ [ %dm.player2 ] ] } msg %dm.chan2 %c2 $+ %dm.player1 $+ %c1 has hit $+ %c3 %dm.hit $+ %c1 on $+ %c2 %dm.player2 $+ %c1 using %dmweapused if (%addpoison) { msg %dm.chan2 %c2 $+ %dm.player2 $+ %c1 is poisoned with $+ %c6 %dm.poisondmg $+ %c1 poison damage each turn! set %dmpoisoned. [ $+ [ %dm.player2 ] ] %dm.poisondmg unset %addpoison } dec %dmhealth. [ $+ [ %dm.player2 ] ] %dm.hit if (%dmhealth. [ $+ [ %dm.player2 ] ] <= 0) { msg %dm.chan2 %c2 $+ %dm.player2 $+ %c1 has been defeated! $+ %c2 %dm.player1 $+ %c1 gets $+ %c3 $calc(%dmlvl. [ $+ [ %dm.player1 ] ] * 15) $+ %c1 bonus expoints for this fight! :playerdied set %dm.tournament.winner. [ $+ [ %fight ] ] %dm.player1 inc %dmloses. [ $+ [ %dm.player2 ] ] } } inc %fight msg %dm.chan2 %c2 $+ %dm.player2 $+ %c1 has $+ %c4 %dmhealth. [ $+ [ %dm.player2 ] ] $+ %c1 hitpoints left! notice %dm.player1 %c1 $+ You gained $+ %c6 %dm.hit $+ %c1 XP. inc %dm.xp. [ $+ [ %dm.player1 ] ] %dm.hit xp.check if %dmhealth. [ $+ [ %dm.player2 ] ] <= 0) { if (%dm.tournament.people == 8 && %fight == 2) { fight2 } if (%dm.tournament.people == 8 && %fight == 3) { fight3 } if (%dm.tournament.people == 8 && %fight == 4) { fight4 } if (%dm.tournament.people == 8 && %fight == 5) { fight5.semi } if (%dm.tournament.people == 8 && %fight == 6) { fight6.semi } if (%dm.tournament.people == 8 && %fight == 7) { fight7.final } if (%dm.tournament.people == 8 && %fight == 8) { msg $chan %c2 $+ %dm.tournament.winner.7 $+ %c1 has won the $+ %c5 Tournament $+ %c1 $+ ! Therefor he gets %dm.tournament.prize ! inc %dm.tournament.wins. [ $+ [ %dm.tournament.winner.7 ] ] inc %dm.money. [ $+ [ %dm.tournament.winner.7 ] ] %dm.tournament.prize msg $chan %dm.tournament.winner.7 now has %dm.money. [ $+ [ %dm.tournament.winner.7 ] ] coins! } if (%dm.tournament.people == 4 && %fight == 2) { fight2 } if (%dm.tournament.people == 4 && %fight == 3) { fight3.final } if (%dm.tournament.people == 4 && %fight == 4) { msg $chan %c2 $+ %dm.tournament.winner.3 $+ %c1 has won the $+ %c5 Tournament $+ %c1 $+ ! Therefor he gets %dm.tournament.prize ! inc %dm.tournament.wins. [ $+ [ %dm.tournament.winner.3 ] ] inc %dm.money. [ $+ [ %dm.tournament.winner.3 ] ] %dm.tournament.prize msg $chan %dm.tournament.winner.3 now has %dm.money. [ $+ [ %dm.tournament.winner.3 ] ] coins! } if (%dm.tournament.people == 16 && %fight == 2) { fight2 } if (%dm.tournament.people == 16 && %fight == 3) { fight3 } if (%dm.tournament.people == 16 && %fight == 4) { fight4 } if (%dm.tournament.people == 16 && %fight == 5) { fight5 } if (%dm.tournament.people == 16 && %fight == 6) { fight6 } if (%dm.tournament.people == 16 && %fight == 7) { fight7 } if (%dm.tournament.people == 16 && %fight == 8) { fight8 } if (%dm.tournament.people == 16 && %fight == 9) { fight9.kwart } if (%dm.tournament.people == 16 && %fight == 10) { fight10.kwart } if (%dm.tournament.people == 16 && %fight == 11) { fight11.kwart } if (%dm.tournament.people == 16 && %fight == 12) { fight12.kwart } if (%dm.tournament.people == 16 && %fight == 13) { fight13.kwart } if (%dm.tournament.people == 16 && %fight == 14) { fight14.kwart } if (%dm.tournament.people == 16 && %fight == 15) { fight15.final } if (%dm.tournament.people == 16 && %fight == 16) { msg $chan %c2 $+ %dm.tournament.winner.15 $+ %c1 has won the $+ %c5 Tournament $+ %c1 $+ ! Therefor he gets %dm.tournament.prize ! inc %dm.tournament.wins. [ $+ [ %dm.tournament.winner.15 ] ] inc %dm.money. [ $+ [ %dm.tournament.winner.15 ] ] %dm.tournament.prize msg $chan %dm.tournament.winner.15 now has %dm.money. [ $+ [ %dm.tournament.winner.15 ] ] coins! } } } ;################## fight aliases!! ############################; alias -l fight1 { set %Dm.player1 %dm.tournament.player.1 set %dm.player2 %dm.tournament.player.2 msg $chan %c1 $+ Now fighting in the first battle of this tournament: $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! set %fight 1 } alias -l fight2 { set %Dm.player1 %dm.tournament.player.3 set %dm.player2 %dm.tournament.player.4 msg $chan %c1 $+ The 2 people that will now compeet are $+ %c2 %dm.player1 $+ %c4 and $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight3 { set %Dm.player1 %dm.tournament.player.5 set %dm.player2 %dm.tournament.player.6 msg $chan %c1 $+ This is already the $+ %c5 third fight $+ %c1 of this tournament, $+ %c2 %dm.player1 $+ %c4 and $+ %c2 %dm.player2 $+ %c1 will compeet. } alias -l fight4 { set %Dm.player1 %dm.tournament.player.7 set %dm.player2 %dm.tournament.player.8 msg $chan %c1 $+ Now compeeting are $+ %c2 %dm.player1 $+ %c4 and $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight5 { set %Dm.player1 %dm.tournament.player.9 set %dm.player2 %dm.tournament.player.10 msg $chan %c1 $+ The fight we're gonna see now is: $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c1 %dm.player2 $+ %c4 $+ ! } alias -l fight6 { set %Dm.player1 %dm.tournament.player.11 set %dm.player2 %dm.tournament.player.12 msg $chan %c1 $+ Next fight is between: $+ %c2 %dm.player1 $+ %c4 and $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight7 { set %Dm.player1 %dm.tournament.player.13 set %dm.player2 %dm.tournament.player.14 msg $chan %c1 $+ What a fantastic fight this is gonna be! $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight8 { set %Dm.player1 %dm.tournament.player.15 set %dm.player2 %dm.tournament.player.16 msg $chan %c1 $+ This is the last fight until the next rounds! $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias fight5.semi { set %dm.player1 %dm.tournament.winner.1 set %DM.player2 %dm.tournament.winner.2 msg $chan %c1 $+ It's now the semi finals! $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 dm.player2 $+ %c4 $+ ! } alias fight6.semi { set %dm.player1 %dm.tournament.winner.3 set %DM.player2 %dm.tournament.winner.4 msg $chan %c1 $+ They have come so far, but now one of them will have to die! %c2 $+ %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias fight7.final { set %dm.player1 %dm.tournament.winner.5 set %DM.player2 %dm.tournament.winner.6 msg $chan %c1 $+ This is the one and only final! $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias fight3.final { set %dm.player1 %dm.tournament.winner.1 set %DM.player2 %dm.tournament.winner.2 msg $chan %c1 $+ This is the one and only final! $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight9.kwart { set %DM.player1 %dm.tournament.winner.1 set %DM.player2 %dm.tournament.winner.2 msg $chan %c1 $+ Now fighting: $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight10.kwart { set %DM.player1 %dm.tournament.winner.3 set %DM.player2 %dm.tournament.winner.4 msg $chan %c1 $+ Now fighting: $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight11.kwart { set %DM.player1 %dm.tournament.winner.5 set %DM.player2 %dm.tournament.winner.6 msg $chan %c1 $+ Now fighting: $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight12.kwart { set %DM.player1 %dm.tournament.winner.7 set %DM.player2 %dm.tournament.winner.8 msg $chan %c1 $+ Now fighting: $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight13.semi { set %DM.player1 %dm.tournament.winner.9 set %DM.player2 %dm.tournament.winner.10 msg $chan %c1 $+ Now fighting: $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight14.semi { set %DM.player1 %dm.tournament.winner.11 set %DM.player2 %dm.tournament.winner.12 msg $chan %c1 $+ And last but not least: $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l fight15.final { set %DM.player1 %dm.tournament.winner.13 set %DM.player2 %dm.tournament.winner.14 msg $chan %c1 $+ This is the one and only final! $+ %c2 %dm.player1 $+ %c4 Vs. $+ %c2 %dm.player2 $+ %c4 $+ ! } alias -l start.health { set %dmhealth. [ $+ [ %DM.tournament.player.1 ] ] $calc(%dmlvl. [ $+ [ %dm.player1 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.2 ] ] $calc(%dmlvl. [ $+ [ %dm.player2 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.3 ] ] $calc(%dmlvl. [ $+ [ %dm.player3 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.4 ] ] $calc(%dmlvl. [ $+ [ %dm.player4 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.5 ] ] $calc(%dmlvl. [ $+ [ %dm.player5 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.6 ] ] $calc(%dmlvl. [ $+ [ %dm.player6 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.7 ] ] $calc(%dmlvl. [ $+ [ %dm.player7 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.8 ] ] $calc(%dmlvl. [ $+ [ %dm.player8 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.9 ] ] $calc(%dmlvl. [ $+ [ %dm.player9 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.10 ] ] $calc(%dmlvl. [ $+ [ %dm.player10 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.11 ] ] $calc(%dmlvl. [ $+ [ %dm.player11 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.12 ] ] $calc(%dmlvl. [ $+ [ %dm.player12 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.13 ] ] $calc(%dmlvl. [ $+ [ %dm.player13 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.14 ] ] $calc(%dmlvl. [ $+ [ %dm.player14 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.15 ] ] $calc(%dmlvl. [ $+ [ %dm.player15 ] ] ^1.2 * 30 + 80) set %dmhealth. [ $+ [ %DM.tournament.player.16 ] ] $calc(%dmlvl. [ $+ [ %dm.player16 ] ] ^1.2 * 30 + 80) }