DM RULES. You start with 100% Special Attack meter. It is suggested you use this. Every turn, your Special Attack meter raises 5%. DM SPECIAL COMMANDS. Syntax: Command :: Percent special uses :: Max hit :: Effect !dds :: 25% :: 46 (double 23) :: Hits twice. !dmace :: 25% :: 50 :: Double the chance to hit below 25. !anchor :: 50% :: 40 :: Double the chance to hit above 15. !dscim :: 60% :: 35 :: 5% chance of earning 100% special meter. 10% chance of earning 40% special meter. 50% chance of STEALING 10% special meter. !whip :: 55% :: 35 (40. See special) :: If hits below 10, do 1 extra damage. If hits above 11, do 2 extra damage, if hits above 25, do 3 extra damage, if hits 35, do 5 extra damage and steal 20% special meter. !daxe :: 60% :: Either hits 0 or 45 :: Low chance to hit 45. DM NORMAL COMMANDS. Syntax: Command :: Max hit :: Effect !Nwhip :: 30 :: None. !Nmaul :: 25 :: Slightly high chance to hit higher. !Nanchor :: 35 :: Slightly high chance to hit lower. !Ndscim :: 25 :: Regenerate 5% extra special meter this turn. OTHER COMMANDS. Syntax: Command :: Effect !dmstop :: Stops DM. Requires two people to initiate. !dmcommands :: Display all commands. This that you are reading IS !dmcommands !dmcheck :: Display current Win/Lose record, K/D ratio, gold, items. !dmadmin :: For ADMINS. Displays admin commands. !dmbuy :: If buying mod is enabled, lets you buy/check items to buy. !dmmods :: Checks what mods are currently enabled.