Using script script.txt SDL: 1.2.12 GL: 2.1.1 GL: NVIDIA Corporation GL: GeForce 8600 GT/PCI/SSE2/3DNOW! GLEW: 1.4.0 Section game\mapoptions missing in file buffer Using script Commanders Map: Barren.smf Mod: "Complete Annihilation r1116 (v0.76svn)" from ca-076-r1116.sdz Became player 0 Client connected on slot 0 Loading all definitions: 0.943000 Opening map file Loading Map Loading detail textures Creating overhead texture Creating ground shading Loading tile file Reading tiles Reading tile map Creating projectile texture Number of damage types: 34 Loading weapon definitions Loading unit definitions WARNING: too many unit categories 33 missed fake Loading feature definitions Generating trees Parsing unit icons Creating unit textures Initializing map features Reading estimate path costs Analyzing map accessability "8" Calculating estimate path costs "8" 0/22 Calculating estimate path costs "8" 1/22 Calculating estimate path costs "8" 2/22 Calculating estimate path costs "8" 3/22 Calculating estimate path costs "8" 4/22 Calculating estimate path costs "8" 5/22 Calculating estimate path costs "8" 6/22 Calculating estimate path costs "8" 7/22 Calculating estimate path costs "8" 8/22 Calculating estimate path costs "8" 9/22 Calculating estimate path costs "8" 10/22 Calculating estimate path costs "8" 11/22 Calculating estimate path costs "8" 12/22 Calculating estimate path costs "8" 13/22 Calculating estimate path costs "8" 14/22 Calculating estimate path costs "8" 15/22 Calculating estimate path costs "8" 16/22 Calculating estimate path costs "8" 17/22 Calculating estimate path costs "8" 18/22 Calculating estimate path costs "8" 19/22 Calculating estimate path costs "8" 20/22 Calculating estimate path costs "8" 21/22 Reading estimate path costs Analyzing map accessability "32" Calculating estimate path costs "32" 0/22 Calculating estimate path costs "32" 1/22 Calculating estimate path costs "32" 2/22 Calculating estimate path costs "32" 3/22 Calculating estimate path costs "32" 4/22 Calculating estimate path costs "32" 5/22 Calculating estimate path costs "32" 6/22 Calculating estimate path costs "32" 7/22 Calculating estimate path costs "32" 8/22 Calculating estimate path costs "32" 9/22 Calculating estimate path costs "32" 10/22 Calculating estimate path costs "32" 11/22 Calculating estimate path costs "32" 12/22 Calculating estimate path costs "32" 13/22 Calculating estimate path costs "32" 14/22 Calculating estimate path costs "32" 15/22 Calculating estimate path costs "32" 16/22 Calculating estimate path costs "32" 17/22 Calculating estimate path costs "32" 18/22 Calculating estimate path costs "32" 19/22 Calculating estimate path costs "32" 20/22 Calculating estimate path costs "32" 21/22 Creating sky Loading LuaCOB LUACOB-MAIN (GADGETS) LUACOB-DRAW (GADGETS) Loading LuaRules LUARULES-DRAW (GADGETS) LUARULES-DRAW (GADGETS) Loading LuaGaia Finalizing... Spring 0.75b2+svn5145 Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode Reloaded cmdcolors with: cmdcolors.tmp LuaUI v0.2 Client connected on slot 1 Player fast_pc joined as 0 Lost connection to slow_pc Lost connection to player 1 (timeout) Spring 0.75b2+svn5145 has crashed. Exception: Access violation (0xc0000005) Exception Address: 0x00852171 DLL information: 0x00400000 spring 0x7c900000 ntdll 0x7c800000 kernel32 0x77dd0000 ADVAPI32 0x77e70000 RPCRT4 0x73f10000 dsound 0x77c10000 msvcrt 0x7e410000 USER32 0x77f10000 GDI32 0x774e0000 ole32 0x76b40000 WINMM 0x77c00000 VERSION 0x68b20000 GLU32 0x5ed00000 OPENGL32 0x73760000 DDRAW 0x73bc0000 DCIMAN32 0x76c90000 IMAGEHLP 0x71ad0000 WSOCK32 0x71ab0000 WS2_32 0x71aa0000 WS2HELP 0x6ed80000 glew32 0x68100000 SDL 0x10000000 DevIL 0x66fc0000 freetype6 0x61b80000 zlib1 0x003d0000 ILU 0x69500000 nvoglnt 0x71a50000 mswsock 0x662b0000 hnetcfg 0x71a90000 wshtcpip 0x76c30000 WINTRUST 0x77a80000 CRYPT32 0x77b20000 MSASN1 0x72d20000 wdmaud 0x72d10000 msacm32 0x77be0000 MSACM32 0x77bd0000 midimap 0x73ee0000 KsUser 0x59a60000 DBGHELP Stacktrace: (0) E:\Games\Spring76\spring.exe [0x00852171] (1) C:\WINDOWS\system32\msvcrt.dll(abort+0xe) [0x77C36BC1] (2) E:\Games\Spring76\spring.exe [0x0098FED0] (3) E:\Games\Spring76\spring.exe [0x00AF8EF2] (4) E:\Games\Spring76\spring.exe [0x00AFCD37] (5) E:\Games\Spring76\spring.exe [0x008B57ED] (6) E:\Games\Spring76\spring.exe [0x008B5892] (7) E:\Games\Spring76\spring.exe [0x008B99E6] (8) E:\Games\Spring76\spring.exe [0x008B20BE] (9) E:\Games\Spring76\spring.exe [0x00622B5D] (10) E:\Games\Spring76\spring.exe [0x00622FBF] (11) E:\Games\Spring76\spring.exe [0x00A0C083] (12) E:\Games\Spring76\spring.exe [0x00953440] (13) C:\WINDOWS\system32\msvcrt.dll(endthreadex+0xa9) [0x77C3A3B0] (14) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1b4) [0x7C80B683] (0) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:208 (1) ?? ??:0 (2) streflop_libm::__kernel_rem_pio2f(float*, float*, int, int, int, int const*) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/libm/flt-32/k_rem_pio2f.cpp:0 (3) streflop::genrand_int(streflop::RandomState&) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/Random.cpp:136 (4) streflop::genrand_int(streflop::RandomState&) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/Random.cpp:136 (5) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/mingwlibs/include/boost/ptr_container/ptr_sequence_adapter.hpp:215 (6) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Net/UDPConnection.cpp:129 (7) ~shared_count /var/lib/buildbot/spring_slave/mingw32-4.2/build/mingwlibs/include/boost/detail/shared_count.hpp:205 (8) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Net/Net.cpp:207 (9) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/GameServer.cpp:330 (10) ?? /var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/GameServer.cpp:832 (11) streflop::genrand_int(streflop::RandomState&) /var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/lib/streflop/Random.cpp:136 (12) ?? sqshstream.cpp:0 (13) ?? ??:0 (14) ?? ??:0